yes, scramble a Ftr please
13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +8) match 3
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Hm, 1 above, eh? Might be enough to push you over the top
Damage BB and CV, lose 2 subs, 1 DD
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Allies scored 3 hits (Japan sank its cv and damaged its bb)
4 Japanese hits in round 2
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Lose CV, DD, 2 USA CA
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one Japanese hit in round 3
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Cruiser
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 3 artilleries and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Kweichow to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 3 : 3/7 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans and 2 fighters owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 54 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 54 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 54 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 54 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 46
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 56 Sea Zone
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery, 2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kweichow to Hunan
1 aaGun and 8 infantry moved from Manchuria to Korea
2 bombers moved from Shantung to Caroline Islands
1 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to PhilippinesPlace Units - Japanese
3 artilleries placed in Japan
5 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalProduction/PUs Summary :
Germans : 41 / 87
Russians : 44 / 58
Japanese : 48 / 48
Americans : 52 / 74
Chinese : 5 / 6
British : 22 / 0
UK_Pacific : 7 / 6
Italians : 13 / 20
ANZAC : 13 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 cruiser moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 55 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in United Kingdom
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 cruiser, 1 destroyer and 11 transports
Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 87
Casualties for Germans: 1 cruiser, 1 destroyer and 11 transports
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour moved from Central America to 89 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 89 Sea Zone to 28 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Southeast Mexico to Mexico
1 mech_infantry moved from Southeast Mexico to Mexico
2 aaGuns moved from Eastern United States to Central United States
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 fighter moved from Shan State to Northern Territory
1 bomber moved from Eastern United States to Johnston Island
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
2 bombers moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
3 infantry placed in Western United States
1 artillery and 2 fighters placed in Western United States
Americans undo move 3.
2 artilleries and 1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to New South Wales: 1 artillery
EDIT: Removing units owned by Americans from South Australia: 1 artillery
EDIT: Turning off Edit Mode
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Burma to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
7 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from India to Northern Territory
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Eire to United Kingdom
1 artillery moved from Scotland to United Kingdom
1 aaGun moved from Shan State to YunnanTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Romania
1 artillery moved from Yugoslavia to Romania
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
British roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 1/7 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Alexandria, round 3 : 1/5 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 3/4 hits
British roll dice for 1 armour and 2 artilleries in Alexandria, round 4 : 1/3 hits
1 armour owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Casualties for Italians: 3 infantry
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 3 mech_infantrys
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits
Russians roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
Russians roll dice for 3 mech_infantrys in Romania, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 2/2 hits
Russians roll dice for 3 mech_infantrys in Romania, round 4 : 2/3 hits
1 artillery owned by the Italians , 2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 artillery moved from Libya to TobrukPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 35 / 87
Russians : 44 / 58
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 6 / 5
British : 28 / 28
UK_Pacific : 14 / 15
Italians : 13 / 15
ANZAC : 13 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 fighter moved from India to Northern Territory
1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
1 bomber moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Germany to Romania
1 fighter moved from Western Germany to RomaniaCombat - Germans
Battle in Scotland
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in Poland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 armour and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Southern France
5 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 42 / 47
Russians : 39 / 58
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 6 / 5
British : 26 / 28
UK_Pacific : 14 / 15
Italians : 12 / 15
ANZAC : 13 / 16
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Well shoot, Russia would have been posted by now if the site wasn’t down.
I hadn’t downloaded it before, so am just starting now -
No rush, I’ve throw my conventional victory strategy so I expect I’ll win or concede in the next few turns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Poland
1 bomber moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
12 infantry moved from Amur to KoreaCombat - Russians
Battle in Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 1 aaGun and 8 infantry
2 infantry owned by the Russians retreated to Amur
Japanese win with 6 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 10 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Timguska to Kansu
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
3 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
4 aaGuns, 2 artilleries and 7 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
3 artilleries moved from Baltic States to Belarus
1 bomber moved from Poland to Russia
3 infantry moved from Ukraine to Bryansk
2 artilleries moved from Bessarabia to Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 bomber placed in Russia
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Russia
2 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs -
No rush, I’ve throw my conventional victory strategy so I expect I’ll win or concede in the next few turns.
Oh, I’m rushing, because this has been a lot of fun. Surprised me with your stab at winning on J4, but I think I mustered just enough to stop it…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 48 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 56 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to Queensland
1 battleship and 1 cruiser moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan -
need scramble orders SZ26
Will be interesting either way :lol:
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Scramble them
This is quite the string of events you have going. Surely it won’t go all the way?
You won London and East Poland
You won a 36% in Z54 easily
Then you survived the Rush’n attack in Korea, which was likely to at least do enough damage to cut down on your transporting. Now you need to hit an artillery in Queensland and win New South WalesI have to remind myself that you lost game 2 sheerly on G1 dice…. I guess you deserve this ride. I just hope it doesn’t make it all the way to the last stop





