No scramble.
13L G40 wheatbeer (Axis) vs Whackamatt (Allies +14) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Philippines to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Guam
1 submarine moved from 62 Sea Zone to 60 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to MoroccoNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Karelia
1 artillery and 2 infantry moved from Romania to Bessarabia
4 armour and 6 mech_infantrys moved from Baltic States to Bessarabia
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Belarus
2 bombers moved from Romania to Belarus
1 tactical_bomber moved from Western Germany to Bessarabia
1 artillery and 2 infantry moved from Novgorod to Karelia
5 armour moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to KareliaCombat - Germans
Battle in Belarus
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 5 armour, 2 artilleries and 4 infantry
British defend with 2 fighters; Russians defend with 2 aaGuns
Germans roll dice for 5 armour, 2 artilleries and 4 infantry in Karelia, round 1 : 5/11 hits
Russians roll dice for 2 aaGuns and 2 fighters in Karelia, round 1 : 2/2 hits
2 infantry owned by the Germans , 2 fighters owned by the British and 2 aaGuns owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 5 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 aaGuns
Battle in Bessarabia
Germans attack with 4 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 7 infantry
Germans roll dice for 4 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 3/16 hits
Russians roll dice for 7 infantry in Bessarabia, round 1 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 4 armour, 1 artillery, 8 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/14 hits
Russians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour, 1 artillery, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantryNon Combat Move - Germans
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Novgorod to Belarus
1 artillery and 10 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Novgorod to Belarus
6 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Western Germany to Poland
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Egypt
2 fighters moved from Iraq to Egypt
2 bombers moved from Belarus to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery and 3 infantry placed in Germany
3 artilleries placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 52 / 67
Russians : 31 / 35
Japanese : 57 / 71
Americans : 52 / 77
Chinese : 9 / 11
British : 28 / 30
UK_Pacific : 2 / 0
Italians : 17 / 35
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Russia to Volgograd
1 armour moved from Bryansk to Volgograd
19 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Archangel to VologdaNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
4 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 artillery moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Volgograd
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from Shan State to Burma
2 mech_infantrys moved from India to Burma
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 tactical_bomber moved from Japan to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
6 infantry moved from Kwangsi to Hunan
1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 9 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Hunan, round 1 : 5/11 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 aaGun moved from Kwangsi to Hunan
1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Java
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Japan
1 fighter moved from Iraq to Egypt
3 tactical_bombers moved from Iraq to India
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Shan StatePlace Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
2 fighters placed in Japan
1 factory_minor placed in Malaya
1 mech_infantry placed in India
1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1,1,4,2,1,2,2,1,3,5,6,1,6
Japanese collect 49 PUs (14 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 52 / 67
Russians : 31 / 33
Japanese : 63 / 59
Americans : 52 / 77
Chinese : 5 / 11
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 17 / 35
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 16 Sea Zone
2 cruisers moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Guam to 20 Sea Zone
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Southern France -
Need Kamizake and scramble orders in SZ6
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No scramble
Send 5 kamikazes to SZ6, one for each destroyer
Send 1 kamikaze to SZ20 against the destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 16 Sea Zone
2 cruisers moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Guam to 20 Sea Zone
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Nigeria to Gibraltar
2 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 battleship, 1 carrier and 2 cruisers moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to Marianas
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
3 artilleries placed in Union of South Africa
3 armour placed in BrazilTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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You moved 2 cruisers, 1 carrier, and 1 battleship from SZ6 to SZ16 during the combat movement phase, then moved them a second time during the noncombat movement phase back to SZ6.
Although tripleA allowed that (weird to me that it did), the rules definitely do not.
Land and sea units can never move during both phases.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 destroyer and 3 transports moved from 82 Sea Zone to 86 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
3 artilleries placed in Union of South Africa
3 armour placed in BrazilTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 2 tactical_bombers
EDIT: Turning off Edit Mode -
You are correct, Sir! I opend the UK turn, edited in the ship movement, and re-uploaded it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 52 / 67
Russians : 27 / 33
Japanese : 58 / 59
Americans : 52 / 79
Chinese : 10 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 21 / 37
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Did you mean to unload the UK infantry from SZ72 to Kenya?
If so, feel free to EDIT that if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 60 Sea Zone to 41 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
3 fighters moved from Guam to KweichowCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from Morocco to GibraltarNon Combat Move - French
Turn Complete - French
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This may seem foolish, but I need OOL for Smolensk.
Germany attacked with 7 inf, 1 art and scored 4 hits. The Soviets have 1 aa gun and 4 infantry.
If you take the 4 infantry as casualties, that forces Germany to capture Smolensk.
If you take the aa gun and 3 infantry as casualties, Germany retains the option to retreat. -
AA and 3 Inf as loses.
And nice 50% from the boys. What kinda pep talk did you give them? :wink:





