13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - British
                    British roll 3 and gets 0 hits

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                2 fighters moved from Karelia to Vologda
                2 bombers moved from Russia to Vologda
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Persia to Caucasus
                1 infantry moved from Northwest Persia to Persia
                3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from Algeria to Southern Italy

    Combat - British
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Southern Italy causes 0 damage total.
                Battle in Caucasus
                    British attack with 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
                    Italians defend with 1 armour and 4 mech_infantrys
                        British roll dice for 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Caucasus, round 2 :  2/12 hits
                        Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Italians lost in Caucasus
                        British roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 3 :  4/10 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 :  0/3 hits
                        2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour and 4 mech_infantrys
                Battle in Vologda
                    British attack with 2 bombers and 2 fighters
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 2 bombers and 2 fighters in Vologda, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 2 :  1/4 hits
                        2 infantry owned by the Japanese , 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Vologda
                        British roll dice for 2 bombers and 1 fighter in Vologda, round 3 :  3/5 hits
                        Japanese roll dice for 1 artillery in Vologda, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Japanese lost in Vologda
                    British win with 2 bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 fighters

    Non Combat Move - British
                2 bombers moved from Vologda to Iraq

    Place Units - British
                2 armour and 1 mech_infantry placed in Egypt
                1 factory_minor and 3 mech_infantrys placed in Union of South Africa
                British undo move 2.
                1 factory_minor placed in Finland
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 bomber
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
        80 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 2 armour, 2 bombers and 1 mech_infantry
        72 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 2 fighters
        Finland : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 16 / 23
        Japanese : 82 / 85
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 15 times
                3 was rolled 24 times
                4 was rolled 22 times
                5 was rolled 16 times
                6 was rolled 10 times
            Average roll : 3.406
            Median : 3.000
            Variance : 1.410
            Standard Deviation : 1.187
            Total rolls : 101

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.413
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 46

    Germans Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.281
            Standard Deviation : 0.530
            Total rolls : 33

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

  • '16

    @Degrasse:

    Losing a transport is normal, if we both missed fixing the air base that’s just ironic.  On we go with the game.

    Who is winning this game?

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 fighter moved from Northern Italy to 95 Sea Zone
                2 armour and 1 mech_infantry moved from Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Rostov to Bryansk

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Bryansk
                    Italians attack with 4 armour and 3 mech_infantrys
                    Russians defend with 2 artilleries and 2 infantry
                        Italians roll dice for 4 armour and 3 mech_infantrys in Bryansk, round 2 :  3/7 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 :  1/4 hits
                        2 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Bryansk
                        Italians roll dice for 4 armour and 2 mech_infantrys in Bryansk, round 3 :  3/6 hits
                        Russians roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 artilleries and 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6
                Italians collect 15 PUs (7 lost to blockades); end with 15 PUs total
                Italians collect 4 PUs from War Bonds; end with 19 PUs total

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 armour and 2 mech_infantrys
        Nenetsia : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 15 / 23
        Japanese : 82 / 85
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                2 infantry moved from Egypt to 98 Sea Zone

    Combat - ANZAC
                Battle in New Zealand

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Combat Move - French
                2 infantry moved from Trans-Jordan to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 airfield
        98 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 15 / 23
        Japanese : 80 / 85
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in France roll: 1
                Rocket attack in Norway does 3 damage to factory_minor owned by Americans
                    Rockets in Western Germany roll: 3
                Rocket attack in Russia does 3 damage to factory_major owned by Russians
                    Rockets in Romania roll: 3
                Rocket attack in Finland does 2 damage to factory_minor owned by British
                    Rockets in Germany roll: 2
                2 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                4 artilleries and 8 infantry moved from Baltic States to Novgorod
                2 bombers moved from Volgograd to Russia
                1 artillery, 1 fighter and 3 infantry moved from Volgograd to Tambov

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Tambov, round 2 :  3/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Novgorod
                    Germans attack with 4 artilleries and 8 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 4 artilleries and 8 infantry in Novgorod, round 2 :  5/12 hits
                        Russians roll dice for 1 artillery in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Tambov to Baltic States
                1 bomber moved from Russia to Baltic States
                10 infantry moved from Poland to Baltic States
                1 artillery and 7 infantry moved from Slovakia Hungary to Romania
                6 infantry moved from Germany to Slovakia Hungary
                1 aaGun, 1 artillery and 10 infantry moved from Germany to Poland
                2 artilleries and 8 infantry moved from Western Germany to Germany
                3 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
                3 artilleries and 5 infantry moved from France to Northern Italy
                3 infantry moved from Normandy Bordeaux to France
                5 infantry moved from Denmark to Western Germany

    Place Units - Germans
                1 aaGun, 1 artillery, 1 fighter and 1 infantry placed in Germany
                11 infantry placed in Western Germany
                Germans undo move 2.
                4 infantry placed in Volgograd
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 41 PUs (4 lost to blockades); end with 41 PUs total
                Germans collect 4 PUs from War Bonds; end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Romania : 1 airfield, 1 artillery and 7 infantry
        Poland : 1 aaGun, 1 artillery and 10 infantry
        Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 9 infantry
        Northern Italy : 3 artilleries and 5 infantry
        Southern Italy : 5 infantry
        Belarus : 1 flag, 2 infantry
        Baltic States : 1 bomber, 1 fighter and 10 infantry
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag, 1 artillery and 2 infantry
        Volgograd : 1 flag, 1 factory_minor and 4 infantry
        Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        112 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 3 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 11 / 23
        Japanese : 80 / 85
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - Russians
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 19 PUs; 1 techTokens;
                Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Tambov
                1 bomber moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Japanese

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 artillery and 1 bomber in Tambov, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery and 1 bomber in Tambov, round 5 :  1/2 hits
                        Germans roll dice for 1 artillery in Tambov, round 5 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Tambov to Russia

    Place Units - Russians
                2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Russians collect 6 PUs from War Bonds; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 infantry and 3 mech_infantrys
        Vologda : 1 infantry
        Samara : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 12 / 24
        Japanese : 79 / 85
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 4.156
            Median : 4.000
            Variance : 0.968
            Standard Deviation : 0.984
            Total rolls : 32

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 fighter moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from India to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus
                2 bombers moved from Western Germany to Caucasus
                1 armour moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                3 mech_infantrys moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Volgograd to Caucasus

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 fighter moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from India to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus
                2 bombers moved from Western Germany to Caucasus
                1 armour moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                3 mech_infantrys moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Volgograd to Caucasus

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 3 destroyers and 2 submarines
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 36 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Americans with 3 destroyers and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in 63 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 63 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Caucasus
                    Japanese attack with 2 bombers, 1 fighter and 4 mech_infantrys
                    British defend with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
                        Japanese roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 2 :  3/9 hits
                        Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 2 :  2/10 hits
                        1 infantry owned by the British , 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
                        Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Caucasus, round 3 :  3/7 hits
                        Russians roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Caucasus, round 3 :  2/7 hits
                        2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
                        Japanese roll dice for 2 bombers and 1 fighter in Caucasus, round 4 :  3/5 hits
                        Russians roll dice for 3 armour and 1 artillery in Caucasus, round 4 :  3/4 hits
                        2 armour owned by the British , 2 bombers owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Caucasus
                    Russians win with 1 armour remaining. Battle score for attacker is -11
                    Casualties for Japanese: 2 bombers, 1 fighter and 4 mech_infantrys
                    Casualties for British: 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 mech_infantry moved from West India to Turkmenistan
                2 armour and 9 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from 63 Sea Zone to 49 Sea Zone
                1 carrier moved from 26 Sea Zone to 49 Sea Zone
                1 carrier, 3 destroyers and 3 fighters moved from 26 Sea Zone to 49 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 4 transports moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                2 infantry moved from Suiyuyan to Kansu

    Place Units - Japanese
                1 harbour placed in Midway
                1 infantry and 2 mech_infantrys placed in West India
                2 mech_infantrys placed in India
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,4,1,1,1
                Japanese collect 69 PUs (10 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 2 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag
        Midway : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 3 armour and 9 mech_infantrys
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        49 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
        37 Sea Zone : 1 destroyer and 2 submarines
        36 Sea Zone : 1 flag, 4 destroyers and 3 submarines
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 5 transports
        20 Sea Zone : 1 destroyer and 2 submarines
        West India : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 12 / 24
        Japanese : 79 / 84
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs; 2 techTokens;
                Americans buy 1 armour, 3 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 tactical_bomber moved from Hawaiian Islands to Midway
                1 tactical_bomber moved from Hawaiian Islands to Midway
                1 armour and 2 mech_infantrys moved from Archangel to Russia
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2,4 and gets 0 hits

    Purchase Units - Americans
                Americans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs; 2 techTokens;
                Americans buy 1 armour, 3 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 tactical_bomber moved from Hawaiian Islands to Midway
                1 tactical_bomber moved from Hawaiian Islands to Midway
                1 armour and 2 mech_infantrys moved from Archangel to Russia
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone

    Combat - Americans
                Americans creates battle in territory 37 Sea Zone
                Strategic bombing raid in Midway
                        AA fire in Midway :  1/2 hits
                    1 tactical_bomber killed by AA
                    Bombing raid in Midway rolls: 1 and causes: 1 damage to unit: harbour
                    Bombing raid in Midway causes 1 damage total.
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 destroyer and 2 submarines
                Battle in 41 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from Midway to Hawaiian Islands

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Norway
                3 fighters and 1 tactical_bomber placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 8 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 2 tactical_bombers
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Sicily : 1 flag, 1 infantry
        Karelia : 2 armour and 4 mech_infantrys
        Russia : 1 armour and 2 mech_infantrys
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 carrier, 2 destroyers and 3 transports
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 2 submarines
        Brazil : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 12 / 24
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.765
            Median : 2.000
            Variance : 1.688
            Standard Deviation : 1.299
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 12 / 24
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.765
            Median : 2.000
            Variance : 1.688
            Standard Deviation : 1.299
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - British

    Purchase Units - British
                British repair 1 damage on 1 factory_minor; Remaining resources: 38 PUs; 1 techTokens;
                British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                2 fighters moved from 80 Sea Zone to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to West India
                1 bomber moved from Iraq to India
                1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Finland to Karelia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - British
                    British roll 2 and gets 0 hits

    Purchase Units - British
                British repair 1 damage on 1 factory_minor; Remaining resources: 38 PUs; 1 techTokens;
                British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                2 fighters moved from 80 Sea Zone to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to West India
                1 bomber moved from Iraq to India
                1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Finland to Karelia

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 :  3/4 hits
                        Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in West India
                        AA fire in West India :  0/1 hits
                    Bombing raid in West India rolls: 6,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in West India causes 6 damage total.
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 6,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from India to Ceylon
                1 bomber moved from West India to Ceylon
                2 fighters moved from Eastern Persia to 80 Sea Zone
                2 armour moved from Iraq to Persia
                1 armour moved from Caucasus to Persia
                2 fighters moved from United Kingdom to Finland

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry placed in Finland
                1 artillery, 1 fighter and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Ceylon : 2 bombers
        Queensland : 1 bomber
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Karelia : 1 infantry
        80 Sea Zone : 1 flag, 2 fighters
        Eire : 1 flag
        Iraq : 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 1 mech_infantry
        72 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour
        Finland : 1 flag, 1 factory_minor, 2 fighters and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 12 / 24
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 22 / 19
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                4 was rolled 13 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.029
            Median : 4.000
            Variance : 3.735
            Standard Deviation : 1.933
            Total rolls : 35

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians
                4 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Bryansk

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5
                Italians collect 17 PUs (7 lost to blockades); end with 17 PUs total
                Italians collect 2 PUs from War Bonds; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 artillery and 2 infantry
        Northern Italy : 1 factory_minor and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Nenetsia : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 4 armour and 4 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 10 / 24
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 3 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 fighter moved from Hawaiian Islands to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        62 Sea Zone : 1 destroyer
        80 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 10 / 24
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 airfield
        80 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 10 / 24
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved_Mech_Inf

    Activate Technology - Germans
                Germans activating Improved_Mech_Inf
                Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Germans
                Germans buy 1 aaGun, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                    Rockets in France roll: 2
                Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                    Rockets in Western Germany roll: 4
                Rocket attack in Egypt does 6 damage to factory_minor owned by British
                    Rockets in Romania roll: 6
                Rocket attack in Russia does 5 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 5
                Rocket attack in Norway does 4 damage to factory_minor owned by Americans
                    Rockets in Germany roll: 4
                4 artilleries and 7 infantry moved from Novgorod to Karelia
                1 bomber and 1 fighter moved from Baltic States to Karelia
                1 fighter moved from Germany to Karelia
                3 fighters moved from Western Germany to Karelia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Volgograd to Tambov
                3 infantry moved from Volgograd to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 4 artilleries, 1 bomber, 5 fighters and 7 infantry
                    British defend with 1 infantry; Americans defend with 2 armour and 4 mech_infantrys
                        Germans roll dice for 4 artilleries, 1 bomber, 5 fighters and 7 infantry in Karelia, round 2 :  7/17 hits
                        Russians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Karelia, round 2 :  4/7 hits
                        1 infantry owned by the British , 4 mech_infantrys owned by the Americans , 4 infantry owned by the Germans and 2 armour owned by the Americans lost in Karelia
                    Germans win, taking Karelia from Russians with 4 artilleries, 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 2 armour and 4 mech_infantrys

    Non Combat Move - Germans
                1 bomber and 5 fighters moved from Karelia to Novgorod
                10 infantry moved from Baltic States to Novgorod
                1 aaGun, 1 artillery and 10 infantry moved from Poland to Baltic States
                1 aaGun, 3 artilleries and 9 infantry moved from Germany to Poland
                1 artillery and 7 infantry moved from Romania to Bessarabia
                3 artilleries and 5 infantry moved from Yugoslavia to Romania
                6 infantry moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from France to Northern Italy
                12 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 aaGun and 3 mech_infantrys placed in Novgorod
                2 infantry and 2 mech_infantrys placed in Volgograd
                4 infantry placed in France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Germans collect 4 PUs from War Bonds; end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Romania : 1 airfield, 3 artilleries and 5 infantry
        Poland : 1 aaGun, 3 artilleries and 9 infantry
        Germany : 1 airfield, 1 factory_minor and 12 infantry
        Northern Italy : 3 artilleries and 3 infantry
        Southern Italy : 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 4 artilleries and 3 infantry
        Baltic States : 1 aaGun, 1 artillery and 10 infantry
        Rostov : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 6 infantry
        Bessarabia : 1 artillery and 7 infantry
        Tambov : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry and 3 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 3 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 6 / 24
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - Russians
                Russians spend 0 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Improved Artillery Support

    Activate Technology - Russians
                Russians activating Improved Artillery Support

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 18 PUs; 0 techTokens;
                Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Vologda to Samara
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 bomber moved from Russia to Samara

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Improved Artillery Support

    Activate Technology - Russians
                Russians activating Improved Artillery Support

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 18 PUs; 0 techTokens;
                Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Vologda to Samara
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Samara, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Samara, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 1 artillery and 1 bomber in Samara, round 3 :  0/2 hits
                        Germans roll dice for 2 infantry in Samara, round 3 :  1/2 hits
                        1 artillery owned by the Russians lost in Samara
                    retreated to Samara
                    Germans win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Samara to Iraq

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Russians collect 2 PUs from War Bonds; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 9 infantry and 3 mech_infantrys
        Iraq : 1 flag, 1 bomber
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 6 / 14
        Japanese : 79 / 84
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.684
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

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