13L G40 DizzKneeLand33 (Axis) vs tcnance (Allies +12)

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 1 infantry moved from Kenya to Belgian Congo
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                Italians collect 15 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery and 1 infantry
        British Somaliland : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        French Equatorial Africa : 1 flag, 1 infantry
        Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
        Tobruk : 1 infantry
        Albania : 1 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 37 / 37
        Japanese : 32 / 45
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 27 / 26
        UK_Pacific : 24 / 24
        Italians : 18 / 23
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    I’m hoping you’re my first Sea Lion… but I truly think that Sea Lion is overrated… :)

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

  • 20 16 15 14

    So, now I’m gonna ask that awkward question about your ANZAC turn…… ;)

    That was a partial turn posted, and nothing for France…

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Java to India

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Burma : 1 infantry
        India : 1 fighter and 2 infantry
        Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 destroyer
        45 Sea Zone : 1 cruiser and 1 transport
        39 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine
        Alexandria : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 37 / 37
        Japanese : 32 / 45
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 26
        UK_Pacific : 24 / 24
        Italians : 17 / 23
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    not done yet……made a beer run

  • 2007 AAR League

    bear with me….i know u are ready to blast england

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

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    LOL about the beer run…. I’m sticking to Gin here… ;)

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        French Central Africa : 1 infantry
        96 Sea Zone : 1 destroyer
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 37 / 37
        Japanese : 32 / 45
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 26
        UK_Pacific : 24 / 24
        Italians : 17 / 23
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    cant do liquor……but i might reconsider after this german turn

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 cruiser and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                5 infantry moved from Norway to 112 Sea Zone
                5 armour, 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                5 armour, 3 artilleries, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                5 armour, 3 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 armour, 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 armour, 3 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 artilleries, 1 fighter and 10 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 bomber, 13 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                4 infantry moved from Greece to Bulgaria
                3 armour moved from Greece to Yugoslavia
                1 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Western Germany to Slovakia Hungary
                2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
                3 mech_infantrys moved from Holland Belgium to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Holland Belgium
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                2 armour placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                3 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Germans collect 49 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 1 armour, 2 artilleries and 16 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Romania : 1 infantry
        Poland : 1 infantry
        Germany : 1 aaGun, 3 artilleries, 1 factory_major and 7 infantry
        Holland Belgium : 1 fighter, 1 mech_infantry and 2 tactical_bombers
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 4 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag, 3 armour
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 10 transports

    Production/PUs Summary :

    Germans : 49 / 85
        Russians : 37 / 37
        Japanese : 32 / 45
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 22 / 0
        UK_Pacific : 24 / 24
        Italians : 17 / 23
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 infantry moved from Baltic States to Poland
                1 fighter moved from Baltic States to Poland
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 fighter moved from Baltic States to Romania
                1 tactical_bomber moved from Baltic States to Poland
                1 armour moved from Novgorod to Finland
                      Russians take Finland from Germans

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 infantry moved from Baltic States to Poland
                1 fighter moved from Baltic States to Poland
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 fighter moved from Baltic States to Romania
                1 tactical_bomber moved from Baltic States to Poland
                1 armour moved from Novgorod to Finland
                      Russians take Finland from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Romania, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 2 artilleries, 19 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
                1 aaGun, 2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                1 tactical_bomber moved from Poland to Eastern Poland
                2 armour moved from Novgorod to Eastern Poland
                4 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Romania to Eastern Poland
                1 artillery moved from Ukraine to Bessarabia
                4 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Eastern Poland to Baltic States
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Amur : 2 aaGuns and 17 infantry
        Romania : 1 flag, 2 infantry
        Poland : 1 flag, 2 infantry
        Belarus : 2 infantry
        Baltic States : 1 infantry
        Bryansk : 3 infantry
        Eastern Poland : 3 aaGuns, 4 armour, 4 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 artillery and 4 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 4 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 42 / 85
        Russians : 47 / 56
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 22 / 0
        UK_Pacific : 24 / 24
        Italians : 17 / 23
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.714
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Manchuria to Korea
                1 fighter moved from Manchuria to Korea
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Kweichow to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kweichow to Szechwan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from Jehol to 19 Sea Zone
                4 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 battleship and 1 cruiser moved from 19 Sea Zone to 21 Sea Zone
                2 bombers moved from Kwangsi to 45 Sea Zone
                1 destroyer moved from 19 Sea Zone to 34 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 fighter and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 fighter
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 6 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Japanese
                2 bombers moved from 45 Sea Zone to Kwangsi
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Korea to Manchuria
                1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                1 mech_infantry moved from Kwangsi to Siam
                3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 aaGun moved from Chahar to Suiyuyan
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 fighter moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 harbour placed in Shantung
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Kwangsi : 2 bombers, 4 fighters and 3 tactical_bombers
        Korea : 2 infantry
        Kiangsu : 1 artillery, 1 factory_minor and 2 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Siam : 1 mech_infantry
        Manchuria : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 8 infantry and 2 mech_infantrys
        Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 2 fighters, 2 infantry and 2 tactical_bombers
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield and 1 artillery
        French Indo China : 1 flag, 1 infantry
        35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        34 Sea Zone : 1 destroyer
        21 Sea Zone : 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 42 / 85
        Russians : 44 / 56
        Japanese : 44 / 44
        Americans : 50 / 52
        Chinese : 2 / 12
        British : 22 / 0
        UK_Pacific : 20 / 24
        Italians : 17 / 23
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from 37 Sea Zone to Shan State

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from 37 Sea Zone to Shan State

    Combat - Americans
                Battle in Shan State
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Shan State, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                4 destroyers moved from 101 Sea Zone to 86 Sea Zone
                1 bomber moved from West Indies to Brazil
                1 carrier moved from 101 Sea Zone to 86 Sea Zone
                2 fighters moved from 101 Sea Zone to 86 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 101 Sea Zone to 86 Sea Zone

    Place Units - Americans
                2 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Shan State : 1 artillery and 3 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 submarine
        37 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
        6 Sea Zone : 1 submarine
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        86 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
        101 Sea Zone : 1 cruiser, 4 destroyers, 5 submarines and 1 transport
        Brazil : 1 flag, 1 artillery, 1 bomber and 3 infantry

    Production/PUs Summary :

    Germans : 42 / 85
        Russians : 44 / 56
        Japanese : 43 / 44
        Americans : 52 / 77
        Chinese : 2 / 12
        British : 22 / 0
        UK_Pacific : 21 / 24
        Italians : 17 / 23
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Sikang : 4 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 42 / 85
        Russians : 44 / 56
        Japanese : 43 / 44
        Americans : 52 / 77
        Chinese : 2 / 2
        British : 22 / 0
        UK_Pacific : 21 / 24
        Italians : 17 / 23
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 fighter moved from Egypt to Belgian Congo
                1 artillery moved from Alexandria to Tobruk
                1 fighter moved from Egypt to Tobruk
                1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                2 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                3 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 tactical_bomber moved from Eastern Persia to Iraq

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