scramble ?
13L G40 wheatbeer (Axis) vs Whackamatt (Allies +14) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour and 44 infantry moved from Smolensk to RussiaNon Combat Move - Russians
Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 armour and 1 mech_infantry moved from Chahar to Kiangsu
1 armour and 1 mech_infantry moved from Kweichow to Kiangsu
3 artilleries moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 5 Sea Zone
2 fighters moved from Japan to 4 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters in 5 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 5 Sea Zone
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 4 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters in 4 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 destroyers and 1 transport in 4 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 2 fighters in 4 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry; Americans defend with 2 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 1 : 6/10 hits
Chinese roll dice for 2 armour, 5 infantry and 1 mech_infantry in Kiangsu, round 1 : 1/8 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 3 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 4/9 hits
Chinese roll dice for 2 armour in Kiangsu, round 2 : 0/2 hits
2 armour owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 2 armour, 3 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 3 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries in Szechwan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 3 artilleries in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 1 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour and 1 tactical_bomber in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to Manchuria
1 transport moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,2,1,2,5,1,2,5,3,6,2,6,6,3,4,5,2,3
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 67 / 92
Russians : 13 / 15
Japanese : 60 / 55
Americans : 53 / 71
Chinese : 6 / 12
British : 28 / 43
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 3 destroyers and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
2 armour moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
4 transports moved from 102 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to Yakut S.S.R.Combat - Americans
Battle in Kiangsu
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Venezuela
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 armour
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 armour
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Spain
3 carriers, 1 cruiser, 5 destroyers and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 36 Sea ZonePlace Units - Americans
3 armour placed in Spain
3 destroyers placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,2
Americans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 3 armour, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 82 Sea Zone
4 armour, 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 bombers moved from United Kingdom to French Equatorial AfricaCombat - British
-
Scramble in SZ81??
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 3 armour, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 82 Sea Zone
4 armour, 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 bombers moved from United Kingdom to French Equatorial AfricaCombat - British
Battle in Egypt
British attack with 4 armour, 4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
Japanese defend with 1 fighter; Germans defend with 1 artillery, 2 fighters and 1 infantry; Italians defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 2 mech_infantrys
4 armour and 3 artilleries retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 5 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for British: 1 artillery and 13 infantry
Casualties for Italians: 1 aaGun and 6 infantryNon Combat Move - British
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea ZonePlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 tactical_bomber placed in Brazil
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Vologda to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 mech_infantry moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Southern France to Spain
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
2 fighters moved from Southern Italy to Spain
2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Spain
Italians attack with 2 artilleries, 2 fighters and 4 infantry
French defend with 2 infantry; Americans defend with 3 armour, 1 factory_minor and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Spain, round 1 : 2/2 hits
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 1 : 2/8 hits
Americans roll dice for 3 armour, 1 fighter and 2 infantry in Spain, round 1 : 6/6 hits
2 infantry owned by the French , 2 artilleries owned by the Italians , 2 armour owned by the Americans and 4 infantry owned by the Italians lost in Spain
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 2 armour
2 fighters owned by the Italians retreated
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 4 artilleries and 7 infantry
French defend with 1 infantry; British defend with 4 armour and 3 artilleries
Italians roll dice for 1 armour, 4 artilleries and 7 infantry in Anglo Egyptian Sudan, round 1 : 5/12 hits
British roll dice for 4 armour, 3 artilleries and 1 infantry in Anglo Egyptian Sudan, round 1 : 4/8 hits
1 infantry owned by the French , 1 armour owned by the British , 3 artilleries owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
4 artilleries owned by the Italians , 1 armour owned by the Italians and 3 infantry owned by the Italians retreated to Egypt
British win, taking Gibraltar from British with 3 armour remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for British: 1 armour and 3 artilleries
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 fighters moved from Spain to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery moved from Nenetsia to Urals
1 bomber moved from Novgorod to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 67 / 92
Russians : 12 / 15
Japanese : 54 / 55
Americans : 58 / 77
Chinese : 7 / 9
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 28 / 42
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
3 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 3 destroyers and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
I sent everything at a Japanese fleet. I wasn’t sure on the last hit, it came down to saving your cruiser vs tac, I chose the ship. Feel free to edit in the tac instead if you want.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 artilleries and 12 transports; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 19 artilleries, 16 infantry and 11 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 armour moved from Urals to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
2 tactical_bombers moved from Kazakhstan to Russia
1 fighter moved from Eastern Poland to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
3 tactical_bombers moved from Novgorod to Russia
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from 92 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from France to Spain
1 mech_infantry moved from Southern France to Spain
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Spain
1 bomber moved from Southern France to SpainCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 1 fighter
Americans defend with 1 destroyer, 1 submarine and 3 transports
Americans roll dice for 1 submarine in 89 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 89 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 3 transports in 89 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 89 Sea Zone
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 3 transports in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 89 Sea Zone
2 transports owned by the Americans lost in 89 Sea Zone
Germans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
Battle in Spain
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor and 1 fighter
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Spain, round 1 : 3/7 hits
Americans roll dice for 1 armour and 1 fighter in Spain, round 1 : 1/2 hits
1 fighter owned by the Americans , 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 fighter
Battle in Russia
Germans attack with 14 armour, 20 artilleries, 1 bomber, 1 fighter, 17 infantry, 14 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 63 infantry
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 14 armour, 20 artilleries, 1 bomber, 17 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 1 : 30/71 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery and 63 infantry in Russia, round 1 : 22/65 hits
28 infantry owned by the Russians , 17 infantry owned by the Germans , 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 20 artilleries, 1 bomber, 9 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 19/49 hits
Russians roll dice for 1 armour, 1 artillery and 35 infantry in Russia, round 2 : 19/37 hits
19 infantry owned by the Russians , 10 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 10 artilleries, 1 bomber and 5 tactical_bombers in Russia, round 3 : 12/30 hits
Russians roll dice for 1 armour, 1 artillery and 16 infantry in Russia, round 3 : 8/18 hits
12 infantry owned by the Russians and 8 artilleries owned by the Germans lost in Russia
Germans roll dice for 14 armour, 2 artilleries, 1 bomber and 5 tactical_bombers in Russia, round 4 : 11/22 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 4 : 3/6 hits
4 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 20 artilleries, 1 fighter, 17 infantry and 14 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 63 infantryNon Combat Move - Germans
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Finland to Norway
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
3 armour moved from Poland to Western Germany
2 armour moved from Eastern Poland to Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Portugal
Germans take Portugal from Neutral_True
1 armour moved from Normandy Bordeaux to Western Germany
2 armour moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 fighter and 2 tactical_bombers moved from Spain to Western Germany
1 bomber moved from Spain to Western Germany
4 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 aaGuns moved from Bryansk to Russia
9 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Karelia to Novgorod
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Volgograd
4 tactical_bombers moved from Russia to VolgogradPlace Units - Germans
10 transports placed in 112 Sea Zone
2 transports placed in 113 Sea Zone
2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 88 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUsProduction/PUs Summary :
Germans : 73 / 118
Russians : 9 / 0
Japanese : 54 / 55
Americans : 56 / 77
Chinese : 7 / 9
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 28 / 42
ANZAC : 13 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
The Axis control 8 VC in Europe.
-
Yeah, but you have to hold them for a full round. So by NEXT round I’ll lose. lol.
I’ll concede before that though. good game! -
Good game :-)
If you want a rematch later in the season or a friendly non-league game sometime, let me know.





