@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Albania
4 mech_infantrys moved from Northern Italy to Albania
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to France
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
6 fighters moved from Western Australia to India
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 fighter moved from Scotland to 123 Sea Zone
Combat - French
Battle in 123 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - French
1 fighter moved from 123 Sea Zone to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 2 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Smolensk to Vologda
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
5 armour moved from Archangel to Vologda
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
7 bombers moved from Western Germany to Norway
1 bomber moved from Southern Italy to Samara
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Germans attack with 5 armour, 1 artillery and 3 infantry
Russians defend with 2 aaGuns and 8 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 7 bombers
Americans defend with 1 artillery and 1 infantry
Germans win with 7 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Russia
2 armour moved from Archangel to Karelia
7 bombers moved from Norway to Southern Italy
6 artilleries and 1 infantry moved from Rostov to Caucasus
1 artillery and 12 infantry moved from Ukraine to Rostov
1 aaGun and 6 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from France to Northern Italy
2 infantry moved from France to Northern Italy
2 artilleries and 11 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Southern Italy to Persia
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Russia
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Ukraine
2 destroyers placed in 127 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
2 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Americans
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
4 artilleries and 4 infantry moved from Persia to 80 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 80 Sea Zone to 81 Sea Zone
4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 81 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 4 transports
British defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 38
Casualties for British: 1 carrier, 1 destroyer and 2 transports
Battle in Egypt
Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Japanese win, taking Egypt from British with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber
Casualties for British: 3 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Non Combat Move - Japanese
3 fighters moved from Egypt to 81 Sea Zone
2 tactical_bombers moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Persia
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from French Indo China to Burma
2 fighters moved from Burma to Persia
Place Units - Japanese
2 bombers placed in Japan
1 factory_minor placed in Persia
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,5,2,3,4,2,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 75 PUs (8 lost to blockades); end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Good game well played, You can take your final suicide stab with that uk tank lol
Bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Guam to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 armour and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 3 infantry
Japanese win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 fighters
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans win, taking Iceland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from Hawaiian Islands to 19 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 125 Sea Zone to 126 Sea Zone
2 submarines moved from 126 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 armour moved from Trans-Jordan to Egypt
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 127 Sea Zone
British attack with 2 submarines
Germans defend with 2 destroyers and 2 transports
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 2 submarines
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Egypt
British attack with 1 armour
Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
Place Units - British
2 fighters and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Western Germany
4 mech_infantrys moved from Albania to Romania
1 aaGun, 1 artillery and 1 infantry moved from Albania to Greece
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns and 8 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
I concede, sir.
Good game, thanks