Scramble to Taranto?
13L G1940 variance vs snake11eyes (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 11 PUs; 6 SuicideAttackTokens;
Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 bombers moved from Northwest Persia to Trans-Jordan
3 fighters moved from 76 Sea Zone to Trans-JordanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 8 bombers and 3 fighters
French defend with 1 infantry; British defend with 2 artilleries and 5 infantry
Japanese win with 4 bombers and 3 fighters remaining. Battle score for attacker is -22
Casualties for Japanese: 4 bombers
Casualties for French: 1 infantry
Casualties for British: 2 artilleries and 5 infantryNon Combat Move - Japanese
4 bombers and 3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Kazakhstan to Caucasus
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 infantry placed in CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,4,3,6,3,2,4,3,4,6,4,3,4,1,1,5,2,5,5,1,6
Japanese collect 3 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 infantry and 6 transports; Remaining resources: 3 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
9 infantry moved from Norway to 112 Sea Zone
5 artilleries and 13 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
2 fighters moved from 109 Sea Zone to Denmark
1 infantry moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 infantry moved from Tsinghai to Kazakhstan
Americans take Kazakhstan from Japanese
2 artilleries moved from Timguska to Urals
1 infantry moved from Kansu to TsinghaiCombat - Americans
Battle in Denmark
Americans attack with 5 artilleries, 6 fighters and 13 infantry
Germans defend with 27 infantry
Germans win with 12 infantry remaining. Battle score for attacker is -34
Casualties for Germans: 15 infantry
Casualties for Americans: 5 artilleries, 2 fighters and 13 infantry
4 fighters owned by the Americans retreatedNon Combat Move - Americans
2 aaGuns, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
4 fighters moved from Denmark to 112 Sea Zone
3 artilleries and 8 infantry moved from Alexandria to Egypt
2 aaGuns, 2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from Sikang to Persia
7 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 123 Sea Zone
7 artilleries and 7 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
1 carrier and 6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - British
6 infantry moved from Eastern Persia to Persia
1 artillery and 8 infantry moved from India to West India
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Egypt to Trans-JordanCombat - British
Non Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to NorwayPlace Units - British
3 fighters placed in Egypt
3 infantry placed in Norway
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Place Units - UK_Pacific
1 armour and 2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
2 aaGuns and 13 infantry moved from Western Germany to FrancePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,2,4,4,2,3,1,3,4,4,3,2,3,1,6,1,2,3,5,4,6,3,1
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs -
NCMd 2AA to Denmark instead of Paris.
Italy 11
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Persia to Volgograd
3 fighters moved from Java to India
2 bombers moved from New South Wales to India
3 fighters moved from Eastern Persia to EgyptCombat - ANZAC
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Volgograd to PersiaPlace Units - ANZAC
2 bombers and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
Germans buy 3 bombers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys moved from Finland to Norway
7 bombers moved from France to Norway
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Turkey
13 armour and 19 mech_infantrys moved from Iraq to Trans-Jordan
9 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Greece to Turkey
3 mech_infantrys moved from Rostov to Turkey
6 mech_infantrys moved from Volgograd to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 1 armour and 19 mech_infantrys
Neutral_True defend with 8 infantry
1 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Syria
Neutral_True win with 6 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 4 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
Germans attack with 13 armour and 19 mech_infantrys
British defend with 1 infantry; Americans defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 13 armour and 19 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 10 artilleries, 7 bombers, 4 infantry and 5 mech_infantrys
French defend with 2 infantry; British defend with 3 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 11 infantry and 1 mech_infantry; Americans defend with 2 aaGuns and 6 infantry
Germans win, taking Norway from British with 4 armour, 5 artilleries and 7 bombers remaining. Battle score for attacker is 62
Casualties for Germans: 5 artilleries, 4 infantry and 5 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry
Casualties for Americans: 2 aaGuns and 6 infantryNon Combat Move - Germans
7 bombers moved from Norway to Southern Italy
3 aaGuns moved from Finland to Norway
5 mech_infantrys moved from Baltic States to Bryansk
1 tactical_bomber moved from Novgorod to Greece
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Greece
3 bombers placed in Western Germany
2 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,2,3,5,3,6,2,5,2,3,2,2,1,6,1,3,4,3,4,6,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,5,4
Germans collect 60 PUs (12 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Urals to Vologda
1 aaGun and 3 infantry moved from Timguska to NovosibirskTurn Complete - Russians
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Sneaky devil :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 aaGun; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
4 bombers moved from Iraq to Kazakhstan
3 fighters moved from Iraq to Northwest PersiaCombat - Japanese
Battle in Northwest Persia
Japanese attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 bombers and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kazakhstan from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
4 bombers moved from Kazakhstan to Syria
3 fighters moved from Northwest Persia to Syria
1 infantry moved from Iraq to 80 Sea ZonePlace Units - Japanese
1 aaGun placed in CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,5,3,6,2,5,2,3,1,2,5,2,3,5,4,5,4,2,2,6,1
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 10 artilleries, 10 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 14 transports moved from 112 Sea Zone to 109 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Urals to Vologda
1 infantry moved from Tsinghai to Kazakhstan
3 fighters moved from Persia to Egypt
1 tactical_bomber moved from Persia to Egypt
1 infantry moved from Persia to Iraq
Americans take Iraq from Germans
1 artillery moved from Persia to Northwest Persia
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in Kazakhstan
Americans attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 aaGuns, 2 artilleries and 2 infantry moved from Alexandria to Egypt
6 artilleries, 1 carrier, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
10 artilleries placed in Central United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,1
Americans collect 57 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Combat Move - British
3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone
7 fighters moved from Persia to Egypt
1 armour moved from India to West India
3 armour and 7 mech_infantrys moved from Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 armour and 7 mech_infantrys
Germans defend with 13 armour and 19 mech_infantrys
Germans win with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 armour and 7 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 7 transports
EDIT: Removing units owned by Americans from Iceland: 7 artilleries and 7 infantry
EDIT: Adding units owned by Americans to United Kingdom: 7 artilleries and 7 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Turkey
British take Turkey from Neutral_True
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia
2 fighters moved from India to Persia
2 infantry moved from Persia to Iraq
1 aaGun and 2 infantry moved from Persia to Iraq
1 artillery, 2 fighters and 18 infantry moved from Persia to Northwest Persia
1 aaGun moved from Tsinghai to Novosibirsk
1 aaGun moved from Shensi to TsinghaiPlace Units - British
3 fighters placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Place Units - UK_Pacific
6 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 4 artilleries and 17 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,5,1,2,6,5,2,1,6,1,3,5,6,4,4
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from New South Wales to India
1 fighter moved from New South Wales to Java
1 bomber and 5 fighters moved from Persia to Egypt
2 bombers moved from India to Egypt
3 fighters moved from India to PersiaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French





