13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Jet Power

    Activate Technology - ANZAC
                ANZAC activating Jet Power

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 61 Sea Zone to 54 Sea Zone
                2 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 aaGun and 2 infantry
        54 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 65 / 96
        Russians : 16 / 0
        Japanese : 64 / 76
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    I got carried away clicking done, here is the French turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 7 damage on 7 airfields; Remaining resources: 84 PUs; 0 techTokens;
                Germans buy 1 airfield, 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                2 bombers, 5 fighters and 4 tactical_bombers moved from Rostov to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 infantry moved from Samara to Kazakhstan
                2 armour and 6 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Tambov to Caucasus
                10 artilleries and 15 infantry moved from Tambov to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone

    Airborne Attack Move - Germans
                2 infantry moved from Russia to Kazakhstan
                2 infantry moved from Ukraine to Caucasus


  • Rockets

    Paris & W Germ -> London Major
    DiceRolls: 2@6; Total Hits: 22@6: (2, 6)

    Ukr -> Egypt Major
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 7 damage on 7 airfields; Remaining resources: 84 PUs; 0 techTokens;
                Germans buy 1 airfield, 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                2 bombers, 5 fighters and 4 tactical_bombers moved from Rostov to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 infantry moved from Samara to Kazakhstan
                2 armour and 6 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Tambov to Caucasus
                10 artilleries and 15 infantry moved from Tambov to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone

    Airborne Attack Move - Germans
                2 infantry moved from Russia to Kazakhstan
                2 infantry moved from Ukraine to Caucasus

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 105 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in Caucasus
                    Germans attack with 5 armour, 2 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Germans attack with 2 bombers, 5 fighters, 2 infantry, 5 mech_infantrys and 4 tactical_bombers
                    British defend with 4 aaGuns, 1 artillery and 7 infantry
                    Germans win, taking Persia from British with 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 4 aaGuns, 1 artillery and 7 infantry
                Battle in Kazakhstan
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 10 artilleries and 15 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 10 artilleries and 15 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Rostov to Caucasus
                4 infantry moved from Ukraine to Rostov
                3 artilleries and 8 infantry moved from Bryansk to Rostov
                1 infantry moved from Russia to Samara
                2 infantry moved from Vologda to Samara
                1 mech_infantry moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Germany to 114 Sea Zone
                1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Finland
                1 mech_infantry moved from Germany to Baltic States
                1 fighter moved from 105 Sea Zone to Southern France
                1 bomber moved from 91 Sea Zone to Southern France
                4 infantry moved from France to Southern France
                1 fighter moved from Southern Italy to Southern France
                2 bombers, 5 fighters and 2 tactical_bombers moved from Persia to Northwest Persia

    Place Units - Germans
                1 airfield placed in Northwest Persia
                1 carrier placed in 115 Sea Zone
                2 armour and 1 mech_infantry placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 fighter placed in Russia
                Germans undo move 5.
                2 fighters placed in Southern France
                Germans undo move 5.
                1 fighter placed in Southern France
                1 fighter placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 70 PUs (2 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs


  • I forgot to add the damage my rockets did. I’ll do so on Japan’s turn unless you feel like adding it on Russia’s turn.

  • '21 '19 '18 '17 '16

    You can do it during Japan.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Kazakhstan

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Kazakhstan, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Kazakhstan, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 11 infantry moved from Turkmenistan to Eastern Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 aaGuns and 2 infantry
        Szechwan : 1 infantry
        Sikang : 2 aaGuns and 2 infantry
        Amur : 3 infantry
        Kazakhstan : 3 infantry
        Iraq : 4 fighters and 1 tactical_bomber
        Eastern Persia : 2 aaGuns and 11 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 71 / 104
        Russians : 12 / 0
        Japanese : 63 / 76
        Americans : 50 / 71
        Chinese : 7 / 6
        British : 34 / 41
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Kweichow to Chahar
                2 fighters moved from Kweichow to Chahar
                1 artillery and 3 infantry moved from Kweichow to Shensi
                1 artillery and 3 infantry moved from Kweichow to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Eastern Persia
                    Japanese attack with 5 armour, 3 artilleries, 1 infantry and 12 mech_infantrys
                    Russians defend with 2 aaGuns and 11 infantry
                    Japanese win, taking Eastern Persia from British with 5 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry and 8 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 11 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Shensi
                2 fighters moved from Chahar to Kweichow
                1 fighter moved from Shan State to India
                1 mech_infantry moved from French Indo China to Kweichow
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to Shan State
                2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Manchuria to Korea
                2 bombers moved from Japan to Philippines

    Place Units - Japanese
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 15
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Turning off Edit Mode
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan
                2 armour and 1 mech_infantry placed in India
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Western Germany
                1 armour and 2 mech_infantrys moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Egypt to 98 Sea Zone
                4 bombers moved from United Kingdom to 97 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia

  • '21 '19 '18 '17 '16

    I skipped the scramble opportunity in sea zone 97.  If you want to scramble, we can roll on the forum and remove any bomber casualties.  There were four hits on the first round from the bombers, so any scramblers are shot down in the first round.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 4 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Western Germany
                1 armour and 2 mech_infantrys moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Egypt to 98 Sea Zone
                4 bombers moved from United Kingdom to 97 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany causes 0 damage total.
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 5,4 and causes: 4 damage to unit: airfield
                    Bombing raid in France causes 4 damage total.
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber in 98 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Persia
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                    Americans win, taking Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 97 Sea Zone
                    Americans attack with 4 bombers
                    Italians defend with 1 destroyer
                        Americans roll dice for 4 bombers in 97 Sea Zone, round 2 :  4/8 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win with 4 bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                4 bombers moved from 97 Sea Zone to Libya
                1 bomber moved from France to Libya
                2 bombers moved from Western United States to Algeria
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 infantry and 1 mech_infantry
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 submarine
        26 Sea Zone : 2 destroyers
        25 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 4 fighters, 9 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 artillery and 1 infantry
        Egypt : 1 infantry
        Algeria : 2 bombers and 1 infantry
        Tunisia : 1 armour
        Libya : 5 bombers and 2 infantry
        123 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        101 Sea Zone : 2 carriers, 2 destroyers and 4 fighters
        Persia : 1 flag, 1 armour and 1 mech_infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 104
        Russians : 12 / 0
        Japanese : 66 / 76
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 34 / 41
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.105
            Standard Deviation : 1.451
            Total rolls : 20

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.231
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 13

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 69 / 104
        Russians : 12 / 0
        Japanese : 66 / 76
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 34 / 41
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.105
            Standard Deviation : 1.451
            Total rolls : 20

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.231
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 13

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover AA Radar

    Activate Technology - British
                British activating AA Radar
                British giving technology to UK_Pacific: AA Radar

    Purchase Units - British
                British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 88 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 fighter moved from Iraq to 71 Sea Zone
                3 bombers moved from Iraq to Egypt
                1 fighter moved from Gibraltar to Algeria
                1 tactical_bomber moved from Gibraltar to Libya
                1 fighter moved from Gibraltar to Libya
                1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover AA Radar

    Activate Technology - British
                British activating AA Radar
                British giving technology to UK_Pacific: AA Radar

    Purchase Units - British
                British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 88 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 fighter moved from Iraq to 71 Sea Zone
                3 bombers moved from Iraq to Egypt
                1 fighter moved from Gibraltar to Algeria
                1 tactical_bomber moved from Gibraltar to Libya
                1 fighter moved from Gibraltar to Libya
                1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Egypt

    Place Units - British
                2 transports placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                British undo move 1.
                1 transport placed in 71 Sea Zone
                1 armour placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 armour and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 34 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 3 bombers, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Algeria : 1 fighter
        Syria : 1 flag
        Libya : 1 fighter and 1 tactical_bomber
        Ethiopia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
        71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Brazil : 1 flag
        Suriname : 1 flag
        88 Sea Zone : 1 destroyer, 2 infantry and 1 transport
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 69 / 104
        Russians : 12 / 0
        Japanese : 66 / 76
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.250
            Median : 2.500
            Variance : 1.684
            Standard Deviation : 1.298
            Total rolls : 20

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.231
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Malaya
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 armour moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 armour and 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 transport
        54 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 69 / 104
        Russians : 12 / 0
        Japanese : 59 / 76
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 69 / 104
        Russians : 12 / 0
        Japanese : 59 / 76
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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