TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from India to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Western Germany to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Volgograd to Caucasus
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 3 destroyers and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 3 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 63 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caucasus
Japanese attack with 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Japanese roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 3/9 hits
Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/10 hits
1 infantry owned by the British , 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/7 hits
Russians roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Caucasus, round 3 : 2/7 hits
2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
Japanese roll dice for 2 bombers and 1 fighter in Caucasus, round 4 : 3/5 hits
Russians roll dice for 3 armour and 1 artillery in Caucasus, round 4 : 3/4 hits
2 armour owned by the British , 2 bombers owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Caucasus
Russians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers, 1 fighter and 4 mech_infantrys
Casualties for British: 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Japanese
1 mech_infantry moved from West India to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from 63 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 3 destroyers and 3 fighters moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 4 transports moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Suiyuyan to Kansu
Place Units - Japanese
1 harbour placed in Midway
1 infantry and 2 mech_infantrys placed in West India
2 mech_infantrys placed in India
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,4,1,1,1
Japanese collect 69 PUs (10 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 3 armour and 9 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
37 Sea Zone : 1 destroyer and 2 submarines
36 Sea Zone : 1 flag, 4 destroyers and 3 submarines
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 5 transports
20 Sea Zone : 1 destroyer and 2 submarines
West India : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 84
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0