@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
13L G40 snkae11eyes(axis) whackamatt (allies+10) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to Midway
2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to MidwayCombat - Americans
Battle in Norway
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to GuamPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 126 Sea Zone
British take 125 Sea Zone from Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Northwest Persia to Trans-Jordan
1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 81 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Union of South Africa to Egypt
2 fighters moved from 81 Sea Zone to EgyptCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Albania
4 mech_infantrys moved from Northern Italy to Albania
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to France
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
6 fighters moved from Western Australia to IndiaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 fighter moved from Scotland to 123 Sea ZoneCombat - French
Battle in 123 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 123 Sea Zone to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 2 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Smolensk to Vologda
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
5 armour moved from Archangel to Vologda
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
7 bombers moved from Western Germany to Norway
1 bomber moved from Southern Italy to SamaraCombat - Germans
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Germans attack with 5 armour, 1 artillery and 3 infantry
Russians defend with 2 aaGuns and 8 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 7 bombers
Americans defend with 1 artillery and 1 infantry
Germans win with 7 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Russia
2 armour moved from Archangel to Karelia
7 bombers moved from Norway to Southern Italy
6 artilleries and 1 infantry moved from Rostov to Caucasus
1 artillery and 12 infantry moved from Ukraine to Rostov
1 aaGun and 6 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from France to Northern Italy
2 infantry moved from France to Northern Italy
2 artilleries and 11 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Southern Italy to PersiaPlace Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Russia
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Ukraine
2 destroyers placed in 127 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
2 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Americans
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
4 artilleries and 4 infantry moved from Persia to 80 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 80 Sea Zone to 81 Sea Zone
4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 81 Sea Zone to Egypt
1 bomber moved from Greece to EgyptCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 4 transports
British defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 38
Casualties for British: 1 carrier, 1 destroyer and 2 transports
Battle in Egypt
Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Japanese win, taking Egypt from British with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber
Casualties for British: 3 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from Egypt to 81 Sea Zone
2 tactical_bombers moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Persia
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from French Indo China to Burma
2 fighters moved from Burma to PersiaPlace Units - Japanese
2 bombers placed in Japan
1 factory_minor placed in Persia
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,5,2,3,4,2,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 75 PUs (8 lost to blockades); end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Good game well played, You can take your final suicide stab with that uk tank lol
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Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Guam to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 armour and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in Celebes
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 3 infantry
Japanese win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 fighters
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans win, taking Iceland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from Hawaiian Islands to 19 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 125 Sea Zone to 126 Sea Zone
2 submarines moved from 126 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 armour moved from Trans-Jordan to EgyptCombat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 127 Sea Zone
British attack with 2 submarines
Germans defend with 2 destroyers and 2 transports
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 2 submarines
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Egypt
British attack with 1 armour
Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Place Units - British
2 fighters and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to EgyptCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Western Germany
4 mech_infantrys moved from Albania to Romania
1 aaGun, 1 artillery and 1 infantry moved from Albania to Greece
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns and 8 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
I concede, sir.
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Good game, thanks





