Scramble if the French attack z99.
13L G40 wheatbeer (Axis) vs Whackamatt (Allies +14) game 2
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i changed my mind as well. i was more thinking extra units into Africa, but then thought….nah!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Belarus to Rostov
1 bomber moved from Belarus to Rostov
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Persia
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Belarus to ArchangelCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
French defend with 1 fighter; British defend with 1 harbour
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 1/3 hits
British roll dice for 1 fighter in Gibraltar, round 1 : 0/1 hits
1 fighter owned by the French lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 1 infantry in Persia, round 1 : 0/2 hits
British roll dice for 1 artillery in Persia, round 1 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 2/2 hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Persia
Italians win, taking Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 2 fighters and 2 mech_infantrys in Iraq, round 1 : 1/4 hits
British roll dice for 1 artillery in Iraq, round 1 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Iraq to Egypt
3 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Egypt
1 bomber moved from Rostov to NovgorodPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,6,1,3,6
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 47 / 75
Russians : 25 / 29
Japanese : 59 / 58
Americans : 58 / 83
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines and 2 transports moved from 50 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 3 armour, 4 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
2 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
8 armour and 13 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Novgorod to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Holland Belgium, round 1 : 0/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/5 hits
British roll dice for 4 infantry in Normandy Bordeaux, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Bessarabia
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Bessarabia, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 8 armour and 13 mech_infantrys
Russians defend with 5 armour
Germans roll dice for 8 armour and 13 mech_infantrys in Caucasus, round 1 : 7/21 hits
Russians roll dice for 5 armour in Caucasus, round 1 : 3/5 hits
5 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 5 armour
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 1 : 1/4 hits
British roll dice for 2 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the British lost in Southern France
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun, 11 artilleries and 14 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
3 artilleries and 2 infantry moved from Novgorod to Belarus
2 bombers moved from Holland Belgium to Western Germany
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern France to Western Germany
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Novgorod to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
1 fighter moved from 98 Sea Zone to Western Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
2 artilleries placed in Western Germany
3 armour and 3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
1 artillery placed in Western Germany
1 artillery, 7 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 65 / 85
Russians : 20 / 29
Japanese : 59 / 58
Americans : 55 / 83
Chinese : 8 / 8
British : 28 / 38
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
40 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Hopei to Anhwe
1 armour and 1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Jehol to Chahar
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 20 Sea Zone -
need scramble orders SZ35
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Hopei to Anhwe
1 armour and 1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Jehol to Chahar
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 20 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 4 fighters, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 1 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 3/8 hits
Americans roll dice for 4 fighters and 2 infantry in Philippines, round 1 : 5/6 hits
2 fighters owned by the Americans , 2 infantry owned by the Japanese , 2 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Philippines, round 2 : 1/3 hits
Americans roll dice for 2 fighters in Philippines, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour and 1 tactical_bomber in Philippines, round 3 : 1/2 hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 4 fighters and 2 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 6 submarines
Americans roll dice for 6 submarines in 19 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 4/5 hits
4 submarines owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 6 submarines
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Kweichow, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 aaGun and 1 mech_infantry moved from Jehol to Manchuria
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
4 fighters placed in Japan
1 infantry placed in Japan
1 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,4,3,3,5,3,5,4,4,6
Japanese collect 54 PUs (10 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 63 / 85
Russians : 22 / 23
Japanese : 64 / 64
Americans : 53 / 83
Chinese : 5 / 8
British : 28 / 38
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 destroyers moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to Soviet Far East
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 armour moved from Spain to Normandy Bordeaux
2 armour moved from Spain to Southern France
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery moved from Spain to Southern France
1 mech_infantry moved from Spain to Normandy Bordeaux
4 transports moved from 104 Sea Zone to 102 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 19 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier and 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Southern France
Americans attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 armour, 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for Americans: 2 armour, 1 infantry and 1 mech_infantry
Battle in KiangsuNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Cyprus
1 fighter moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 factory_minor placed in Spain
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 11 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Spain to Southern France
British take Southern France from Germans
2 armour moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to 99 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 armour and 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Normandy Bordeaux
British attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from 99 Sea Zone to Cyprus
1 fighter moved from Anglo Egyptian Sudan to CyprusPlace Units - British
1 transport placed in 86 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour placed in BrazilTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 43 PUs totalTurn Complete - UK_Pacific
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bump
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Whoops, sorry, I lost track of this one. Will do Italy shortly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Egypt to Cyprus
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 artillery moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Vologda
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 2/4 hits
British roll dice for 1 armour in Southern France, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Cyprus
Italians attack with 3 fighters
British defend with 1 bomber and 1 fighter; Americans defend with 1 bomber
Italians roll dice for 3 fighters in Cyprus, round 1 : 0/3 hits
British roll dice for 2 bombers and 1 fighter in Cyprus, round 1 : 0/3 hits
Italians roll dice for 3 fighters in Cyprus, round 2 : 2/3 hits
British roll dice for 2 bombers and 1 fighter in Cyprus, round 2 : 2/3 hits
1 bomber owned by the British , 2 fighters owned by the Italians and 1 bomber owned by the Americans lost in Cyprus
Italians roll dice for 1 fighter in Cyprus, round 3 : 0/1 hits
British roll dice for 1 fighter in Cyprus, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Cyprus, round 4 : 1/1 hits
British roll dice for 1 fighter in Cyprus, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Cyprus
British win with no units remaining. Battle score for attacker is 4
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 3 fighters
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 bomber moved from Vologda to Novgorod
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Rostov to Caucasus
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 58 / 85
Russians : 20 / 23
Japanese : 59 / 64
Americans : 53 / 71
Chinese : 10 / 12
British : 30 / 43
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 artillery and 4 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to SpainTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Tsinghai
2 tactical_bombers moved from Novgorod to Tsinghai
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
9 artilleries and 4 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
7 armour and 5 mech_infantrys moved from Caucasus to Bryansk
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Rostov to Tambov
10 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to BryanskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser, 3 destroyers and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 : 5/5 hits
Americans roll dice for 1 battleship, 1 cruiser, 4 destroyers and 3 transports in 91 Sea Zone, round 1 : 1/6 hits
3 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 1/5 hits
1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Germans win with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers and 3 transports
Battle in 105 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tsinghai
Germans attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 19 artilleries, 18 infantry and 11 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 10 armour, 19 artilleries, 18 infantry and 11 mech_infantrys in Bryansk, round 1 : 20/58 hits
Russians roll dice for 4 infantry in Bryansk, round 1 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 19 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour and 3 mech_infantrys
British defend with 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 2 armour in Normandy Bordeaux, round 1 : 0/2 hits
1 armour owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits
British roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Rostov to Bryansk
9 infantry moved from Turkey to Caucasus
2 tactical_bombers moved from Tsinghai to Kazakhstan
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 105 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 4 infantry moved from Sweden to Finland
3 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
6 infantry moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Western Germany to Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 fighter moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Southern FrancePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 submarine placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Germany
2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 67 / 92
Russians : 13 / 23
Japanese : 52 / 64
Americans : 53 / 71
Chinese : 10 / 12
British : 28 / 43
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 17 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Americans got diced pretty hard in SZ91
Let me know if you would like a reroll.