13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '16

    Too little brain power on a Sunday morning I guess.

    I rolled an extra fighter for you in Morocco, which got a hit, which meant a replaced my bomber and the damage it did to the airfield. Â

    Sorry, I really made a pigs ear of this turn, and I apologise.  I think everything works out now.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                6 mech_infantrys moved from Bryansk to Bessarabia
                1 bomber moved from Russia to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 2 damage to airfield owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                6 mech_infantrys moved from Bryansk to Bessarabia
                1 bomber moved from Russia to Bessarabia

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Russians
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 2 damage to airfield owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                6 mech_infantrys moved from Bryansk to Bessarabia
                1 bomber moved from Russia to Bessarabia

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 bomber, 6 infantry and 6 mech_infantrys
                    Germans defend with 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
                        AA fire in Bessarabia :  1/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 bomber, 5 infantry and 6 mech_infantrys in Bessarabia, round 2 :  3/12 hits
                        Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 :  5/7 hits
                        5 infantry owned by the Russians , 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 3 :  1/7 hits
                        Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 :  1/5 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 4 :  1/6 hits
                        Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 4 :  1/4 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 4 mech_infantrys in Bessarabia, round 5 :  2/5 hits
                        Germans roll dice for 1 armour and 2 artilleries in Bessarabia, round 5 :  1/3 hits
                        1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 3 mech_infantrys in Bessarabia, round 6 :  1/4 hits
                        Germans roll dice for 1 armour in Bessarabia, round 6 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
                    Casualties for Russians: 6 infantry and 4 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Bessarabia to Russia
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Vologda to Archangel
                5 artilleries moved from Archangel to Smolensk
                1 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Novosibirsk to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,2
                Russians collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Italian Somaliland : 1 flag
        Belarus : 1 infantry
        Bryansk : 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Bessarabia : 2 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Smolensk : 5 artilleries
        Iraq : 1 flag, 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 33 / 37
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.311
            Median : 3.000
            Variance : 0.517
            Standard Deviation : 0.719
            Total rolls : 61

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.348
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 23

    Russians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.265
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 34

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Activate Technology - Japanese
                Japanese activating Jet Power

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Tsinghai to Kansu
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Kansu
                6 armour moved from Shensi to Kazakhstan
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 6,4 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Activate Technology - Japanese
                Japanese activating Jet Power

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Tsinghai to Kansu
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Kansu
                6 armour moved from Shensi to Kazakhstan
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in Wake Island
                Battle in Kazakhstan
                    Japanese attack with 6 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 6 armour in Kazakhstan, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 3 destroyers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 34 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 34 Sea Zone, round 3 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 34 Sea Zone, round 4 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 battleships in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 armour moved from Malaya to French Indo China
                3 infantry moved from Shan State to French Indo China
                4 armour and 1 mech_infantry moved from Yunnan to French Indo China
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                2 infantry moved from Jehol to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                4 carriers, 4 destroyers, 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 37 Sea Zone
                3 destroyers placed in 36 Sea Zone
                Japanese undo move 1.
                2 submarines placed in 37 Sea Zone
                2 infantry and 2 mech_infantrys placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag, 1 artillery and 1 infantry
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 artilleries and 2 infantry
        Kansu : 1 flag, 1 armour and 1 artillery
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag
        Anhwe : 1 flag, 2 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 6 armour
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 5 armour, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
        31 Sea Zone : 4 carriers, 4 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 3 destroyers
        34 Sea Zone : 3 destroyers
        39 Sea Zone : 2 submarines
        26 Sea Zone : 1 destroyer
        21 Sea Zone : 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer and 1 transport
        80 Sea Zone : 1 flag, 1 submarine
        72 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 69 / 75
        Americans : 55 / 75
        Chinese : 0 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Americans

    Purchase Units - Americans
                Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
                Americans buy 4 destroyers and 6 submarines; Remaining resources: 1 PUs; 3 techTokens;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 86 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Americans
                    Americans roll 1,4,3 and gets 0 hits

    Purchase Units - Americans
                Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
                Americans buy 4 destroyers and 6 submarines; Remaining resources: 1 PUs; 3 techTokens;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 86 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Morocco to Tunisia

    Place Units - Americans
                2 destroyers and 5 submarines placed in 10 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
        10 Sea Zone : 4 destroyers and 11 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 mech_infantry
        Morocco : 1 flag, 1 airfield, 2 artilleries, 1 fighter and 6 infantry
        Algeria : 1 flag, 2 artilleries and 2 infantry
        Tunisia : 1 flag, 1 mech_infantry
        86 Sea Zone : 1 transport
        93 Sea Zone : 2 submarines
        66 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 2 destroyers and 1 submarine
        Brazil : 1 flag, 1 infantry
        91 Sea Zone : 1 carrier, 2 destroyers and 4 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 69 / 75
        Americans : 55 / 76
        Chinese : 0 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 69 / 75
        Americans : 55 / 76
        Chinese : 0 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - British
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Iraq to Eastern Persia
                4 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 fighters and 2 tactical_bombers moved from India to Kazakhstan
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from Morocco to Kazakhstan
                1 bomber moved from Russia to Kazakhstan

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - British
                    British roll 5,5 and gets 0 hits

    Purchase Units - British
                British buy 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Iraq to Eastern Persia
                4 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 fighters and 2 tactical_bombers moved from India to Kazakhstan
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from Morocco to Kazakhstan
                1 bomber moved from Russia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 6 armour
                        British roll dice for 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 :  5/12 hits
                        Japanese roll dice for 6 armour in Kazakhstan, round 2 :  3/6 hits
                        5 armour owned by the Japanese and 3 mech_infantrys owned by the British lost in Kazakhstan
                        British roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 3 :  6/9 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                    British win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 6 armour
                    Casualties for British: 4 mech_infantrys

    Non Combat Move - British
                2 bombers moved from Kazakhstan to Volgograd
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Eastern Persia
                2 aaGuns moved from Burma to India
                1 artillery moved from Burma to India
                9 infantry moved from Burma to India
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from India to Burma
                2 fighters moved from United Kingdom to 91 Sea Zone
                2 fighters moved from United Kingdom to Morocco

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                British undo move 1.
                3 destroyers placed in 71 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
                British collect 30 PUs (2 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,2
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 14 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Morocco : 3 fighters
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Volgograd : 2 bombers
        Eire : 1 flag
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag, 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
        71 Sea Zone : 3 destroyers
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 67 / 75
        Americans : 55 / 76
        Chinese : 1 / 5
        British : 32 / 36
        UK_Pacific : 7 / 3
        Italians : 11 / 21
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 12 times
            Average roll : 3.424
            Median : 3.000
            Variance : 0.523
            Standard Deviation : 0.723
            Total rolls : 66

    Null / Other
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.350
            Median : 3.500
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.350
            Median : 3.500
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 2 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total
                Italians collect 5 PUs from War Bonds; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Romania : 3 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Novgorod : 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 67 / 75
        Americans : 55 / 76
        Chinese : 1 / 5
        British : 32 / 36
        UK_Pacific : 7 / 3
        Italians : 11 / 17
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - ANZAC
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Super subs

    Activate Technology - ANZAC
                ANZAC activating Super subs

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands

    Combat - ANZAC
                Battle in Solomon Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Solomon Islands
                    ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        South Australia : 1 artillery and 2 infantry
        Solomon Islands : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        49 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 67 / 75
        Americans : 55 / 76
        Chinese : 1 / 5
        British : 32 / 36
        UK_Pacific : 7 / 3
        Italians : 11 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 67 / 75
        Americans : 55 / 76
        Chinese : 1 / 5
        British : 32 / 36
        UK_Pacific : 7 / 3
        Italians : 11 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '16

    We had a power bump while I was doing Germany’s turn.  I know that I rolled three tech dice and got no results, so I’m going to use edit to reproduce this.  I’ll edit out any successful tech.

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 15 on tech rolls

    Purchase Units - Germans
                Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Baltic States to Belarus
                1 bomber moved from Western Germany to Belarus
                4 bombers moved from Southern Italy to Bessarabia
                1 infantry moved from Novgorod to Belarus

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 3,2,5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Germans
                Rocket attack in Morocco does 1 damage to airfield owned by Americans
                    Rockets in France roll: 1
                Rocket attack in United Kingdom does 6 damage to factory_major owned by British
                    Rockets in Western Germany roll: 6
                Rocket attack in Russia does 2 damage to factory_major owned by Russians
                    Rockets in Romania roll: 2
                Rocket attack in Russia does 2 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 2
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in Germany roll: 1
                1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Baltic States to Belarus
                1 bomber moved from Western Germany to Belarus
                4 bombers moved from Southern Italy to Bessarabia
                1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery, 4 bombers and 5 infantry
                    Russians defend with 2 mech_infantrys
                        Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Bessarabia, round 2 :  4/10 hits
                        Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 4 bombers and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Germans
                4 bombers moved from Bessarabia to Southern Italy
                1 bomber moved from Belarus to Western Germany
                3 infantry moved from Western Germany to Northern Italy
                2 artilleries and 5 infantry moved from Poland to Eastern Poland
                5 infantry moved from Germany to Poland
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                8 infantry placed in Western Germany
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
                Germans collect 2 PUs from War Bonds; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Romania : 1 airfield
        Poland : 5 infantry
        Germany : 1 airfield, 1 factory_major and 3 infantry
        Northern Italy : 3 infantry
        Southern Italy : 1 artillery, 4 bombers and 3 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 artilleries and 5 infantry
        Bessarabia : 1 flag, 1 artillery and 4 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 28 / 37
        Japanese : 67 / 75
        Americans : 55 / 76
        Chinese : 1 / 5
        British : 32 / 36
        UK_Pacific : 7 / 3
        Italians : 11 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Russia to Bessarabia
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 2 damage to airfield owned by Germans
                    Rockets in Russia roll: 2
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Russia to Bessarabia
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 4,5 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 2 damage to airfield owned by Germans
                    Rockets in Russia roll: 2
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Russia to Bessarabia
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Bessarabia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 4 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Bessarabia, round 2 :  2/9 hits
                        Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 :  0/5 hits
                        2 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Bessarabia, round 3 :  2/9 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Bessarabia, round 4 :  3/9 hits
                        Germans roll dice for 1 artillery in Bessarabia, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery and 4 infantry

    Non Combat Move - Russians
                1 bomber moved from Bessarabia to Russia
                2 artilleries moved from Bryansk to Ukraine
                1 artillery moved from Smolensk to Bryansk
                2 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Russians collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

    Territory Summary for Russians :

    Sikang : 1 armour and 1 mech_infantry
        Kazakhstan : 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Belarus : 1 artillery and 1 infantry
        Bryansk : 3 artilleries and 4 infantry
        Archangel : 1 infantry
        Bessarabia : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 infantry and 1 mech_infantry
        Ukraine : 3 artilleries, 1 factory_minor and 2 infantry
        Western Ukraine : 3 artilleries and 3 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 mech_infantry
        Smolensk : 3 artilleries and 3 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 30 / 34
        Japanese : 65 / 75
        Americans : 55 / 76
        Chinese : 2 / 5
        British : 32 / 36
        UK_Pacific : 7 / 3
        Italians : 11 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 3 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.878
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 41

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.222
            Standard Deviation : 1.491
            Total rolls : 10

    Russians Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.517
            Median : 3.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

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