@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
I hate how I sometimes get so focused on an objective I lose sight of the big picture!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 bomber moved from Midway to Kiangsu
1 bomber and 2 fighters moved from Korea to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from 91 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 86 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 bomber moved from Midway to Kiangsu
1 bomber and 2 fighters moved from Korea to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from 91 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Morocco from Italians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 4 infantry and 3 mech_infantrys
Casualties for Americans: 4 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to Shantung
2 bombers moved from Kiangsu to Shantung
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Midway
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to Jehol
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 24 PUs;
British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Trans-Jordan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
UK Turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
Combat - Italians
Battle in Rhodesia
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 2 armour and 1 tactical_bomber
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rhodesia, round 1 : 1/6 hits
British roll dice for 2 armour and 1 tactical_bomber in Rhodesia, round 1 : 2/3 hits
1 armour owned by the British and 2 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits
British roll dice for 1 armour and 1 tactical_bomber in Rhodesia, round 2 : 1/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians win, taking Rhodesia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for British: 2 armour and 1 tactical_bomber
Casualties for Italians: 2 infantry and 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 95 Sea Zone
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 2 armour and 1 artillery
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag, 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
93 Sea Zone : 1 flag
82 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 57
Russians : 39 / 44
Japanese : 35 / 61
Americans : 55 / 80
Chinese : 17 / 19
British : 24 / 25
UK_Pacific : 9 / 0
Italians : 21 / 31
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to French Indo China
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Indo China
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
3 fighters moved from French Indo China to Hunan
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from South Australia to New South Wales
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber and 2 fighters moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 aaGun, 10 armour, 4 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 armour, 2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 aaGun and 6 infantry moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Holland Belgium to France
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Egypt : 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 3 aaGuns, 11 armour, 2 artilleries, 11 infantry and 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Romania : 1 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major and 13 infantry
Karelia : 1 flag, 2 infantry
Vyborg : 1 flag
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
71 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 39 / 44
Japanese : 35 / 61
Americans : 55 / 80
Chinese : 17 / 19
British : 24 / 25
UK_Pacific : 9 / 0
Italians : 21 / 31
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Baltic States to Karelia
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
4 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Central Mongolia to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 bomber moved from Russia to Romania
1 infantry moved from Korea to Manchuria
1 armour moved from Baltic States to Karelia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Baltic States to Karelia
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
4 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Central Mongolia to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 bomber moved from Russia to Romania
1 infantry moved from Korea to Manchuria
1 armour moved from Baltic States to Karelia
Combat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Belarus
1 aaGun, 2 armour, 6 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
4 armour and 8 mech_infantrys moved from Baltic States to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
3 armour moved from Ukraine to Western Ukraine
1 bomber moved from Romania to Western Ukraine
3 artilleries moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
2 infantry moved from Olgiy to Timguska
1 aaGun moved from Olgiy to Kansu
5 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Szechwan
Place Units - Russians
3 armour placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
Russians undo move 2.
2 artilleries and 1 mech_infantry placed in Ukraine
1 fighter and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese repair 4 damage on 4 harbours; Remaining resources: 57 PUs; 0 SuicideAttackTokens;
Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 4 tactical_bombers moved from Burma to 37 Sea Zone
2 bombers moved from Burma to 41 Sea Zone
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
3 artilleries moved from India to 39 Sea Zone
3 artilleries and 3 transports moved from 39 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from Americans
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
3 artilleries moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 37 Sea Zone, round 1 : 3/8 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Americans with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Battle in Celebes
Battle in Java
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
2 bombers moved from 41 Sea Zone to India
1 tactical_bomber moved from 37 Sea Zone to Malaya
Place Units - Japanese
3 mech_infantrys placed in India
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,5,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,5,5,6,3,2,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 36 PUs (8 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 3 artilleries
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag
West India : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 41 / 57
Russians : 45 / 51
Japanese : 44 / 47
Americans : 55 / 80
Chinese : 21 / 19
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 21 / 31
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
Americans take Kwangtung from Japanese
1 tactical_bomber moved from 19 Sea Zone to 43 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Shantung to Japan
2 bombers moved from Midway to Japan
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from 112 Sea Zone to Norway
Scramble in Japan? Off Germany?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
Americans take Kwangtung from Japanese
1 tactical_bomber moved from 19 Sea Zone to 43 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Shantung to Japan
2 bombers moved from Midway to Japan
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Japanese launches 3 interceptors out of Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,8,3,7 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in French Indo China
Battle in 43 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win, taking 93 Sea Zone from Italians, taking French Indo China from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to Philippines
4 bombers moved from Japan to Manchuria
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,6
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Anhwe
1 fighter moved from Jehol to Anhwe
2 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in Yunnan
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total