13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 6,3 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Long Range Aircraft

    Activate Technology - Japanese
                Japanese activating Long Range Aircraft

    Purchase Units - Japanese
                Japanese buy 7 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Malaya
                      Japanese take Malaya from UK_Pacific
                3 mech_infantrys moved from Shan State to Burma
                3 armour, 3 infantry and 8 mech_infantrys moved from Burma to India
                2 bombers moved from Japan to 6 Sea Zone
                2 fighters moved from French Indo China to 19 Sea Zone
                2 fighters moved from French Indo China to 18 Sea Zone
                2 battleships, 1 cruiser and 10 destroyers moved from 36 Sea Zone to 6 Sea Zone
                2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 18 Sea Zone
                1 fighter moved from French Indo China to 19 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 3 armour, 3 infantry and 8 mech_infantrys
                    British defend with 2 aaGuns, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 3 armour, 3 infantry and 8 mech_infantrys in India, round 2 :  2/14 hits
                        UK_Pacific roll dice for 2 aaGuns, 4 infantry and 1 mech_infantry in India, round 2 :  4/5 hits
                        3 infantry owned by the Japanese , 2 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 3 armour and 7 mech_infantrys in India, round 3 :  1/10 hits
                        UK_Pacific roll dice for 4 infantry and 1 mech_infantry in India, round 3 :  0/5 hits
                        1 infantry owned by the British lost in India
                        Japanese roll dice for 3 armour and 7 mech_infantrys in India, round 4 :  3/10 hits
                        UK_Pacific roll dice for 3 infantry and 1 mech_infantry in India, round 4 :  1/4 hits
                        3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 3 armour and 6 mech_infantrys in India, round 5 :  3/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 5 :  0/1 hits
                        1 mech_infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys
                    Casualties for British: 2 aaGuns, 4 infantry and 1 mech_infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 1 cruiser and 12 destroyers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser and 12 destroyers in 6 Sea Zone, round 2 :  5/19 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 cruiser and 12 destroyers remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Novosibirsk
                1 artillery, 1 infantry and 2 mech_infantrys moved from Tsinghai to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk
                2 fighters and 3 tactical_bombers moved from French Indo China to Novosibirsk
                1 mech_infantry moved from French Indo China to Szechwan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 aaGun moved from French Indo China to 36 Sea Zone
                1 aaGun, 1 artillery, 6 carriers, 1 destroyer, 7 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 6 Sea Zone
                1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 infantry placed in Kwangtung
                7 fighters placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 63 Sea Zone: 4 submarines
                EDIT: Removing units owned by Japanese from 56 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 86 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 2 mech_infantrys
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 13 destroyers, 12 fighters and 5 transports
        63 Sea Zone : 4 submarines
        62 Sea Zone : 1 flag, 4 submarines
        Novosibirsk : 1 flag, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 46 / 80
        Russians : 16 / 24
        Japanese : 78 / 101
        Americans : 55 / 78
        Chinese : 0 / 2
        British : 32 / 40
        UK_Pacific : 2 / 0
        Italians : 20 / 35
        ANZAC : 8 / 5
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                3 submarines moved from 54 Sea Zone to 62 Sea Zone
                3 submarines moved from 54 Sea Zone to 63 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                1 submarine moved from 23 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 bomber moved from Morocco to Southern Italy
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 2,1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                3 submarines moved from 54 Sea Zone to 62 Sea Zone
                3 submarines moved from 54 Sea Zone to 63 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                1 submarine moved from 23 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 bomber moved from Morocco to Southern Italy
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 63 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 4 submarines
                        Americans roll dice for 3 submarines in 63 Sea Zone, round 2 :  3/3 hits
                        3 submarines owned by the Japanese lost in 63 Sea Zone
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 submarines in 63 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    Americans win, taking 63 Sea Zone from Neutral with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 4 submarines
                Battle in 62 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 4 submarines
                        Americans roll dice for 3 submarines in 62 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 2 submarines in 62 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Japanese: 4 submarines
                    Casualties for Americans: 2 submarines
                Battle in 92 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 18 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/2 hits
                    Bombing raid in Southern Italy rolls: 8,6 and causes: 6 damage to unit: airfield
                    Bombing raid in Southern Italy rolls: 8,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 12 damage total.  Damaged units is as follows: airfield = 6, factory_minor = 6

    Non Combat Move - Americans
                2 bombers moved from Southern Italy to Morocco
                2 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 43 Sea Zone
                2 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 48 Sea Zone to 54 Sea Zone
                1 submarine moved from 32 Sea Zone to 34 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 63 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                5 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 armour and 2 mech_infantrys placed in Norway
                2 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
        42 Sea Zone : 2 submarines
        41 Sea Zone : 2 submarines
        43 Sea Zone : 2 submarines
        46 Sea Zone : 1 submarine
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        37 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 5 destroyers, 2 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
        18 Sea Zone : 2 submarines
        17 Sea Zone : 1 flag
        63 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        54 Sea Zone : 1 flag, 1 carrier and 6 submarines
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 2 artilleries, 3 bombers and 6 infantry
        Algeria : 1 infantry
        Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        125 Sea Zone : 1 flag
        92 Sea Zone : 1 submarine
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 4 transports
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 80
        Russians : 16 / 24
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 32 / 40
        UK_Pacific : 2 / 0
        Italians : 20 / 35
        ANZAC : 8 / 5
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 56

    Null / Other
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.208
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.208
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 80
        Russians : 16 / 24
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 32 / 40
        UK_Pacific : 2 / 0
        Italians : 20 / 35
        ANZAC : 8 / 5
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 56

    Null / Other
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.208
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.208
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - British

    Purchase Units - British
                British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 38 PUs; 1 techTokens;
                British buy 1 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 armour, 1 artillery and 3 infantry moved from Norway to 126 Sea Zone
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
                2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
                2 fighters moved from 127 Sea Zone to Novgorod
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Germany
                2 bombers moved from United Kingdom to Karelia
                1 armour moved from 127 Sea Zone to Novgorod
                1 artillery moved from 127 Sea Zone to Novgorod
                1 infantry moved from 127 Sea Zone to Karelia
                1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from 127 Sea Zone to Novgorod
                1 fighter moved from Norway to Karelia
                3 fighters moved from Norway to Morocco
                1 fighter moved from Norway to Karelia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - British
                    British roll 5 and gets 0 hits

    Purchase Units - British
                British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 38 PUs; 1 techTokens;
                British buy 1 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 armour, 1 artillery and 3 infantry moved from Norway to 126 Sea Zone
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
                2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
                2 fighters moved from 127 Sea Zone to Novgorod
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Germany
                2 bombers moved from United Kingdom to Karelia
                1 armour moved from 127 Sea Zone to Novgorod
                1 artillery moved from 127 Sea Zone to Novgorod
                1 infantry moved from 127 Sea Zone to Karelia
                1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from 127 Sea Zone to Novgorod
                1 fighter moved from Norway to Karelia
                3 fighters moved from Norway to Morocco
                1 fighter moved from Norway to Karelia

    Combat - British
                Battle in Novgorod
                    British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
                        British roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 :  4/10 hits
                        Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys in Novgorod, round 2 :  3/8 hits
                        2 infantry owned by the British , 1 bomber owned by the Germans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Novgorod
                        British roll dice for 1 armour, 4 fighters and 2 tactical_bombers in Novgorod, round 3 :  4/7 hits
                        Germans roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 3 :  2/4 hits
                        2 tactical_bombers owned by the British , 3 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                    British win, taking Novgorod from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys
                    Casualties for British: 1 artillery, 2 infantry and 2 tactical_bombers
                Battle in Karelia
                    British attack with 2 bombers, 2 fighters and 1 infantry
                    Germans defend with 3 infantry
                        British roll dice for 2 bombers, 2 fighters and 1 infantry in Karelia, round 2 :  4/7 hits
                        Germans roll dice for 3 infantry in Karelia, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Karelia
                    British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 7,4 and causes: 6 damage to unit: airfield
                    Bombing raid in Germany causes 6 damage total.
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 5,5 and causes: 5 damage to unit: airfield
                    Bombing raid in France causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 bomber moved from Germany to United Kingdom
                2 bombers moved from Karelia to Norway
                2 fighters moved from Karelia to Norway
                2 fighters moved from Novgorod to 127 Sea Zone
                2 fighters moved from Novgorod to Norway
                1 mech_infantry moved from Eastern Persia to West India
                3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Eastern Persia to Iraq

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 bomber
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        West India : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Morocco : 3 fighters
        Norway : 2 bombers and 4 fighters
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Novgorod : 1 armour
        80 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag
        127 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 fighter
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 42 / 80
        Russians : 18 / 24
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 20 / 35
        ANZAC : 8 / 5
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 17 times
                3 was rolled 16 times
                4 was rolled 19 times
                5 was rolled 17 times
                6 was rolled 21 times
            Average roll : 3.657
            Median : 4.000
            Variance : 0.240
            Standard Deviation : 0.490
            Total rolls : 105

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 4.036
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.235
            Median : 3.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 4.036
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.208
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs; 1 techTokens;
                Italians buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                2 armour moved from Eastern Poland to Novgorod
                2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine

    Combat - Italians
                Battle in Novgorod
                    Italians attack with 2 armour
                    British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 armour in Novgorod, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                        1 armour owned by the British lost in Novgorod
                    Italians win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Western Ukraine
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 tactical_bomber moved from Western Germany to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 artillery, 1 fighter and 2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Italians collect 1 PU from War Bonds; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 4 mech_infantrys
        Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 42 / 80
        Russians : 14 / 24
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 24 / 30
        ANZAC : 8 / 5
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - ANZAC
                    ANZAC roll 5 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 2 PUs; 1 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 80
        Russians : 14 / 24
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 24 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Morocco : 1 airfield

    Production/PUs Summary :

    Germans : 42 / 80
        Russians : 14 / 24
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 24 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    I had to restart my Germany turn, so I rolled extra tech.  My original roll was still nothing, so that wont change.

    My German and West German rocket will target the air field and harbor in the UK again.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans repair 12 damage on 7 airfields and 5 factory_minors; Remaining resources: 74 PUs; 1 techTokens;
                Germans buy 4 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                Rocket attack in Gibraltar does 1 damage to harbour owned by British
                    Rockets in France roll: 1
                Rocket attack in United Kingdom does 1 damage to airfield owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Russia does 3 damage to factory_major owned by Russians
                    Rockets in Romania roll: 3
                Rocket attack in United Kingdom does 4 damage to harbour owned by British
                    Rockets in Germany roll: 4
                3 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                2 bombers moved from Volgograd to Russia
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 artilleries and 1 infantry moved from Volgograd to Rostov

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 10 damage total.
                Battle in Rostov
                    Germans attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Volgograd
                3 artilleries and 10 infantry moved from France to Northern Italy
                1 infantry moved from Holland Belgium to France
                4 artilleries and 10 infantry moved from Germany to Poland
                1 aaGun moved from Denmark to Western Germany
                1 aaGun moved from Western Germany to Germany
                14 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries and 8 infantry placed in Western Germany
                1 artillery, 1 fighter and 2 infantry placed in Volgograd
                4 infantry placed in Germany
                Germans undo move 3.
                1 artillery and 3 infantry placed in Germany
                3 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 4 infantry
                EDIT: Removing units owned by Germans from France: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Germans collect 2 PUs from War Bonds; end with 47 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Romania : 1 airfield
        Poland : 4 artilleries and 10 infantry
        Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 17 infantry
        Denmark : 5 infantry
        Northern Italy : 3 artilleries and 10 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Rostov : 1 flag, 2 artilleries
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Volgograd : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
        Caucasus : 1 flag
        109 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 3 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 11 / 24
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 24 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
                Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Italians
                1 infantry moved from Russia to Vologda
                1 artillery moved from Vologda to Russia
                1 bomber moved from Russia to Ukraine
                1 infantry moved from Samara to Russia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Russians
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
                Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Italians
                1 infantry moved from Russia to Vologda
                1 artillery moved from Vologda to Russia
                1 bomber moved from Russia to Ukraine
                1 infantry moved from Samara to Russia

    Combat - Russians
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.

    Non Combat Move - Russians
                1 bomber moved from Ukraine to Russia

    Place Units - Russians
                2 artilleries and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Russians collect 6 PUs from War Bonds; end with 19 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Belarus : 1 artillery
        Bryansk : 1 infantry
        Urals : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 infantry and 1 mech_infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Samara : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 13 / 30
        Japanese : 78 / 101
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 23 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Japanese
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 90 PUs; 1 techTokens;
                Japanese buy 4 destroyers, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                8 fighters moved from 6 Sea Zone to 26 Sea Zone
                4 fighters moved from 6 Sea Zone to 10 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Novosibirsk to 127 Sea Zone
                3 armour and 6 mech_infantrys moved from India to West India
                1 artillery, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
                1 battleship, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

  • '16

    I’ll need scramble and OOL for 26.

    OOL for 127.  (assuming tip, dd, CV, fts)

    Thanks!

  • '21 '19 '18 '17 '16

    No scramble in 26, so ool is just all destroyers.

    Sea zone 127, that took me a minute to find that fight.

    Free hit on the carrier, destroyer, kill the carrier, then the two fighters

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 90 PUs; 1 techTokens;
                Japanese buy 4 destroyers, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                8 fighters moved from 6 Sea Zone to 26 Sea Zone
                4 fighters moved from 6 Sea Zone to 10 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Novosibirsk to 127 Sea Zone
                3 armour and 6 mech_infantrys moved from India to West India
                1 artillery, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
                1 battleship, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Urals, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 8 fighters
                    Americans defend with 5 destroyers, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 8 fighters in 26 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 5 destroyers and 2 transports in 26 Sea Zone, round 2 :  2/5 hits
                        4 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 6 fighters in 26 Sea Zone, round 3 :  5/6 hits
                        Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
                    Japanese win with 5 fighters remaining. Battle score for attacker is 17
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 5 destroyers and 2 transports
                Battle in West India
                    Japanese attack with 3 armour and 6 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour and 6 mech_infantrys in West India, round 2 :  1/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 10 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 2 destroyers, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 4 fighters in 10 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 3 fighters in 10 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 fighters
                    Casualties for Americans: 2 destroyers and 2 transports
                Battle in 127 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
                        Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 :  5/9 hits
                        British roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 127 Sea Zone, round 2 :  2/4 hits
                        2 tactical_bombers owned by the Japanese , 2 fighters owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 127 Sea Zone
                        3 transports owned by the British lost in 127 Sea Zone
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 3 transports
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 6 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 cruiser and 6 destroyers in 25 Sea Zone, round 2 :  3/8 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 6 destroyers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in Aleutian Islands

    Non Combat Move - Japanese
                2 fighters moved from 10 Sea Zone to 9 Sea Zone
                4 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                3 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone
                1 battleship moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 6 infantry moved from Japan to 6 Sea Zone
                1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 6 infantry moved from 25 Sea Zone to Midway
                2 carriers and 4 destroyers moved from 6 Sea Zone to 9 Sea Zone
                1 carrier moved from 6 Sea Zone to 9 Sea Zone
                2 destroyers moved from 6 Sea Zone to 8 Sea Zone
                3 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Szechwan to Tsinghai
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Malaya to Burma
                2 bombers moved from 127 Sea Zone to Western Germany
                2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,5,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,4,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,4,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1,3,4,2,3,1
                Japanese collect 69 PUs (12 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 3 mech_infantrys
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 mech_infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 2 infantry
        Midway : 1 flag, 1 airfield, 1 artillery and 7 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        36 Sea Zone : 1 destroyer and 2 submarines
        25 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters and 4 transports
        20 Sea Zone : 1 destroyer and 2 submarines
        13 Sea Zone : 1 destroyer
        8 Sea Zone : 1 battleship, 2 destroyers and 1 transport
        9 Sea Zone : 3 carriers, 4 destroyers and 2 fighters
        6 Sea Zone : 2 destroyers
        West India : 1 flag, 3 armour and 6 mech_infantrys
        Western Germany : 2 bombers
        Urals : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Novosibirsk : 1 flag
        Novgorod : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 12 / 30
        Japanese : 81 / 84
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @Degrasse:

    No scramble in 26, so ool is just all destroyers.

    Sea zone 127, that took me a minute to find that fight.

    Free hit on the carrier, destroyer, kill the carrier, then the two fighters

    That went pretty good for you; 6 defensive hits by the US "2"s.

    OK, lets see what you come up with now.  You never do what I expect.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Americans
                Americans removing all Technology Tokens after successful research.
                Americans discover Improved_Mech_Inf

    Activate Technology - Americans
                Americans activating Improved_Mech_Inf
                Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 41 Sea Zone to 37 Sea Zone
                2 submarines moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 13 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                3 bombers moved from Morocco to Southern Italy
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Norway to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Americans
                    Americans roll 4,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Improved_Mech_Inf

    Activate Technology - Americans
                Americans activating Improved_Mech_Inf
                Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 41 Sea Zone to 37 Sea Zone
                2 submarines moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 13 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                3 bombers moved from Morocco to Southern Italy
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Norway to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 2 destroyers and 2 fighters
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Americans: 2 submarines
                Battle in 13 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 13 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 13 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 13 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 20 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 2 artilleries, 3 bombers and 6 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Southern Italy :  0/3 hits
                        Americans roll dice for 2 artilleries, 3 bombers and 6 infantry in Southern Italy, round 2 :  5/14 hits
                        Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 :  3/13 hits
                        2 aaGuns owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries, 3 bombers and 3 infantry in Southern Italy, round 3 :  3/11 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 :  4/10 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery and 3 bombers in Southern Italy, round 4 :  3/7 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Southern Italy, round 4 :  4/7 hits
                        1 artillery owned by the Americans , 2 artilleries owned by the Italians , 3 bombers owned by the Americans and 1 armour owned by the Italians lost in Southern Italy
                    Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
                    Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for Americans: 2 artilleries, 3 bombers and 6 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Americans
                2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber placed in Western United States
                1 armour and 2 mech_infantrys placed in Norway

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        44 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 3 submarines
        36 Sea Zone : 1 flag, 3 submarines
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 8 submarines
        20 Sea Zone : 1 flag, 3 submarines
        22 Sea Zone : 1 flag
        13 Sea Zone : 2 submarines
        17 Sea Zone : 1 flag
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        62 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Algeria : 1 infantry
        Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Karelia : 1 armour and 1 mech_infantry
        Vyborg : 1 mech_infantry
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 carrier, 2 destroyers and 4 transports
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 19 times
                4 was rolled 26 times
                5 was rolled 12 times
                6 was rolled 18 times
            Average roll : 3.848
            Median : 4.000
            Variance : 2.637
            Standard Deviation : 1.624
            Total rolls : 92

    Null / Other
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.444
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.758
            Median : 4.000
            Variance : 2.219
            Standard Deviation : 1.490
            Total rolls : 33

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.702
            Median : 4.000
            Variance : 0.543
            Standard Deviation : 0.737
            Total rolls : 47

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