13L G40 2e Entek (axis) vs Void No Bid No Tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                7 infantry moved from Korea to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 fighter moved from Japan to Manchuria
                2 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Anhwe to Kwangsi
                1 armour moved from Hunan to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                2 tactical_bombers moved from Shantung to Kwangsi
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 fighters, 8 infantry and 1 tactical_bomber
                    Russians defend with 9 infantry
                        Japanese roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Manchuria, round 1 :  2/11 hits
                        Chinese roll dice for 9 infantry in Manchuria, round 1 :  3/9 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Manchuria, round 2 :  3/8 hits
                        Chinese roll dice for 7 infantry in Manchuria, round 2 :  4/7 hits
                        3 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 :  2/4 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 3 :  2/4 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
                    retreated to Manchuria
                    Chinese win with 2 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 fighter and 8 infantry
                    Casualties for Russians: 7 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 cruiser and 1 destroyer
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 19 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in Kwangtung
                    Japanese attack with 2 armour
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 armour in Kwangtung, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 mech_infantry; Chinese defend with 1 airfield and 1 harbour
                        Japanese roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 1 :  2/5 hits
                        Chinese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 1 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 artillery and 1 mech_infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
                Japanese collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Territory Summary for Japanese :

    Kwangsi : 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
        Korea : 1 aaGun and 2 infantry
        Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
        Kiangsi : 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 armour and 1 harbour
        19 Sea Zone : 1 cruiser and 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 65 / 89
        Russians : 13 / 0
        Japanese : 30 / 28
        Americans : 58 / 83
        Chinese : 10 / 19
        British : 32 / 37
        UK_Pacific : 21 / 30
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Japan Kami’s?

  • '20 '19 '18 '17 '16

    Two on each CV and one on each DD

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
                3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 92 Sea Zone to 105 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 92 Sea Zone to 105 Sea Zone
                3 artilleries and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
                2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2,3
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -36
                    Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                    Casualties for Americans: 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 3 artilleries, 1 bomber and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers; Italians defend with 1 aaGun
                    1 bomber owned by the Americans retreated
                    Germans win with 1 aaGun, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 3 artilleries and 3 infantry
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 carrier and 3 transports moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Kweichow to Shensi

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Kweichow
                Chinese undo move 1.
                1 artillery and 1 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
                Chinese collect 14 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British repair 17 damage on 17 factory_majors; Remaining resources: 20 PUs;
                British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Tunisia to Tobruk
                      British take Libya from Italians
                      British take Tobruk from Italians
                3 mech_infantrys moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                2 bombers moved from United Kingdom to 93 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                      British take 98 Sea Zone from Italians
                1 tactical_bomber moved from Egypt to 94 Sea Zone
                1 bomber moved from 93 Sea Zone to 94 Sea Zone

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Italians defend with 1 destroyer
                    British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 94 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 cruiser
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser
                Battle in Kiangsi
                    British attack with 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 tactical_bombers
                    British win, taking Kiangsi from Japanese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 tactical_bombers

    Non Combat Move - British
                1 tactical_bomber moved from Kiangsi to Yunnan
                3 infantry moved from Shan State to Yunnan
                1 armour and 3 mech_infantrys moved from India to Yunnan
                3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 bomber moved from 93 Sea Zone to Algeria
                1 bomber and 1 tactical_bomber moved from 94 Sea Zone to Algeria
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 armour moved from Egypt to Iraq

    Place Units - British
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs total
                Some Units in India change ownership: 2 armour and 4 mech_infantrys

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Southern Italy to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter
                Battle in Gibraltar
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  1/2 hits
                        British roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour in Gibraltar, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Northern Italy : 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        95 Sea Zone : 1 battleship and 1 destroyer
        Greece : 1 flag
        92 Sea Zone : 1 destroyer and 1 transport
        Northwest Persia : 1 infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 65 / 89
        Russians : 13 / 0
        Japanese : 25 / 28
        Americans : 58 / 83
        Chinese : 15 / 22
        British : 32 / 38
        UK_Pacific : 21 / 23
        Italians : 16 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    scramble Japan?

  • '20 '19 '18 '17 '16

    I’m off for the weekend. Have great one. See ya Monday!

  • '20 '19 '18 '17 '16

    No Scramble

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Philippines to 19 Sea Zone
                1 tactical_bomber moved from Philippines to 19 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 bomber, 1 carrier, 2 fighters and 1 submarine
                    Japanese defend with 1 battleship and 2 transports
                    ANZAC win, taking 6 Sea Zone from Japanese with 1 bomber, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 battleship and 2 transports
                Battle in 19 Sea Zone
                    ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser and 1 destroyer
                    ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 bomber moved from 6 Sea Zone to Midway
                3 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 bomber placed in Queensland
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    Need Scramble for Sz 110

  • '13

    No scramble, and take the US bomber after the AA’s.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Denmark to 112 Sea Zone
                4 artilleries moved from Western Germany to 112 Sea Zone
                5 artilleries, 5 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 bomber moved from Germany to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 bomber, 1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to United Kingdom
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Vologda to Timguska
                      Germans take Timguska from Russians
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk
                1 armour moved from Tambov to Kazakhstan
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 artilleries, 5 bombers, 3 fighters, 6 infantry and 5 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 1 bomber
                        AA guns fire in United Kingdom :  1/13 hits
                        1 tactical_bomber owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 1 :  0/1 hits
                        Germans roll dice for 6 artilleries, 5 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 1 :  14/24 hits
                        British roll dice for 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 1 :  4/22 hits
                        6 infantry owned by the British , 2 infantry owned by the French , 4 infantry owned by the Germans , 1 bomber owned by the Americans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 6 artilleries, 5 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 2 :  9/20 hits
                        British roll dice for 2 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/13 hits
                        8 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 artilleries, 5 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 :  9/15 hits
                        British roll dice for 2 artilleries and 2 fighters in United Kingdom, round 3 :  2/4 hits
                        2 artilleries owned by the British , 2 fighters owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 38PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
                    Casualties for Germans: 5 artilleries, 6 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Kazakhstan
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Kazakhstan, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 1 :  1/2 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 108 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                4 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 artilleries moved from Germany to Western Germany
                1 aaGun moved from Ukraine to Rostov
                3 armour moved from Volgograd to Northwest Persia
                5 infantry moved from Tambov to Volgograd
                4 infantry moved from Belarus to Bryansk
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in Normandy Bordeaux
                1 armour, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6,4,1,3,1,2,1,3
                Germans collect 75 PUs (2 lost to blockades); end with 113 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 122 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 mech_infantry
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag, 2 armour
        United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 4 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 infantry
        Rostov : 1 flag, 1 aaGun
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        108 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 4 armour
        Persia : 1 flag, 1 armour
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports

    Production/PUs Summary :

    Germans : 77 / 142
        Russians : 9 / 0
        Japanese : 25 / 28
        Americans : 58 / 83
        Chinese : 15 / 22
        British : 24 / 0
        UK_Pacific : 21 / 23
        Italians : 16 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Italians defend with 2 infantry
                    Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 2 armour and 1 mech_infantry
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsi, round 1 :  1/3 hits
                        Chinese roll dice for 3 mech_infantrys in Kiangsi, round 1 :  1/3 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 2 armour in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 2 armour in Kiangsi, round 3 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,2,4
                Japanese collect 20 PUs (6 lost to blockades); end with 20 PUs total

    Territory Summary for Japanese :

    Kwangsi : 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
        Korea : 1 aaGun and 2 infantry
        Kiangsu : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 armour
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Kansu : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 77 / 142
        Russians : 10 / 0
        Japanese : 26 / 20
        Americans : 58 / 83
        Chinese : 14 / 22
        British : 24 / 0
        UK_Pacific : 21 / 23
        Italians : 15 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 submarine moved from 104 Sea Zone to 108 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 105 Sea Zone to 108 Sea Zone
                2 carriers, 1 cruiser, 3 fighters and 3 transports moved from 105 Sea Zone to 110 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone

    Combat - Americans
                Battle in 108 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 110 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
                Battle in United Kingdom
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking United Kingdom from Germans, taking Trans-Jordan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from 110 Sea Zone to Scotland
                1 fighter moved from 108 Sea Zone to Scotland
                1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 3 transports moved from 35 Sea Zone to 48 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 108 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 103 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 1.
                3 destroyers and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                3 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

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