0%

13L G40 wheatbeer (Axis) vs Whackamatt (Allies +14) game 2

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour and 44 infantry moved from Smolensk to Russia

    Non Combat Move - Russians

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 15 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Anhwe to Kiangsu
                1 armour and 1 mech_infantry moved from Chahar to Kiangsu
                1 armour and 1 mech_infantry moved from Kweichow to Kiangsu
                3 artilleries moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                2 fighters moved from Japan to 5 Sea Zone
                2 fighters moved from Japan to 4 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 2 fighters in 5 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 5 Sea Zone
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 4 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 2 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 2 fighters in 4 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 destroyers and 1 transport in 4 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                        Japanese roll dice for 2 fighters in 4 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Americans: 2 destroyers and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsu
                    Japanese attack with 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry; Americans defend with 2 armour, 3 infantry and 1 mech_infantry
                        Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 1 :  6/10 hits
                        Chinese roll dice for 2 armour, 5 infantry and 1 mech_infantry in Kiangsu, round 1 :  1/8 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 3 infantry owned by the Americans lost in Kiangsu
                        Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 :  4/9 hits
                        Chinese roll dice for 2 armour in Kiangsu, round 2 :  0/2 hits
                        2 armour owned by the Americans lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Casualties for Americans: 2 armour, 3 infantry and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 3 artilleries
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries in Szechwan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 3 artilleries in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 1 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 4 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                2 fighters moved from 5 Sea Zone to 6 Sea Zone
                2 fighters moved from Kiangsu to 6 Sea Zone
                2 tactical_bombers moved from Kiangsu to Manchuria
                1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 3 submarines placed in 6 Sea Zone
                2 fighters and 1 tactical_bomber placed in Japan
                1 artillery and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,2,1,2,5,1,2,5,3,6,2,6,6,3,4,5,2,3
                Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 67 / 92
        Russians : 13 / 15
        Japanese : 60 / 55
        Americans : 53 / 71
        Chinese : 6 / 12
        British : 28 / 43
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 3 destroyers and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                2 armour moved from Gibraltar to Normandy Bordeaux
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from Soviet Far East to Yakut S.S.R.

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
                    Casualties for Americans: 2 fighters
                Battle in Venezuela
                    Americans attack with 3 artilleries and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 2 armour
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 2 submarines
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to Spain
                3 carriers, 1 cruiser, 5 destroyers and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from Kiangsu to 36 Sea Zone

    Place Units - Americans
                3 armour placed in Spain
                3 destroyers placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,2
                Americans collect 53 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 82 Sea Zone
                4 armour, 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 bombers moved from United Kingdom to French Equatorial Africa

    Combat - British

  • 20 18 17 15

    Scramble in SZ81??

  • 17

    No scramble

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 82 Sea Zone
                4 armour, 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 bombers moved from United Kingdom to French Equatorial Africa

    Combat - British
                Battle in Egypt
                    British attack with 4 armour, 4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
                    Japanese defend with 1 fighter; Germans defend with 1 artillery, 2 fighters and 1 infantry; Italians defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 2 mech_infantrys
                    4 armour and 3 artilleries retreated to Anglo Egyptian Sudan
                    Italians win with 1 armour, 5 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is -20
                    Casualties for British: 1 artillery and 13 infantry
                    Casualties for Italians: 1 aaGun and 6 infantry

    Non Combat Move - British
                1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in Union of South Africa
                1 armour, 1 infantry and 1 tactical_bomber placed in Brazil
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Vologda to Smolensk
                      Italians take Smolensk from Russians
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Kansu
                      Italians take Kansu from Chinese
                1 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 mech_infantry moved from Caucasus to Tsinghai
                      Italians take Tsinghai from Chinese
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Southern France to Spain
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Spain
                2 fighters moved from Southern Italy to Spain
                2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 artilleries, 2 fighters and 4 infantry
                    French defend with 2 infantry; Americans defend with 3 armour, 1 factory_minor and 1 fighter
                        Italians roll dice for 1 battleship and 1 cruiser in Spain, round 1 :  2/2 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 1 :  2/8 hits
                        Americans roll dice for 3 armour, 1 fighter and 2 infantry in Spain, round 1 :  6/6 hits
                        2 infantry owned by the French , 2 artilleries owned by the Italians , 2 armour owned by the Americans and 4 infantry owned by the Italians lost in Spain
                    Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 2 artilleries and 4 infantry
                    Casualties for Americans: 2 armour
                    2 fighters owned by the Italians retreated
                Battle in Gibraltar
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 4 artilleries and 7 infantry
                    French defend with 1 infantry; British defend with 4 armour and 3 artilleries
                        Italians roll dice for 1 armour, 4 artilleries and 7 infantry in Anglo Egyptian Sudan, round 1 :  5/12 hits
                        British roll dice for 4 armour, 3 artilleries and 1 infantry in Anglo Egyptian Sudan, round 1 :  4/8 hits
                        1 infantry owned by the French , 1 armour owned by the British , 3 artilleries owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    4 artilleries owned by the Italians , 1 armour owned by the Italians and 3 infantry owned by the Italians retreated to Egypt
                    British win, taking Gibraltar from British with 3 armour remaining. Battle score for attacker is 9
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour and 3 artilleries
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                2 fighters moved from Spain to Northern Italy
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Nenetsia to Urals
                1 bomber moved from Novgorod to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Production/PUs Summary :

    Germans : 67 / 92
        Russians : 12 / 15
        Japanese : 54 / 55
        Americans : 58 / 77
        Chinese : 7 / 9
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 28 / 42
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                3 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 destroyers and 1 submarine
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 3 destroyers and 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
                ANZAC collect 13 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    I sent everything at a Japanese fleet.  I wasn’t sure on the last hit, it came down to saving your cruiser vs tac, I chose the ship.  Feel free to edit in the tac instead if you want.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 2 artilleries and 12 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour, 19 artilleries, 16 infantry and 11 mech_infantrys moved from Bryansk to Russia
                1 mech_infantry moved from Samara to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 armour moved from Urals to Russia
                1 artillery and 1 infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                2 tactical_bombers moved from Kazakhstan to Russia
                1 fighter moved from Eastern Poland to Russia
                3 armour moved from Ukraine to Russia
                1 bomber moved from Western Germany to Russia
                3 tactical_bombers moved from Novgorod to Russia
                1 destroyer moved from 92 Sea Zone to 89 Sea Zone
                1 carrier moved from 92 Sea Zone to 89 Sea Zone
                1 fighter moved from 92 Sea Zone to 89 Sea Zone
                2 mech_infantrys moved from France to Spain
                1 mech_infantry moved from Southern France to Spain
                1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Spain
                1 bomber moved from Southern France to Spain

    Combat - Germans
                Battle in 89 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer, 1 submarine and 3 transports
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 89 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 3 transports in 89 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 89 Sea Zone
                        Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 89 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 3 transports in 89 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 89 Sea Zone
                        2 transports owned by the Americans lost in 89 Sea Zone
                    Germans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
                Battle in Spain
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 armour, 1 factory_minor and 1 fighter
                        Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Spain, round 1 :  3/7 hits
                        Americans roll dice for 1 armour and 1 fighter in Spain, round 1 :  1/2 hits
                        1 fighter owned by the Americans , 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
                    Germans win, taking Spain from Americans with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 fighter
                Battle in Russia
                    Germans attack with 14 armour, 20 artilleries, 1 bomber, 1 fighter, 17 infantry, 14 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 63 infantry
                        AA guns fire in Russia :  1/6 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 20 artilleries, 1 bomber, 17 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 1 :  30/71 hits
                        Russians roll dice for 2 aaGuns, 1 armour, 1 artillery and 63 infantry in Russia, round 1 :  22/65 hits
                        28 infantry owned by the Russians , 17 infantry owned by the Germans , 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 14 armour, 20 artilleries, 1 bomber, 9 mech_infantrys and 5 tactical_bombers in Russia, round 2 :  19/49 hits
                        Russians roll dice for 1 armour, 1 artillery and 35 infantry in Russia, round 2 :  19/37 hits
                        19 infantry owned by the Russians , 10 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 10 artilleries, 1 bomber and 5 tactical_bombers in Russia, round 3 :  12/30 hits
                        Russians roll dice for 1 armour, 1 artillery and 16 infantry in Russia, round 3 :  8/18 hits
                        12 infantry owned by the Russians and 8 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 2 artilleries, 1 bomber and 5 tactical_bombers in Russia, round 4 :  11/22 hits
                        Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 4 :  3/6 hits
                        4 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 13 armour, 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour, 20 artilleries, 1 fighter, 17 infantry and 14 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 63 infantry

    Non Combat Move - Germans
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Finland to Norway
                1 destroyer moved from 127 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                3 armour moved from Poland to Western Germany
                2 armour moved from Eastern Poland to Germany
                2 artilleries and 2 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Portugal
                      Germans take Portugal from Neutral_True
                1 armour moved from Normandy Bordeaux to Western Germany
                2 armour moved from France to Western Germany
                2 artilleries moved from France to Western Germany
                1 fighter and 2 tactical_bombers moved from Spain to Western Germany
                1 bomber moved from Spain to Western Germany
                4 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                2 aaGuns moved from Bryansk to Russia
                9 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Karelia to Novgorod
                1 bomber moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Volgograd
                4 tactical_bombers moved from Russia to Volgograd

    Place Units - Germans
                10 transports placed in 112 Sea Zone
                2 transports placed in 113 Sea Zone
                2 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 88 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs

    Production/PUs Summary :

    Germans : 73 / 118
        Russians : 9 / 0
        Japanese : 54 / 55
        Americans : 56 / 77
        Chinese : 7 / 9
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 28 / 42
        ANZAC : 13 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

  • 17

    The Axis control 8 VC in Europe.

  • 20 18 17 15

    Yeah, but you have to hold them for a full round.  So by NEXT round I’ll lose.  lol.
    I’ll concede before that though.  good game!

  • 17

    Good game  :-)

    If you want a rematch later in the season or a friendly non-league game sometime, let me know.

T-shirts, Hats, and More

Suggested Topics

  • 37
  • 59
  • 53
  • 34
  • 163
  • 223
  • 127
  • 241
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.0k

Users

40.8k

Topics

1.8m

Posts