13L G40 wheatbeer (Axis) vs Whackamatt (Allies +14) game 2

  • '20 '18 '17 '15

    i changed my mind as well.  i was more thinking extra units into Africa, but then thought….nah!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Belarus to Rostov
                1 bomber moved from Belarus to Rostov
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
                1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Northwest Persia to Persia
                1 fighter moved from Northwest Persia to Persia
                2 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Belarus to Archangel

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 fighter; British defend with 1 harbour
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 :  1/3 hits
                        British roll dice for 1 fighter in Gibraltar, round 1 :  0/1 hits
                        1 fighter owned by the French lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter
                Battle in 93 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 93 Sea Zone
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Archangel
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
                    Italians win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Persia
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 fighter and 1 infantry in Persia, round 1 :  0/2 hits
                        British roll dice for 1 artillery in Persia, round 1 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Persia, round 2 :  2/2 hits
                        British roll dice for 1 artillery in Persia, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Rostov
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 artillery
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Iraq, round 1 :  1/4 hits
                        British roll dice for 1 artillery in Iraq, round 1 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Iraq to Egypt
                3 infantry moved from Southern Italy to Northern Italy
                3 aaGuns moved from Southern Italy to Northern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Persia to Egypt
                1 bomber moved from Rostov to Novgorod

    Place Units - Italians
                2 artilleries and 1 infantry placed in Egypt
                3 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,6,1,3,6
                Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 47 / 75
        Russians : 25 / 29
        Japanese : 59 / 58
        Americans : 58 / 83
        Chinese : 8 / 8
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 submarines and 2 transports moved from 50 Sea Zone to 54 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Ukraine
                      Germans take Ukraine from Russians
                2 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                8 armour and 13 mech_infantrys moved from Bryansk to Caucasus
                2 bombers moved from Novgorod to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Southern France

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Holland Belgium, round 1 :  0/5 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 4 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/5 hits
                        British roll dice for 4 infantry in Normandy Bordeaux, round 1 :  1/4 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for British: 4 infantry
                Battle in Bessarabia
                    Germans attack with 2 armour and 4 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour and 4 mech_infantrys in Bessarabia, round 1 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Caucasus
                    Germans attack with 8 armour and 13 mech_infantrys
                    Russians defend with 5 armour
                        Germans roll dice for 8 armour and 13 mech_infantrys in Caucasus, round 1 :  7/21 hits
                        Russians roll dice for 5 armour in Caucasus, round 1 :  3/5 hits
                        5 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 5 armour
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 1 :  1/4 hits
                        British roll dice for 2 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Southern France
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Germans win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun, 11 artilleries and 14 infantry moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Belarus
                1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Western Ukraine to Rostov
                3 artilleries and 2 infantry moved from Novgorod to Belarus
                2 bombers moved from Holland Belgium to Western Germany
                1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      Germans take Turkey from Neutral_True
                1 artillery moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Southern France to Western Germany
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from Novgorod to Western Germany
                2 armour and 2 mech_infantrys moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 fighter moved from 98 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries placed in Western Germany
                3 armour and 3 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Western Germany
                1 artillery placed in Western Germany
                1 artillery, 7 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 20 / 29
        Japanese : 59 / 58
        Americans : 55 / 83
        Chinese : 8 / 8
        British : 28 / 38
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                4 infantry moved from Russia to Bryansk
                40 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                1 armour moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 armour, 3 artilleries and 1 mech_infantry moved from Szechwan to Kweichow
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 armour and 1 mech_infantry moved from Hopei to Chahar
                1 mech_infantry moved from Jehol to Chahar
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 21 Sea Zone
                1 carrier moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 20 Sea Zone

  • '17

    need scramble orders SZ35

  • '20 '18 '17 '15

    no scramble

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 armour, 3 artilleries and 1 mech_infantry moved from Szechwan to Kweichow
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 armour and 1 mech_infantry moved from Hopei to Chahar
                1 mech_infantry moved from Jehol to Chahar
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 21 Sea Zone
                1 carrier moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 20 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 4 fighters, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 1 :  3/8 hits
                        Americans roll dice for 4 fighters and 2 infantry in Philippines, round 1 :  5/6 hits
                        2 fighters owned by the Americans , 2 infantry owned by the Japanese , 2 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Philippines, round 2 :  1/3 hits
                        Americans roll dice for 2 fighters in Philippines, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Philippines, round 3 :  1/2 hits
                        Americans roll dice for 1 fighter in Philippines, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 4 fighters and 2 infantry
                Battle in Chahar
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 6 submarines
                        Americans roll dice for 6 submarines in 19 Sea Zone, round 1 :  0/6 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 :  4/5 hits
                        4 submarines owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 :  1/5 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Americans: 6 submarines
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Kweichow, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 aaGun and 1 mech_infantry moved from Jehol to Manchuria
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                2 fighters moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                3 infantry placed in Manchuria
                4 fighters placed in Japan
                1 infantry placed in Japan
                1 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,4,3,3,5,3,5,4,4,6
                Japanese collect 54 PUs (10 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 63 / 85
        Russians : 22 / 23
        Japanese : 64 / 64
        Americans : 53 / 83
        Chinese : 5 / 8
        British : 28 / 38
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 destroyers moved from 17 Sea Zone to 19 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
                2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 fighter moved from Western United States to Soviet Far East
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 armour moved from Spain to Normandy Bordeaux
                2 armour moved from Spain to Southern France
                1 infantry moved from Spain to Southern France
                1 infantry moved from Spain to Normandy Bordeaux
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 artillery moved from Spain to Southern France
                1 mech_infantry moved from Spain to Normandy Bordeaux
                4 transports moved from 104 Sea Zone to 102 Sea Zone
                1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 carrier and 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 carrier and 1 destroyer
                Battle in Southern France
                    Americans attack with 2 armour, 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 2 armour, 1 artillery and 1 infantry
                Battle in Gibraltar
                    Americans attack with 2 armour, 1 fighter and 2 infantry
                    Italians defend with 1 artillery, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                    Casualties for Americans: 2 armour, 1 infantry and 1 mech_infantry
                Battle in Kiangsu

    Non Combat Move - Americans
                1 bomber moved from 97 Sea Zone to Cyprus
                1 fighter moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                1 factory_minor placed in Spain
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 11 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 armour moved from Spain to Southern France
                      British take Southern France from Germans
                2 armour moved from Spain to Normandy Bordeaux
                1 bomber moved from Spain to 99 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                3 armour and 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Normandy Bordeaux
                    British attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British win, taking Normandy Bordeaux from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from Holland Belgium to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from 99 Sea Zone to Cyprus
                1 fighter moved from Anglo Egyptian Sudan to Cyprus

    Place Units - British
                1 transport placed in 86 Sea Zone
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour placed in Brazil

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                British collect 32 PUs (1 lost to blockades); end with 43 PUs total

    Turn Complete - UK_Pacific

  • '20 '18 '17 '15

    bump

  • '17

    Whoops, sorry, I lost track of this one. Will do Italy shortly.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Egypt to Cyprus
                1 mech_infantry moved from Rostov to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Archangel to Nenetsia
                      Italians take Nenetsia from Russians
                1 artillery moved from Archangel to Vologda
                1 bomber moved from Novgorod to Vologda
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Vologda
                    Italians attack with 1 artillery and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Vologda, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Italians win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 :  2/4 hits
                        British roll dice for 1 armour in Southern France, round 1 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Cyprus
                    Italians attack with 3 fighters
                    British defend with 1 bomber and 1 fighter; Americans defend with 1 bomber
                        Italians roll dice for 3 fighters in Cyprus, round 1 :  0/3 hits
                        British roll dice for 2 bombers and 1 fighter in Cyprus, round 1 :  0/3 hits
                        Italians roll dice for 3 fighters in Cyprus, round 2 :  2/3 hits
                        British roll dice for 2 bombers and 1 fighter in Cyprus, round 2 :  2/3 hits
                        1 bomber owned by the British , 2 fighters owned by the Italians and 1 bomber owned by the Americans lost in Cyprus
                        Italians roll dice for 1 fighter in Cyprus, round 3 :  0/1 hits
                        British roll dice for 1 fighter in Cyprus, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in Cyprus, round 4 :  1/1 hits
                        British roll dice for 1 fighter in Cyprus, round 4 :  1/1 hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in Cyprus
                    British win with no units remaining. Battle score for attacker is 4
                    Casualties for British: 1 bomber and 1 fighter
                    Casualties for Italians: 3 fighters
                    Casualties for Americans: 1 bomber

    Non Combat Move - Italians
                1 bomber moved from Vologda to Novgorod
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Rostov to Caucasus
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 submarine moved from 92 Sea Zone to 93 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 58 / 85
        Russians : 20 / 23
        Japanese : 59 / 64
        Americans : 53 / 71
        Chinese : 10 / 12
        British : 30 / 43
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 submarines
                Battle in Java
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 artillery and 4 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 91 Sea Zone to Spain

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Tsinghai
                2 tactical_bombers moved from Novgorod to Tsinghai
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Caucasus to Samara
                      Germans take Samara from Russians
                1 armour moved from Archangel to Urals
                      Germans take Urals from Russians
                9 artilleries and 4 infantry moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 armour and 4 mech_infantrys moved from Bessarabia to Bryansk
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                7 armour and 5 mech_infantrys moved from Caucasus to Bryansk
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 artillery and 1 infantry moved from Rostov to Tambov
                10 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Bryansk
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 3 submarines and 2 tactical_bombers
                    British defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser, 3 destroyers and 3 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 :  5/5 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 4 destroyers and 3 transports in 91 Sea Zone, round 1 :  1/6 hits
                        3 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 :  1/5 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                    Germans win with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 79
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers and 3 transports
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 105 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Tsinghai
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Tsinghai
                    retreated to Tsinghai
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 10 armour, 19 artilleries, 18 infantry and 11 mech_infantrys
                    Russians defend with 4 infantry
                        Germans roll dice for 10 armour, 19 artilleries, 18 infantry and 11 mech_infantrys in Bryansk, round 1 :  20/58 hits
                        Russians roll dice for 4 infantry in Bryansk, round 1 :  2/4 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 10 armour, 19 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 3 mech_infantrys
                    British defend with 2 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 1 :  1/4 hits
                        British roll dice for 2 armour in Normandy Bordeaux, round 1 :  0/2 hits
                        1 armour owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 2 :  0/4 hits
                        British roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 3 :  1/4 hits
                        British roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                        1 armour owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Rostov to Bryansk
                9 infantry moved from Turkey to Caucasus
                2 tactical_bombers moved from Tsinghai to Kazakhstan
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from 91 Sea Zone to Southern France
                1 bomber moved from 105 Sea Zone to Western Germany
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Sweden to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 4 infantry moved from Sweden to Finland
                3 infantry moved from Finland to Karelia
                2 artilleries and 2 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                6 infantry moved from Germany to Western Germany
                2 armour and 2 mech_infantrys moved from Western Germany to France
                3 armour moved from Western Germany to Poland
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany
                1 fighter moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Southern France

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 submarine placed in 112 Sea Zone
                2 artilleries and 2 infantry placed in Germany
                2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 67 / 92
        Russians : 13 / 23
        Japanese : 52 / 64
        Americans : 53 / 71
        Chinese : 10 / 12
        British : 28 / 43
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 17 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '17

    Americans got diced pretty hard in SZ91

    Let me know if you would like a reroll.

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