good luck my friend.
well I’m the one who needs luck
Lol
You read all posts?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Wake Island
Battle in Tunisia
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Wake Island from Japanese, taking Tunisia from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 bomber placed in Eastern United States
2 infantry placed in Eastern United States
2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Burma
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
2 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,6,3,4,4,2
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 15 to 16
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 airfield, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 armour moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Egypt to Kenya
1 fighter moved from Egypt to Kenya
1 bomber moved from Egypt to Kenya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
Battle in Algeria
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Kenya to Egypt
3 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Normandy Bordeaux to Southern France
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 cruiser and 2 destroyers moved from 125 Sea Zone to 119 Sea Zone
1 bomber moved from Kenya to Egypt
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
3 aaGuns moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from West India to India
1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
Place Units - British
1 airfield placed in Gibraltar
Turning on Edit Mode
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,2,6,1,2,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 submarine
Infantry to Tang instead of Congo
Be aware that there is a destroyer in Z92 hiding behind the facilities…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 destroyer; Americans defend with 1 transport
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber and 1 fighter moved from 94 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
2 aaGuns moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Greece to Yugoslavia
1 artillery and 4 infantry moved from Greece to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
I did read the rest of the posts.
OK, thanks for confirming - just making sure, since it was buried before a move post
I can probably get ANZ/Fra out of the way here right now
Cheers, and Happy 4th of July
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
Turn Complete - French
Does the triplea calc accurately reflect tech?
It looks like it does, loaded up a new game and run the numbers just to make sure it was right. At the least, this passes the eye test . . . just as long as I’m not missing something somewhere.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
6 armour and 5 mech_infantrys moved from Baltic States to Belarus
6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 artillery moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,5,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Belarus
Germans attack with 12 armour, 3 artilleries, 3 infantry and 7 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Belarus from Russians with 12 armour, 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
7 mech_infantrys placed in Germany
1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
I done bad, did amph assault first . . . I’m learning. I just had it stuck in my head amph assault first then regular combat and forgot about my SBR.
@seththenewb:
Does the triplea calc accurately reflect tech?
Yes, if you select the correct power, of course.
@seththenewb:
I done bad, did amph assault first . . . I’m learning. I just had it stuck in my head amph assault first then regular combat and forgot about my SBR.
You’ll get there
This was one of the many instances where it really doesn’t matter, but sometimes it can be critical!
I’m sure an intelligent guy like yourself can understand
Sweet, improved mech is actually helping me out a bit…… amazing
Yea, like I said I ran the same numbers in a new game of global and both the odds and combat power were different. But I guess changing the power would’ve been the easier option. :lol:
@seththenewb:
I done bad, did amph assault first . . . I’m learning. I just had it stuck in my head amph assault first then regular combat and forgot about my SBR.
You’ll get there
This was one of the many instances where it really doesn’t matter, but sometimes it can be critical!
I’m sure an intelligent guy like yourself can understand
I know it didn’t matter here, but I don’t want it to be a conscious thought on my part either. So I want to get into the habit of it.