Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40 tech snake11eyes(axis) v karl7(allies+9) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Tambov to Russia
2 infantry moved from Vologda to Russia
3 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 3 infantry
EDIT: Adding units owned by Russians to Volgograd: 3 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 bombers, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 fighters moved from Alaska to British Columbia
1 infantry moved from Alaska to British Columbia
1 artillery moved from Alaska to British Columbia
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Paulau Island to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
5 fighters moved from Japan to 19 Sea Zone
2 mech_infantrys moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 bomber moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Szechwan
2 tactical_bombers moved from Anhwe to Burma
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Philippines
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Philippines, round 1 : 1/1 hits
Americans roll dice for 1 infantry in Philippines, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in British Columbia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in British Columbia, round 1 : 3/4 hits
British roll dice for 1 infantry in British Columbia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 infantry and 3 tactical_bombers in Burma, round 1 : 1/6 hits
UK_Pacific roll dice for 3 infantry in Burma, round 1 : 2/3 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 infantry and 3 tactical_bombers in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 4/6 hits
French roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Burma to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 bomber moved from Kansu to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
3 mech_infantrys moved from Shantung to Manchuria
2 fighters moved from British Columbia to Alaska
5 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Manchuria
3 infantry moved from Manchuria to KoreaPlace Units - Japanese
3 bombers and 5 infantry placed in Japan
3 infantry placed in French Indo China
1 mech_infantry placed in Shantung
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,1,6,3,1,6,6,6,5,2,2,4,1,1,6,3,5,2,3,3,1,2,2,6
Japanese collect 49 PUs (13 lost to blockades); end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 armour, 2 infantry and 3 mech_infantrys moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Americans attack with 1 artillery, 8 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Americans win, taking Korea from Japanese with 1 artillery, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in British Columbia
Americans attack with 3 armour, 2 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans win, taking British Columbia from Japanese with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Western United States to Midway
1 aaGun moved from Western United States to British Columbia
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
8 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Midway
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour, 2 infantry and 2 mech_infantrys placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
3 aaGuns, 3 artilleries, 1 fighter and 17 infantry moved from India to Burma
2 infantry moved from West India to Eastern Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 cruiser moved from 77 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 carriers and 4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from 96 Sea Zone to MaltaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Persia
British undo move 3.
1 armour and 2 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Any reason I didn’t get an option to kamakazie?
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Ah, I should’ve said something. Basically, I could pull off the attack by moving all my combat ships out and then just doing the landing with transports, negating the Kamikaze action. I was just lazy and didn’t do it.
Sorry. I meant to post an explanation but forgot. :-P
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hmm, but wait, then you would have been able to scramble so i would have had to pull off a number of planes to keep you from doing that. So, my attack would have had less planes. Hmmm…
It was late last night and I do not recall been prompted for the scramble orders.
You want me to redo the Korea battle with less planes?
Looking at what I had, I would have kept 3 ftrs in 6 and then brought over 2 bombers to cover the landing (that would be enough I think), leaving 5 ftrs, 1 tacb for korea.
Rolls: 5@3 1@4; Total Hits: 25@3: (4, 2, 4, 5, 1)1@4: (5) -
Ok, so given my artillery hit, I still cleared you out of Korea with you hitting me 1 time in response.
here were my original rolls:
2,3,3,6,1,4,3,2,5,4,3
so, even if we were to use the other system of taking off right to left I still would have cleared.
So, with all that, the result is still the same.
Sorry for the confusion, as I say I was up late doing it and had just got back from a party… :-P
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Ok, I was thinking what the hell is he doing lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
3 bombers moved from Southern Italy to Anglo Egyptian Sudan
4 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 2 artilleries, 3 bombers, 1 fighter, 5 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun, 3 armour, 1 artillery, 1 fighter and 5 infantry
Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 52
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun, 3 armour, 1 artillery, 1 fighter and 5 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
3 bombers moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
4 aaGuns moved from Western Ukraine to BryanskPlace Units - Italians
3 armour placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
You took out Sudan and only lost 3 infantry?
holy fuckk!
That might be the game …. sigh. …
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I see the dice completely ran away on that battle. I was rolling average 4. Stupid.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Northern Territory to Western Australia
1 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from Queensland to Western AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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ya I was expecting more losses but should have the taken the battle either way
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 tactical_bombers moved from Iraq to Rostov
3 bombers moved from Iraq to Volgograd
2 bombers moved from Western Germany to Tambov
2 bombers moved from Iraq to Volgograd
1 bomber moved from Western Germany to Archangel
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 5 bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Rostov to Bryansk
2 bombers moved from Tambov to Bryansk
4 bombers moved from Volgograd to Bryansk
1 bomber moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
4 fighters moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 123 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 112 Sea Zone
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
4 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Tambov
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Alaska to 10 Sea Zone
9 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Manchuria to Korea
3 bombers and 5 fighters moved from Japan to Korea
1 bomber moved from French Indo China to Korea
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 35 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 bomber moved from Yunnan to Sikang
3 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Szechwan
4 mech_infantrys moved from Yunnan to Szechwan
1 tactical_bomber moved from Szechwan to Sikang
1 tactical_bomber moved from Sikang to TsinghaiCombat - Japanese
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 4 bombers, 5 fighters, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 4 bombers, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 9 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 artillery
Battle in Tsinghai
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 1 artillery, 1 infantry and 5 mech_infantrys
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 bomber moved from Sikang to Shensi
1 tactical_bomber moved from Sikang to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
3 fighters moved from 18 Sea Zone to 35 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from Korea to Japan
1 bomber moved from Korea to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 tactical_bomber moved from Tsinghai to ShensiPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,1,3,3,6,2,4,1,6,6,6,6,3,1,4,3,5,3,1,1,5,2,1,2,6,3,6,6
Japanese collect 48 PUs (13 lost to blockades); end with 49 PUs total -
You certainly had better dice that round





