13L G40 wheatbeer (Axis) vs Whackamatt (Allies +14) game 2

  • 20 18 17 15

    Need Kamizake and scramble orders in SZ6

  • 17

    No scramble

    Send 5 kamikazes to SZ6, one for each destroyer

    Send 1 kamikaze to SZ20 against the destroyer

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 6 Sea Zone to 16 Sea Zone
                2 cruisers moved from 6 Sea Zone to 16 Sea Zone
                3 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 fighters moved from Guam to 20 Sea Zone
                1 fighter moved from Guam to 43 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 bomber moved from United Kingdom to Southern France

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Nigeria to Gibraltar
                2 fighters moved from 20 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Philippines
                1 battleship, 1 carrier and 2 cruisers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Hawaiian Islands to Marianas
                1 mech_infantry moved from Eastern United States to Western United States

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Szechwan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Nigeria to Anglo Egyptian Sudan
                1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                3 artilleries placed in Union of South Africa
                3 armour placed in Brazil

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • 17

    You moved 2 cruisers, 1 carrier, and 1 battleship from SZ6 to SZ16 during the combat movement phase, then moved them a second time during the noncombat movement phase back to SZ6.

    Although tripleA allowed that (weird to me that it did), the rules definitely do not.

    Land and sea units can never move during both phases.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Nigeria to Anglo Egyptian Sudan
                1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                3 artilleries placed in Union of South Africa
                3 armour placed in Brazil

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
                EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
                EDIT: Turning off Edit Mode

  • 20 18 17 15

    You are correct, Sir!  I opend the UK turn, edited in the ship movement, and re-uploaded it.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Iraq to Egypt
                2 fighters moved from Iraq to Egypt
                1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 bomber moved from Egypt to Southern Italy
                2 infantry moved from Iraq to Northwest Persia

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 27 / 33
        Japanese : 58 / 59
        Americans : 52 / 79
        Chinese : 10 / 12
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 37
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Did you mean to unload the UK infantry from SZ72 to Kenya?

    If so, feel free to EDIT that if you want.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                1 destroyer moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales
                3 fighters moved from Guam to Kweichow

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Morocco to Gibraltar

    Non Combat Move - French

    Turn Complete - French

  • 17

    This may seem foolish, but I need OOL for Smolensk.

    Germany attacked with 7 inf, 1 art and scored 4 hits. The Soviets have 1 aa gun and 4 infantry.

    If you take the 4 infantry as casualties, that forces Germany to capture Smolensk.
    If you take the aa gun and 3 infantry as casualties, Germany retains the option to retreat.

  • 20 18 17 15

    AA and 3 Inf as loses.

    And nice 50% from the boys.  What kinda pep talk did you give them?  :wink:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Bessarabia to Ukraine
                1 artillery and 6 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 artillery and 3 mech_infantrys
                    Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
                        Germans roll dice for 1 artillery and 3 mech_infantrys in Ukraine, round 1 :  1/4 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Ukraine, round 1 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 1 aaGun and 4 infantry
                        Germans roll dice for 1 artillery and 7 infantry in Smolensk, round 1 :  4/8 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 1 :  0/4 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk
                    7 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry

    Non Combat Move - Germans
                4 armour and 5 mech_infantrys moved from Bessarabia to Belarus
                1 aaGun, 6 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Poland to Belarus
                4 artilleries and 3 infantry moved from Novgorod to Belarus
                5 armour moved from Karelia to Belarus
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Karelia to Finland
                2 artilleries moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from 93 Sea Zone to 98 Sea Zone
                1 aaGun moved from Bessarabia to Eastern Poland
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from Novgorod to Western Germany
                2 tactical_bombers moved from Egypt to Eastern Poland
                1 fighter moved from Egypt to Western Germany
                1 tactical_bomber moved from Belarus to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 artillery and 3 infantry placed in Germany
                2 armour and 4 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany
                1 artillery and 1 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 54 / 74
        Russians : 25 / 33
        Japanese : 58 / 59
        Americans : 52 / 79
        Chinese : 10 / 12
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 37
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @Whackamatt:

    And nice 50% from the boys.  What kinda pep talk did you give them?   :wink:

    Promised beer and bratwurst  :-D

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                3 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                2 armour moved from Volgograd to Ukraine
                1 infantry moved from Vologda to Archangel
                6 infantry moved from Vologda to Russia

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 armour, 1 artillery and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
                9 infantry moved from Bryansk to Smolensk
                6 infantry moved from Bryansk to Russia

    Place Units - Russians
                3 armour placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 9 infantry and 1 mech_infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 bomber moved from Japan to Kweichow
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                1 mech_infantry moved from Burma to Kweichow
                3 tactical_bombers moved from India to Kweichow
                3 fighters moved from 36 Sea Zone to Kweichow
                1 fighter moved from Java to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 battleships moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  1/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 3 fighters; Chinese defend with 14 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 :  8/20 hits
                        Chinese roll dice for 3 fighters and 14 infantry in Kweichow, round 1 :  5/17 hits
                        5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 :  7/15 hits
                        Chinese roll dice for 3 fighters and 6 infantry in Kweichow, round 2 :  3/9 hits
                        3 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 fighter owned by the ANZAC lost in Kweichow
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 :  7/12 hits
                        Chinese roll dice for 2 fighters in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Japanese: 9 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Chinese: 14 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Hunan to Anhwe
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Iwo Jima to Japan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery moved from Burma to Yunnan
                1 artillery moved from Shan State to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Iraq to India
                3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
                1 bomber moved from Kweichow to Yunnan
                1 fighter moved from Japan to 37 Sea Zone

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in Manchuria
                2 destroyers and 1 submarine placed in 37 Sea Zone
                1 destroyer and 1 submarine placed in 39 Sea Zone
                Japanese undo move 2.
                2 destroyers and 1 transport placed in 37 Sea Zone
                1 submarine placed in 39 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,6,3,6,1,4,4,6,3,1,2,2
                Japanese collect 41 PUs (19 lost to blockades); end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Production/PUs Summary :

    Germans : 52 / 74
        Russians : 31 / 31
        Japanese : 60 / 51
        Americans : 52 / 79
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 37
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 4 armour, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Non Combat Move - Americans
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                3 fighters moved from Western United States to 6 Sea Zone
                1 carrier moved from 7 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 19 Sea Zone
                1 carrier moved from 7 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 22 Sea Zone
                1 battleship moved from 7 Sea Zone to 19 Sea Zone
                3 destroyers moved from 6 Sea Zone to 22 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 22 Sea Zone
                1 cruiser and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                1 cruiser and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 submarines moved from 7 Sea Zone to 19 Sea Zone
                2 destroyers moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 mech_infantry moved from Western United States to Alaska

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 mech_infantry placed in Western United States
                3 armour and 3 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Shensi to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Sikang
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

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