13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Eastern Poland
                1 armour moved from Yugoslavia to Western Germany
                1 artillery and 1 infantry moved from Southern France to France
                1 artillery and 4 infantry moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to France
                2 infantry moved from Bulgaria to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Java to 37 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Java
                1 fighter moved from Queensland to Java
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                3 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French
                COMMENT: 2 FR INF on 1 USA TP in 110
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French


  • I started to do my turn, but I would like to know which transport those Frenchies are on.


  • I rolled for tech and missed, I’ve saved the file so it won’t reroll.


  • @Gamerman01:

    Non Combat Move - French
                COMMENT: 2 FR INF on 1 USA TP in 110

    It’s also in the History, in the non-combat section  :-)

    If you don’t save after a tech roll it’s OK - just edit IPC’s on hand down by 5 when you reload


  • Also, you can go to “View -> Show comment log”

    That’s where you can enter your own game comments, like to clarify what units are on transports or carriers


  • Sorry, I thought it was your turn. I remember thinking through what I was going to do depending on which transport those Frenchies were on and I guess I just assumed I’d done Germany.  :roll:


  • Was kinda wondering!

    It’s fine - I really appreciate the brisk pace you’ve been keeping - has been fun - looking forward to it being my turn again  :-)


  • I’ve never really used the comment log before . . . :-D


  • Yeah, I figured you hadn’t since you didn’t see mine…

    It’s vital for the ground units on transports issue… helps the owning player a lot too


  • Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.

    And yeah, I move rapidly . . . and that’s probably my biggest weakness. I’m a lot better face to face when I can see everything and think things through. You caught my Japanese twice this game on simple mistakes that exposed quite a bit of my hardware. Time to focus and try to salvage this.


  • @seththenewb:

    Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.

    No!  Not at all!  It hasn’t even been 48 hours.  I only noticed you move on one other game - and that doesn’t bother me at all anyway.  Thanks for your consideration, though, I appreciate that.


  • I’m going to strat bomb Russia, intercept? 3 vs 2 if you do.

    I still need to figure out what else Germany’s doing. But that much I know. So no worries if you want to wait and see all what I’m doing.


  • @seththenewb:

    And yeah, I move rapidly . . . and that’s probably my biggest weakness. I’m a lot better face to face when I can see everything and think things through. You caught my Japanese twice this game on simple mistakes that exposed quite a bit of my hardware. Time to focus and try to salvage this.

    I’m pretty meticulous as you can probably already tell, and that’s a big reason for my success……
    That, and a lot of chess experience  :-)
    Also, I’m an expert with numbers and statistics…  :-)


  • That’s a tough decision

    Was going to fly UK air up there but turned out that probably wasn’t the best thing to do…

    I will intercept with both… gotta try and stop those +2s…
    plus your German bombers can’t shoot worth crap  :evil:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 2 mech_infantrys moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                1 armour and 3 mech_infantrys moved from Poland to Bessarabia
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium


  • actually, one less tac to smolensk.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 2 mech_infantrys moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Belarus to Smolensk
                1 armour and 3 mech_infantrys moved from Poland to Bessarabia
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Eastern Poland to Smolensk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6,7,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 mech_infantrys
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Bessarabia from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
                3 bombers moved from Russia to Eastern Poland
                7 mech_infantrys moved from Germany to Eastern Poland
                2 armour and 2 mech_infantrys moved from Belarus to Ukraine
                1 fighter moved from Smolensk to Belarus
                1 infantry moved from Novgorod to Belarus
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • @Gamerman01:

    plus your German bombers can’t shoot worth crap� :evil:

    All whiffs on the air battle and ack ack phase of that battle. My bombers might not be great at shooting your air down, but they sure did do a number on your factory.  :evil:

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