Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40NT DizzKneeLand33 (allies +10) vs Seththenewb (axis)
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Rolling for 3 tacs and 5 fighters:
Rolls: 3@4 5@3; Total Hits: 63@4: (3, 4, 3)5@3: (4, 5, 3, 2, 3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit Mode
5 fighters and 3 tactical_bombers moved from 49 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to Northern Territory
2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 82 PUs;
Germans buy 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Persia
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 bomber, 3 fighters and 5 tactical_bombers moved from Bryansk to Rostov
1 armour moved from Russia to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in Rostov
Germans attack with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 3 fighters and 5 tactical_bombers moved from Rostov to Ukraine
2 aaGuns, 2 armour and 7 mech_infantrys moved from Bryansk to Rostov
2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from Novgorod to Ukraine
1 infantry moved from Western Germany to Northern Italy
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Ukraine
1 bomber moved from Persia to KazakhstanPlace Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 bombers moved from French Indo China to India
5 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,7,7 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Japanese attack with 1 artillery and 2 infantry
French defend with 1 infantry
Japanese win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantry
Battle in Burma
Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Cleaning up after air battlesNon Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
3 bombers moved from India to French Indo China
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Nenetsia to Samara
4 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Japan to 6 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship, 2 carriers, 5 destroyers, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Solomon Islands to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Is there a reason that you didn’t ask if I wanted to send up interceptors in India?
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3 on 1 didn’t seem good odds and you haven’t intercepted before when you had better odds (2 on 1 vs the 3 on 1). But go ahead and roll that battle on the forum if you wanted to. No disrespect was intended.
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Well, that seems logical and I do understand. I guess I just always make sure to ask just in case – some game situations are different than others. :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
2 bombers moved from Queensland to Solomon Islands
3 bombers moved from Queensland to Burma
1 bomber moved from Western United States to 26 Sea Zone
5 bombers moved from Western United States to 91 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
4 bombers moved from Egypt to 92 Sea Zone
13 bombers moved from Egypt to 91 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands -
Scramble to SZ 91 and/or SZ 92 (and if so, how many to each)? Map attached to previous post.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
2 bombers moved from Queensland to Solomon Islands
3 bombers moved from Queensland to Burma
1 bomber moved from Western United States to 26 Sea Zone
5 bombers moved from Western United States to 91 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
4 bombers moved from Egypt to 92 Sea Zone
13 bombers moved from Egypt to 91 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 18 bombers
Italians defend with 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 3 transports
1 submarine owned by the Italians Submerged
Americans win with 16 bombers remaining. Battle score for attacker is 73
Casualties for Italians: 1 carrier, 5 destroyers, 2 fighters and 3 transports
Casualties for Americans: 2 bombers
Battle in 92 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 transport
Americans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Solomon Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Solomon Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Solomon Islands to Queensland
1 artillery and 1 transport moved from 55 Sea Zone to 47 Sea Zone
1 bomber moved from 26 Sea Zone to Queensland
3 bombers moved from Burma to India
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 cruiser moved from 83 Sea Zone to 85 Sea Zone
5 bombers moved from 92 Sea Zone to French West Africa
16 bombers moved from 91 Sea Zone to French West AfricaPlace Units - Americans
1 destroyer and 1 transport placed in 85 Sea Zone
1 mech_infantry placed in Brazil
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 12 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 2 factory_minors; Remaining resources: 30 PUs;
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from West India to India
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to Egypt
1 armour, 4 artilleries, 16 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 fighter moved from Egypt to IraqPlace Units - British
2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 10 PUs;Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
2 artilleries and 4 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians
Non Combat Move - Italians
4 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from 47 Sea Zone to New Britain
5 fighters and 3 tactical_bombers moved from 49 Sea Zone to New Britain -
Posting that just in case plane “weirdness” happens again so that you can see that they are really on New Britain. :)
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And indeed it did. So, the battle in the dice server will continue since I can’t retreat from the battle. Both my artillery and your infantry missed on round 1. Here is the roll for the 5 fighters 3 tacs:
Rolls: 5@3 3@4; Total Hits: 55@3: (3, 2, 4, 3, 6)3@4: (3, 5, 1) -
So, the end result is TWOL. I will edit to that if needed.





