Real league game situation - dispute going to league admin


  • I think Zigg is tuned in to what I was saying. To me, scrambling is just one part of resolving combat MOVES (before dice are rolled). Same could be said for Japan using the Kamikaze attacks - and for that matter if there was SBR involved, if I want to send interceptors.

    If the attacker wants to make ANY changes to combat, I think that is fine as long as no dice have been rolled (unless, as I stated, for some reason the player is hard-core).

    Once a change is requested and made, as the defender, I have the right to then reconsider ALL of my decisions on scrambling and/ or kamikaze and / or launching interceptors. The rule you are quoting is more akin to rolling dice and then deciding to change some other attack.

    MM


  • @Boldfresh:

    I would agree with you on one thing - here i believe is your concern.  attacker starts out sending overwhelming force, defender says no scramble.  attacker then says, wait, i wanna send less.  defender says ok i still don’t scramble.  attacker continues until he realizes at exactly which point the defender will scramble.  i do not think the rules specifically address this - and so it will be helpful to ask the question.  To me, that is gameplay ethics that should be handled between two reasonable players.  However, the defender if he thinks he is being taken advantage of, could always scramble a single plane and lock the moves in if he really felt it necessary.

    That is exactly my concern. With your interpretation, that situation is legal and I have to sacrifice a plane to get some jackass to stop LEGALLY min-maxing me. Whether it pertains to your individual case or not, I do not like the precedence that is set. In my mind, getting an answer to scramble/kamikaze/intercept is the same as a die roll. If your opponent lets you change they are an awesome, forgiving person. However, they should be within their rights to deny said request.

  • 12

    FYI it’s been asked.  Let’s see the response.  If you are afraid of such a scenario occurring then you must get UP FRONT agreement with your opponent as to how it will be handled because the rules do not specifically address it.

    http://www.axisandallies.org/forums/index.php?topic=28562.new#new

  • 12

    @Ziggurat:

    @Boldfresh:

    I would agree with you on one thing - here i believe is your concern.  attacker starts out sending overwhelming force, defender says no scramble.  attacker then says, wait, i wanna send less.  defender says ok i still don’t scramble.  attacker continues until he realizes at exactly which point the defender will scramble.  i do not think the rules specifically address this - and so it will be helpful to ask the question.  To me, that is gameplay ethics that should be handled between two reasonable players.  However, the defender if he thinks he is being taken advantage of, could always scramble a single plane and lock the moves in if he really felt it necessary.

    That is exactly my concern. With your interpretation, that situation is legal and I have to sacrifice a plane to get some jackass to stop LEGALLY min-maxing me. Whether it pertains to your individual case or not, I do not like the precedence that is set. In my mind, getting an answer to scramble/kamikaze/intercept is the same as a die roll. If your opponent lets you change they are an awesome, forgiving person. However, they should be within their rights to deny said request.

    and i disagree with you on this Zigg.  it does not take an “AWESOME FORGIVING PERSON” to just look at a case like this and realize that overwhelming force is being sent in both cases (therefore no attempt to “game the system”) and therefore it is reasonable not to raise a gigantic stink.

  • 12

    @miamiumike:

    I think Zigg is tuned in to what I was saying. To me, scrambling is just one part of resolving combat MOVES (before dice are rolled). Same could be said for Japan using the Kamikaze attacks - and for that matter if there was SBR involved, if I want to send interceptors.

    If the attacker wants to make ANY changes to combat, I think that is fine as long as no dice have been rolled (unless, as I stated, for some reason the player is hard-core).

    Once a change is requested and made, as the defender, I have the right to then reconsider ALL of my decisions on scrambling and/ or kamikaze and / or launching interceptors. The rule you are quoting is more akin to rolling dice and then deciding to change some other attack.

    MM

    you could say that a scramble choice is like a die roll - BUT it is a die roll that NO one has seen the results of unless at least one aircraft is scrambled.

  • 12

    @Boldfresh:

    @miamiumike:

    I think Zigg is tuned in to what I was saying. To me, scrambling is just one part of resolving combat MOVES (before dice are rolled). Same could be said for Japan using the Kamikaze attacks - and for that matter if there was SBR involved, if I want to send interceptors.

    If the attacker wants to make ANY changes to combat, I think that is fine as long as no dice have been rolled (unless, as I stated, for some reason the player is hard-core).

    Once a change is requested and made, as the defender, I have the right to then reconsider ALL of my decisions on scrambling and/ or kamikaze and / or launching interceptors. The rule you are quoting is more akin to rolling dice and then deciding to change some other attack.

    MM

    you could say that a scramble choice is like a die roll - BUT it is a die roll that NO one has seen the results of unless at least one aircraft is scrambled.

    what i am trying to say, Zigg, is that if i knew you had rolled your first attack dice of the turn but neither of us knew what the dice were yet, would it be reasonable for me to say that i would not allow you to change your combat moves?

  • 22 20 19 18 17 16 15 14 12

    @Boldfresh:

    FYI it’s been asked.� Let’s see the response.� If you are afraid of such a scenario occurring then you must get UP FRONT agreement with your opponent as to how it will be handled because the rules do not specifically address it.

    http://www.axisandallies.org/forums/index.php?topic=28562.new#new

    Ha, very clever interpretation of the rule.  I suppose if you agree that NOT SCRAMBLING does not lock the move, then the attacker could reduce his attacking force incrementally until he provokes a scramble.  Not sure what advantage that would give to the attacker except that it would free up more of his forces for other attacks.  But then the attacker may get too greedy, reduce down too far and then be in trouble when the defender does scramble.

    I suppose Bold the issue you are creating with your interpretation is a sort of bidding scenario via scrambling, where you can test the defenders level of risk to your advantage.

    However, it doesn’t sound like that’s what you were doing in your game.

    As I’ve said, I would allow your changes just as a matter of professional play.

  • 12

    your point about gaming the system is valid - i’m just saying the rules do not address it.  that is something that must be handled between players by setting a guide before hand (at the start of the game is of course best).

  • 12

    @Karl7:

    @Boldfresh:

    FYI it’s been asked.� Let’s see the response.� If you are afraid of such a scenario occurring then you must get UP FRONT agreement with your opponent as to how it will be handled because the rules do not specifically address it.

    http://www.axisandallies.org/forums/index.php?topic=28562.new#new

    Ha, very clever interpretation of the rule.  I suppose if you agree that NOT SCRAMBLING does not lock the move, then the attacker could reduce his attacking force incrementally until he provokes a scramble.  Not sure what advantage that would give to the attacker except that it would free up more of his forces for other attacks.  But then the attacker may get too greedy, reduce down too far and then be in trouble when the defender does scramble.

    I suppose Bold the issue you are creating with your interpretation is a sort of bidding scenario via scrambling, where you can test the defenders level of risk to your advantage.

    However, it doesn’t sound like that’s what you were doing in your game.

    As I’ve said, I would allow your changes just as a matter of professional play.

    it’s not a “clever interpretation” it’s the CORRECT interpretation.  I would bet a lot of money on it.  any takers?


  • @Boldfresh:

    @Boldfresh:

    @miamiumike:

    I think Zigg is tuned in to what I was saying. To me, scrambling is just one part of resolving combat MOVES (before dice are rolled). Same could be said for Japan using the Kamikaze attacks - and for that matter if there was SBR involved, if I want to send interceptors.

    If the attacker wants to make ANY changes to combat, I think that is fine as long as no dice have been rolled (unless, as I stated, for some reason the player is hard-core).

    Once a change is requested and made, as the defender, I have the right to then reconsider ALL of my decisions on scrambling and/ or kamikaze and / or launching interceptors. The rule you are quoting is more akin to rolling dice and then deciding to change some other attack.

    MM

    you could say that a scramble choice is like a die roll - BUT it is a die roll that NO one has seen the results of unless at least one aircraft is scrambled.

    what i am trying to say, Zigg, is that if i knew you had rolled your first attack dice of the turn but neither of us knew what the dice were yet, would it be reasonable for me to say that i would not allow you to change your combat moves?

    If the result were truly unknown, yes it would be imminently reasonable. However, as soon as the defender tells you their decision you DO have the results for that dice roll. The decision is the roll itself as the outcome is unknown to the attacker. Anyways, just kinda arguing in circles at this point. I’ll butt out now, hope this comes to an equitable resolution :).

  • 12

    @Karl7:

    @Boldfresh:

    FYI it’s been asked.� Let’s see the response.� If you are afraid of such a scenario occurring then you must get UP FRONT agreement with your opponent as to how it will be handled because the rules do not specifically address it.

    http://www.axisandallies.org/forums/index.php?topic=28562.new#new

    Ha, very clever interpretation of the rule. �I suppose if you agree that NOT SCRAMBLING does not lock the move, then the attacker could reduce his attacking force incrementally until he provokes a scramble. �Not sure what advantage that would give to the attacker except that it would free up more of his forces for other attacks. �But then the attacker may get too greedy, reduce down too far and then be in trouble when the defender does scramble. �

    I suppose Bold the issue you are creating with your interpretation is a sort of bidding scenario via scrambling, where you can test the defenders level of risk to your advantage.

    However, it doesn’t sound like that’s what you were doing in your game.

    As I’ve said, I would allow your changes just as a matter of professional play.

    there is a very good reason that not scrambling does not lock in the move - because the defender will be given the chance to scramble again.  just as the attacker has a chance to see what the defender is thinking, the defender is also seeing what the attacker is thinking…  geez, i just don’t get the issue.  this thinking that someone would try to game the system is pretty silly in my opinion but i guess i may think differently if i ever thought it was happening.  however, the rules do provide a way to stop it cold if the defender so desires.  scramble 1 aircraft and you have the RIGHT to lockdown the move right there if you really want to piss the other guy off.   :lol:

  • 12

    @Ziggurat:

    @Boldfresh:

    @Boldfresh:

    @miamiumike:

    I think Zigg is tuned in to what I was saying. To me, scrambling is just one part of resolving combat MOVES (before dice are rolled). Same could be said for Japan using the Kamikaze attacks - and for that matter if there was SBR involved, if I want to send interceptors.

    If the attacker wants to make ANY changes to combat, I think that is fine as long as no dice have been rolled (unless, as I stated, for some reason the player is hard-core).

    Once a change is requested and made, as the defender, I have the right to then reconsider ALL of my decisions on scrambling and/ or kamikaze and / or launching interceptors. The rule you are quoting is more akin to rolling dice and then deciding to change some other attack.

    MM

    you could say that a scramble choice is like a die roll - BUT it is a die roll that NO one has seen the results of unless at least one aircraft is scrambled.

    what i am trying to say, Zigg, is that if i knew you had rolled your first attack dice of the turn but neither of us knew what the dice were yet, would it be reasonable for me to say that i would not allow you to change your combat moves?

    If the result were truly unknown, yes it would be imminently reasonable. However, as soon as the defender tells you their decision you DO have the results for that dice roll. The decision is the roll itself as the outcome is unknown to the attacker. Anyways, just kinda arguing in circles at this point. I’ll butt out now, hope this comes to an equitable resolution :).

    i agree there is some a way to see this issue from both sides Zigg, i’m just saying that the RULEBOOK comes down on only one side and it is up to the players to manage the rest.


  • quit prattling and get to our game  :-P



  • @seththenewb:

    http://www.axisandallies.org/forums/index.php?topic=28562.810

    Krieg’s ruled in your question.

    Damn! Wish I’d taken Bold up on his bet :P.

  • 12

    his ruling is unclear.  i will still give you action on that bet Zigg.

  • 12

    BUT, we can provisionally discuss the fact that even if that ruling stands, who of us would ever think that it was reasonable as related to this SPECIFIC instance, to hold the player that is taking overwhelming force into the zone in both cases to the original move.  Especially after initially allowing it.

    And if the rule is confirmed by Krieg, i would first ask krieg to provide his thoughts on the specific situation.  if he still confirms that he believes the rules intended to give Me the right to do what he is trying to do, then the ball is back in Jenn’s lap.  At that point a big decision needs to be made, who really has the higher authority, the letter of the rule as written, or the Moderator’s interpretation of the intent of the rule.

    Good stuff.

  • 12

    @Boldfresh:

    BUT, we can provisionally discuss the fact that even if that ruling stands, who of us would ever think that it was reasonable as related to this SPECIFIC instance, to hold the player that is taking overwhelming force into the zone in both cases to the original move.  Especially after initially allowing it.

    And if the rule is confirmed by Krieg, i would first ask krieg to provide his thoughts on the specific situation.  if he still confirms that he believes the rules intended to give Me the right to do what he is trying to do, then the ball is back in Jenn’s lap.  At that point a big decision needs to be made, who really has the higher authority, the letter of the rule as written, or the Moderator’s interpretation of the intent of the rule.

    Good stuff.

    actually, i have to revise that because the letter of the rule as written is that only a scramble locks in the move, not a scramble choice.  so it even gets murkier.

  • 12

    Let’s just hope Me comes to his senses and we can continue the game - the good thing is that something good will come out of all of this regardless - further clarification of the rulebook, which is always a good thing.

  • 12

    @seththenewb:

    quit prattling and get to our game  :-P

    this isn’t prattling seth!  :-)

    remember what happened with you and hobo?  this is 100 times worse!  this aggression cannot stand!  (another lebowski reference for those of you unfortunate enough not to be familiar with the movie).

Suggested Topics

  • 69
  • 20
  • 33
  • 171
  • 77
  • 117
  • 85
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.8k

Topics

1.8m

Posts