2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
13L G40 PGMatt (axis) vs Odonis (allies +10)
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What was the edit for the submarine in SZ 85 to SZ 86? Was that meant as a non-com move?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 17 infantry moved from Belarus to Baltic States
6 armour and 10 mech_infantrys moved from Bryansk to Baltic States
2 artilleries moved from Western Ukraine to Eastern Poland
4 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Dzavhan to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
Russians take Central Mongolia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 17 infantry moved from Belarus to Baltic States
6 armour and 10 mech_infantrys moved from Bryansk to Baltic States
2 artilleries moved from Western Ukraine to Eastern Poland
4 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Dzavhan to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
Russians take Central Mongolia from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 6 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 2 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 6 armour, 3 artilleries, 17 infantry and 10 mech_infantrys
Germans defend with 6 artilleries and 23 infantry
Russians win, taking Baltic States from Germans with 6 armour, 3 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Germans: 6 artilleries and 23 infantry
Casualties for Russians: 17 infantry and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Timguska to Kansu
3 infantry moved from Dzavhan to Tsagaan Olom
1 aaGun moved from Yenisey to Olgiy
2 infantry moved from Yenisey to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Buyant-Uhaa to Jehol
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Ulaanbaatar to RussiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
Russians undo move 3.
Russians undo move 2.
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 artilleries and 10 infantry moved from Burma to India
3 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
4 artilleries and 8 infantry moved from Shan State to 38 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 8 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
4 artilleries and 8 infantry moved from 39 Sea Zone to India
6 fighters and 6 tactical_bombers moved from Yunnan to India
2 bombers moved from Yunnan to India
1 armour moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 19 Sea Zone to Manchuria
3 mech_infantrys moved from Chahar to Kiangsu
1 artillery and 3 infantry moved from Suiyuyan to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 1 : 0/4 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Suiyuyan
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 transports
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 transports in 39 Sea Zone, round 1 : 5/8 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 7 artilleries, 2 bombers, 9 fighters, 18 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 28 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 7 artilleries, 2 bombers, 8 fighters, 18 infantry and 8 tactical_bombers in India, round 1 : 14/43 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 fighters and 28 infantry in India, round 1 : 10/33 hits
11 infantry owned by the British , 10 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 7 artilleries, 2 bombers, 8 fighters, 8 infantry and 8 tactical_bombers in India, round 2 : 13/33 hits
UK_Pacific roll dice for 2 artilleries, 3 fighters and 17 infantry in India, round 2 : 8/22 hits
13 infantry owned by the British , 5 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers in India, round 3 : 8/25 hits
UK_Pacific roll dice for 2 artilleries, 3 fighters and 4 infantry in India, round 3 : 4/9 hits
4 infantry owned by the British , 2 tactical_bombers owned by the Japanese , 2 artilleries owned by the British , 2 fighters owned by the British and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 3 infantry and 6 tactical_bombers in India, round 4 : 10/21 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 19PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries, 4 fighters, 15 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 artilleries, 3 fighters and 28 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from India to Burma
2 fighters moved from Manchuria to 19 Sea Zone
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,5,1
Japanese collect 37 PUs (5 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kiangsu : 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Manchuria : 1 artillery and 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 bombers, 3 fighters and 4 tactical_bombers
India : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 armour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
19 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 47 / 57
Russians : 39 / 44
Japanese : 42 / 61
Americans : 54 / 79
Chinese : 10 / 11
British : 25 / 26
UK_Pacific : 9 / 0
Italians : 20 / 36
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I hate how I sometimes get so focused on an objective I lose sight of the big picture!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 bomber moved from Midway to Kiangsu
1 bomber and 2 fighters moved from Korea to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from 91 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 86 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 bomber moved from Midway to Kiangsu
1 bomber and 2 fighters moved from Korea to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from 91 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Morocco from Italians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 4 infantry and 3 mech_infantrys
Casualties for Americans: 4 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to Shantung
2 bombers moved from Kiangsu to Shantung
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Midway
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to JeholPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 24 PUs;
British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Trans-Jordan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo -
UK Turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to RhodesiaCombat - Italians
Battle in Rhodesia
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 2 armour and 1 tactical_bomber
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rhodesia, round 1 : 1/6 hits
British roll dice for 2 armour and 1 tactical_bomber in Rhodesia, round 1 : 2/3 hits
1 armour owned by the British and 2 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits
British roll dice for 1 armour and 1 tactical_bomber in Rhodesia, round 2 : 1/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians win, taking Rhodesia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for British: 2 armour and 1 tactical_bomber
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 95 Sea Zone
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 2 armour and 1 artillery
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag, 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
93 Sea Zone : 1 flag
82 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 39 / 44
Japanese : 35 / 61
Americans : 55 / 80
Chinese : 17 / 19
British : 24 / 25
UK_Pacific : 9 / 0
Italians : 21 / 31
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to French Indo ChinaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Indo China
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
3 fighters moved from French Indo China to Hunan
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from South Australia to New South Wales
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber and 2 fighters moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 aaGun, 10 armour, 4 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 armour, 2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 aaGun and 6 infantry moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Holland Belgium to France
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Germans
1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 3 aaGuns, 11 armour, 2 artilleries, 11 infantry and 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Romania : 1 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major and 13 infantry
Karelia : 1 flag, 2 infantry
Vyborg : 1 flag
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
71 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 39 / 44
Japanese : 35 / 61
Americans : 55 / 80
Chinese : 17 / 19
British : 24 / 25
UK_Pacific : 9 / 0
Italians : 21 / 31
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Baltic States to Karelia
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
4 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Central Mongolia to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 bomber moved from Russia to Romania
1 infantry moved from Korea to Manchuria
1 armour moved from Baltic States to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Baltic States to Karelia
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
4 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Central Mongolia to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 bomber moved from Russia to Romania
1 infantry moved from Korea to Manchuria
1 armour moved from Baltic States to KareliaCombat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Belarus
1 aaGun, 2 armour, 6 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
4 armour and 8 mech_infantrys moved from Baltic States to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
3 armour moved from Ukraine to Western Ukraine
1 bomber moved from Romania to Western Ukraine
3 artilleries moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
2 infantry moved from Olgiy to Timguska
1 aaGun moved from Olgiy to Kansu
5 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Russians
3 armour placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
Russians undo move 2.
2 artilleries and 1 mech_infantry placed in Ukraine
1 fighter and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese repair 4 damage on 4 harbours; Remaining resources: 57 PUs; 0 SuicideAttackTokens;
Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
3 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 4 tactical_bombers moved from Burma to 37 Sea Zone
2 bombers moved from Burma to 41 Sea Zone
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
3 artilleries moved from India to 39 Sea Zone
3 artilleries and 3 transports moved from 39 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from Americans
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
3 artilleries moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 37 Sea Zone, round 1 : 3/8 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Americans with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Battle in Celebes
Battle in JavaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
2 bombers moved from 41 Sea Zone to India
1 tactical_bomber moved from 37 Sea Zone to MalayaPlace Units - Japanese
3 mech_infantrys placed in India
2 fighters and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,5,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,5,5,6,3,2,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 36 PUs (8 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 3 artilleries
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag
West India : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 41 / 57
Russians : 45 / 51
Japanese : 44 / 47
Americans : 55 / 80
Chinese : 21 / 19
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 21 / 31
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
Americans take Kwangtung from Japanese
1 tactical_bomber moved from 19 Sea Zone to 43 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Shantung to Japan
2 bombers moved from Midway to Japan
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from 112 Sea Zone to Norway -
Scramble in Japan? Off Germany?