@barnee
Thank you - looks like that did the trick!
Omega1759 (Axis) vs. Paksos (Allies) - No Bid
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LOL…
If he gets our Franzac turn out, he’ll have 2 sea-lion defence attempts this morning. :)
I tested the dice yesterday and took UK with 3 tanks left and 2 planes lost. Would be perfectly fine with that outcome. :-D
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LOL…
If he gets our Franzac turn out, he’ll have 2 sea-lion defence attempts this morning. :)
I tested the dice yesterday and took UK with 3 tanks left and 2 planes lost. Would be perfectly fine with that outcome. :-D
Never test the dice man!
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LOL…
If he gets our Franzac turn out, he’ll have 2 sea-lion defence attempts this morning. :)
I tested the dice yesterday and took UK with 3 tanks left and 2 planes lost. Would be perfectly fine with that outcome.� :-D
Never test the dice man!
Source of bad luck?
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You’ll see… :P
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You’ll see… :P
This would not be as much of a concern if that bombing raid did not turn out to be such a disaster (it was the worst outcome short of having both bombers shot down by AA guns)
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I wish you all the best friend. :)
Where’s Paksauce?
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I wish you all the best friend. :)
Where’s Paksauce?
Digging in into Winston Churchill’s bunker?
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I think the French troops and planes should retreat to Scotland and regroup for a counterattack! :-D
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lol… good idea!
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All right, all right! :-D Anzac takes a while to play, so I’ll need to address that by wiping them off the map in short order!
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Sorry for the delayt, chaps! I was out Monday and Tuesday nights and couldn’t post my turns!
(I think bottom line is you’re both terrified of Russia right? :-D )
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 125 Sea Zone
9 armour moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
9 armour, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
9 armour moved from 110 Sea Zone to United Kingdom
1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom -
Need scramble orders for 110. Reminder, scramble blocks naval bombardment and the sea / air battle needs to be resolved prior to the land battle.
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No scramble :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 125 Sea Zone
9 armour moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
9 armour, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
9 armour moved from 110 Sea Zone to United Kingdom
1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 1 artillery, 1 bomber, 4 fighters, 10 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
British win with no units remaining. Battle score for attacker is -66
Casualties for Germans: 9 armour, 1 artillery, 1 bomber, 4 fighters, 10 infantry and 5 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 3 fighters, 18 infantry and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Finland to Norway
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Germany to Poland
1 submarine moved from 103 Sea Zone to 110 Sea ZonePlace Units - Germans
5 armour, 1 fighter and 2 infantry placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 39 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
The curse continues, that is a 20th percentile worst case here. I got you next turn tough!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
10 infantry moved from Amur to Buryatia
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
3 artilleries and 6 infantry moved from Ukraine to Bessarabia
5 infantry moved from Baltic States to Novgorod
3 artilleries moved from Novgorod to Baltic States
3 artilleries moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 10 transports
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 10 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Amur to Buryatia
1 aaGun moved from Amur to KoreaPlace Units - Russians
3 armour placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 42 PUs total