13L G40 wheatbeer (Axis) vs Whackamatt (Allies +14) game 2

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                3 fighters moved from Philippines to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 fighters moved from 34 Sea Zone to Guam
                1 submarine moved from 62 Sea Zone to 60 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 infantry moved from Algeria to Morocco
                1 fighter moved from United Kingdom to Morocco

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Karelia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                4 armour and 6 mech_infantrys moved from Baltic States to Bessarabia
                2 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Romania to Belarus
                2 bombers moved from Romania to Belarus
                1 tactical_bomber moved from Western Germany to Bessarabia
                1 artillery and 2 infantry moved from Novgorod to Karelia
                5 armour moved from Novgorod to Karelia
                1 artillery and 1 infantry moved from Novgorod to Karelia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 :  3/6 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Germans attack with 5 armour, 2 artilleries and 4 infantry
                    British defend with 2 fighters; Russians defend with 2 aaGuns
                        Germans roll dice for 5 armour, 2 artilleries and 4 infantry in Karelia, round 1 :  5/11 hits
                        Russians roll dice for 2 aaGuns and 2 fighters in Karelia, round 1 :  2/2 hits
                        2 infantry owned by the Germans , 2 fighters owned by the British and 2 aaGuns owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 5 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 fighters
                    Casualties for Russians: 2 aaGuns
                Battle in Bessarabia
                    Germans attack with 4 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Russians defend with 7 infantry
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 :  3/16 hits
                        Russians roll dice for 7 infantry in Bessarabia, round 1 :  2/7 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 4 armour, 1 artillery, 8 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  4/14 hits
                        Russians roll dice for 4 infantry in Bessarabia, round 2 :  0/4 hits
                        4 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 4 armour, 1 artillery, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 7 infantry

    Non Combat Move - Germans
                1 submarine moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 destroyer moved from 125 Sea Zone to 127 Sea Zone
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Baltic States to Eastern Poland
                1 aaGun moved from Novgorod to Belarus
                1 artillery and 10 infantry moved from Novgorod to Belarus
                5 mech_infantrys moved from Novgorod to Belarus
                6 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                2 mech_infantrys moved from Western Germany to Poland
                1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                2 fighters moved from Iraq to Egypt
                2 bombers moved from Belarus to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
                1 artillery and 3 infantry placed in Germany
                3 artilleries placed in Novgorod
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 31 / 35
        Japanese : 57 / 71
        Americans : 52 / 77
        Chinese : 9 / 11
        British : 28 / 30
        UK_Pacific : 2 / 0
        Italians : 17 / 35
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Russia to Volgograd
                1 armour moved from Bryansk to Volgograd
                19 infantry moved from Russia to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Archangel to Vologda

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                4 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 artillery moved from Western Ukraine to Bryansk
                1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 artillery moved from Shan State to Burma
                2 mech_infantrys moved from India to Burma
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 tactical_bomber moved from Japan to 22 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                1 bomber moved from French Indo China to 35 Sea Zone
                6 infantry moved from Kwangsi to Hunan
                1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 9 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Hunan, round 1 :  5/11 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber and 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 aaGun moved from Kwangsi to Hunan
                1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
                1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Java
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from 35 Sea Zone to Japan
                1 fighter moved from Iraq to Egypt
                3 tactical_bombers moved from Iraq to India
                1 artillery moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Shan State

    Place Units - Japanese
                1 destroyer and 1 transport placed in 36 Sea Zone
                2 fighters placed in Japan
                1 factory_minor placed in Malaya
                1 mech_infantry placed in India
                1 infantry placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                2 infantry placed in Japan
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1,1,4,2,1,2,2,1,3,5,6,1,6
                Japanese collect 49 PUs (14 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 31 / 33
        Japanese : 63 / 59
        Americans : 52 / 77
        Chinese : 5 / 11
        British : 28 / 30
        UK_Pacific : 0 / 0
        Italians : 17 / 35
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 6 Sea Zone to 16 Sea Zone
                2 cruisers moved from 6 Sea Zone to 16 Sea Zone
                3 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 fighters moved from Guam to 20 Sea Zone
                1 fighter moved from Guam to 43 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 bomber moved from United Kingdom to Southern France

  • 20 18 17 15

    Need Kamizake and scramble orders in SZ6

  • 17

    No scramble

    Send 5 kamikazes to SZ6, one for each destroyer

    Send 1 kamikaze to SZ20 against the destroyer

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 6 Sea Zone to 16 Sea Zone
                2 cruisers moved from 6 Sea Zone to 16 Sea Zone
                3 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 fighters moved from Guam to 20 Sea Zone
                1 fighter moved from Guam to 43 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 bomber moved from United Kingdom to Southern France

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Nigeria to Gibraltar
                2 fighters moved from 20 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Philippines
                1 battleship, 1 carrier and 2 cruisers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Hawaiian Islands to Marianas
                1 mech_infantry moved from Eastern United States to Western United States

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Szechwan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Nigeria to Anglo Egyptian Sudan
                1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                3 artilleries placed in Union of South Africa
                3 armour placed in Brazil

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • 17

    You moved 2 cruisers, 1 carrier, and 1 battleship from SZ6 to SZ16 during the combat movement phase, then moved them a second time during the noncombat movement phase back to SZ6.

    Although tripleA allowed that (weird to me that it did), the rules definitely do not.

    Land and sea units can never move during both phases.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Nigeria to Anglo Egyptian Sudan
                1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                3 artilleries placed in Union of South Africa
                3 armour placed in Brazil

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
                EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
                EDIT: Turning off Edit Mode

  • 20 18 17 15

    You are correct, Sir!  I opend the UK turn, edited in the ship movement, and re-uploaded it.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Iraq to Egypt
                2 fighters moved from Iraq to Egypt
                1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 bomber moved from Egypt to Southern Italy
                2 infantry moved from Iraq to Northwest Persia

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 27 / 33
        Japanese : 58 / 59
        Americans : 52 / 79
        Chinese : 10 / 12
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 37
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Did you mean to unload the UK infantry from SZ72 to Kenya?

    If so, feel free to EDIT that if you want.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                1 destroyer moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales
                3 fighters moved from Guam to Kweichow

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Morocco to Gibraltar

    Non Combat Move - French

    Turn Complete - French

  • 17

    This may seem foolish, but I need OOL for Smolensk.

    Germany attacked with 7 inf, 1 art and scored 4 hits. The Soviets have 1 aa gun and 4 infantry.

    If you take the 4 infantry as casualties, that forces Germany to capture Smolensk.
    If you take the aa gun and 3 infantry as casualties, Germany retains the option to retreat.

  • 20 18 17 15

    AA and 3 Inf as loses.

    And nice 50% from the boys.  What kinda pep talk did you give them?  :wink:

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