scramble?
13LG40 NT alexgreat (allies+12 vs seththenewb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to Persia
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from 112 Sea Zone to NorwayTurn Complete - French
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Changed my mind about my casualty choice. Instead of the sub/dd I chose, I instead want to lose ss/ca. The first dice in the ‘3’ column that’s rolled will be a ‘2’ for the dd instead of the ca and I’ll edit the results if needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 5 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 5 transportsNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from 112 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
3 artilleries and 4 infantry moved from France to Western Germany
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
1 armour moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 artillery and 3 infantry moved from Finland to Vyborg
2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Belarus: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
@seththenewb:
Changed my mind about my casualty choice. Instead of the sub/dd I chose, I instead want to lose ss/ca. The first dice in the ‘3’ column that’s rolled will be a ‘2’ for the dd instead of the ca and I’ll edit the results if needed.
Ok, so I was going to edit anyway since I intended to keep the dd. I guess I meant more along the lines of the dd got a hit and the rest of my stuff missed or only got a single hit. The dd missed, so no issue there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 27 PUs;
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
2 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Russians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Shan State to Burma
3 fighters moved from Shan State to India
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from French Indo China to India
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Jehol to KoreaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win with 2 battleships, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to French Indo China
4 fighters moved from India to Shan State
1 fighter and 2 tactical_bombers moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Jehol to Philippines
1 fighter moved from Korea to Japan
3 mech_infantrys moved from Shantung to Hunan
1 aaGun moved from Kweichow to Yunnan
5 armour and 1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Kansu to Kweichow
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
3 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 armour, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western Australia to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 49 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to New South Wales
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 artillery and 1 transport moved from 123 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 armour and 1 infantry moved from West India to India
1 armour moved from Persia to West India
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Russia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Egypt to GibraltarPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 fighter placed in Persia
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;Combat Move - Italians
2 armour moved from Rostov to Volgograd
1 armour moved from Bulgaria to Bessarabia
1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Southern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,4,5,1
Italians collect 15 PUs (5 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber, 2 infantry and 3 mech_infantrys moved from Western Australia to South Australia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern PersiaNon Combat Move - ANZAC
1 aaGun moved from Western Australia to South Australia
1 aaGun moved from Western Australia to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to South AustraliaPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
ANZAC undo move 1.
1 armour and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from West India to India
1 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 infantry moved from Belarus to Smolensk
3 bombers moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk -
intercept Moscow?
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if I have at least 4, yes pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 infantry moved from Belarus to Smolensk
3 bombers moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 5 interceptors out of Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Smolensk to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Vologda to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 1 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Smolensk
2 armour and 4 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Belarus to Bryansk
2 carriers, 1 destroyer and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
3 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Novgorod
2 carriers, 1 destroyer and 3 transports moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
2 transports placed in 115 Sea Zone
1 tactical_bomber placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 submarine placed in 113 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
I don’t know which nationality you wished to lose. I got a hit and took a Brit fighter, feel free to edit it if you wanted to.
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Bombings really are not my cup of tea for some time now.
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But I remember games where it seemed my own bombers could not be hit at all.
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SBRs are a crap shoot, and especially with air battles there is a huge potential for large swings of fortune
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I always get nervous in the big air battles. Had a 11 vs 10(me) in one game where I intercepted and lost 4 fighters and my opponent was completely unscathed (including aa on the 3 bombers)





