@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Need Kamizake and scramble orders in SZ6
No scramble
Send 5 kamikazes to SZ6, one for each destroyer
Send 1 kamikaze to SZ20 against the destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 16 Sea Zone
2 cruisers moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Guam to 20 Sea Zone
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Nigeria to Gibraltar
2 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 battleship, 1 carrier and 2 cruisers moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to Marianas
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
3 artilleries placed in Union of South Africa
3 armour placed in Brazil
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
You moved 2 cruisers, 1 carrier, and 1 battleship from SZ6 to SZ16 during the combat movement phase, then moved them a second time during the noncombat movement phase back to SZ6.
Although tripleA allowed that (weird to me that it did), the rules definitely do not.
Land and sea units can never move during both phases.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
3 artilleries placed in Union of South Africa
3 armour placed in Brazil
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
EDIT: Turning off Edit Mode
You are correct, Sir! I opend the UK turn, edited in the ship movement, and re-uploaded it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Iraq to Northwest Persia
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 52 / 67
Russians : 27 / 33
Japanese : 58 / 59
Americans : 52 / 79
Chinese : 10 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 21 / 37
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Did you mean to unload the UK infantry from SZ72 to Kenya?
If so, feel free to EDIT that if you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 60 Sea Zone to 41 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
3 fighters moved from Guam to Kweichow
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from Morocco to Gibraltar
Non Combat Move - French
Turn Complete - French
This may seem foolish, but I need OOL for Smolensk.
Germany attacked with 7 inf, 1 art and scored 4 hits. The Soviets have 1 aa gun and 4 infantry.
If you take the 4 infantry as casualties, that forces Germany to capture Smolensk.
If you take the aa gun and 3 infantry as casualties, Germany retains the option to retreat.
AA and 3 Inf as loses.
And nice 50% from the boys. What kinda pep talk did you give them? :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
3 mech_infantrys moved from Bessarabia to Ukraine
1 artillery and 6 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 mech_infantrys in Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 aaGun and 2 infantry in Ukraine, round 1 : 1/2 hits
1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 1 artillery and 7 infantry in Smolensk, round 1 : 4/8 hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 1 : 0/4 hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk
7 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
4 armour and 5 mech_infantrys moved from Bessarabia to Belarus
1 aaGun, 6 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
4 artilleries and 3 infantry moved from Novgorod to Belarus
5 armour moved from Karelia to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Karelia to Finland
2 artilleries moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 aaGun moved from Bessarabia to Eastern Poland
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Novgorod to Western Germany
2 tactical_bombers moved from Egypt to Eastern Poland
1 fighter moved from Egypt to Western Germany
1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 3 infantry placed in Germany
2 armour and 4 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 54 / 74
Russians : 25 / 33
Japanese : 58 / 59
Americans : 52 / 79
Chinese : 10 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 21 / 37
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
And nice 50% from the boys. What kinda pep talk did you give them? :wink:
Promised beer and bratwurst :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
3 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 armour moved from Volgograd to Ukraine
1 infantry moved from Vologda to Archangel
6 infantry moved from Vologda to Russia
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
9 infantry moved from Bryansk to Smolensk
6 infantry moved from Bryansk to Russia
Place Units - Russians
3 armour placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery, 9 infantry and 1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Japan to Kweichow
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Burma to Kweichow
3 tactical_bombers moved from India to Kweichow
3 fighters moved from 36 Sea Zone to Kweichow
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 battleships moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/5 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 3 fighters; Chinese defend with 14 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 : 8/20 hits
Chinese roll dice for 3 fighters and 14 infantry in Kweichow, round 1 : 5/17 hits
5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 7/15 hits
Chinese roll dice for 3 fighters and 6 infantry in Kweichow, round 2 : 3/9 hits
3 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 fighter owned by the ANZAC lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 : 7/12 hits
Chinese roll dice for 2 fighters in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 9 infantry
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 14 infantry
Non Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Iwo Jima to Japan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Iraq to India
3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Yunnan
1 fighter moved from Japan to 37 Sea Zone
Place Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
2 destroyers and 1 submarine placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 39 Sea Zone
Japanese undo move 2.
2 destroyers and 1 transport placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,6,3,6,1,4,4,6,3,1,2,2
Japanese collect 41 PUs (19 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Production/PUs Summary :
Germans : 52 / 74
Russians : 31 / 31
Japanese : 60 / 51
Americans : 52 / 79
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 17 / 37
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
3 fighters moved from Western United States to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 19 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 battleship moved from 7 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 22 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 cruiser and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 19 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 1 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 mech_infantry placed in Western United States
3 armour and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total