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13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Shensi
                10 infantry moved from Shensi to Hopei

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Hopei: 1 infantry
                EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
                EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
                EDIT: Turning off Edit Mode
                2 infantry placed in Shensi
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 2 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 4 damage on 4 harbours; Remaining resources: 38 PUs; 0 techTokens;
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair 12 damage on 12 factory_majors; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Spain to France

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 fighter moved from United Kingdom to Spain
                1 fighter moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Trans-Jordan to Iraq
                3 aaGuns and 7 infantry moved from Burma to India
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 fighters moved from Shensi to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                British collect 3 PUs from War Bonds; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry


  • There is a USA destroyer hiding in 92


  • I guess only when using 125% sized units


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                    retreated to Holland Belgium
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                2 infantry moved from Northern Italy to France
                1 infantry moved from Southern France to France
                2 infantry moved from Western Germany to France
                2 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,4
                Italians collect 12 PUs (2 lost to blockades); end with 16 PUs total


  • Weird -

    2nd consecutive turn the Italians got a great roll in 97 for convoy, but poor combat rolls.


  • Change buy of 1 arty to 1 infantry


  • Changed my mind back
    Keep buy as is


  • Overlooked deleting American infantry from Queensland when adding to Borneo
    Correcting that now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 fighter moved from Turkey to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Turkey to Northwest Persia
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 harbour
                    ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry
                Battle in Bryansk
                    ANZAC attack with 3 fighters
                    Germans defend with 1 infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from Bryansk to Russia
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Queensland to Sumatra
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 1 factory_minor and 1 infantry placed in New South Wales
                ANZAC undo move 1.
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Spain
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Non Combat Move - French

    Turn Complete - French


  • Does an airbase need to be functional to use paratroopers? I know I don’t have paratroopers but I was checking to see about the rockets. The rules on rockets clearly state that you need an operative AB, but I didn’t read anything in the paratrooper’s paragraph about need an operative AB. Was that just an oversight or can paratroopers use a broken AB?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 4 damage on 4 airfields; Remaining resources: 69 PUs; 0 techTokens;
                Germans buy 2 armour, 1 artillery, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Caucasus to Turkey
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Turkey
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Western Germany to Holland Belgium
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
                2 fighters moved from Southern France to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium


  • Scramble sz110?


  • @Gamerman01:

    I will delete them

    Thanks, I appreciate it. That’s kind of what I was going to do and I missed out on it until Japan was done.


  • Scramble decision coming right up


  • @seththenewb:

    Does an airbase need to be functional to use paratroopers? I know I don’t have paratroopers but I was checking to see about the rockets. The rules on rockets clearly state that you need an operative AB, but I didn’t read anything in the paratrooper’s paragraph about need an operative AB. Was that just an oversight or can paratroopers use a broken AB?

    Yes it was an oversight.  I clarified it with Krieghund recently on the FAQ thread.


  • Yes, scramble them


  • I have another item for your list. Triplea doesn’t let paratroopers go across seazones to attack when there’s a land route available that exceeds the movement restrictions. IE, it doesn’t let you send paratroopers from Paris and W.Germany to say Norway because it tries to send them along the land connection all the way around the Baltic instead of directly across the narrow body of water. Attacking anything that’s not connected by land and meets the other requirements is allowed though. So you’re good to use those same ABs to assist a SL.


  • Rockets

    Gib NB from Paris
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    London Major from WGer
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    Moscow Major from Nov
    DiceRolls: 1@6; Total Hits: 11@6: (5)

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