@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G1940 variance vs snake11eyes (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
13 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 10 mech_infantrys moved from Caucasus to Iraq
4 armour, 10 artilleries, 4 infantry and 2 mech_infantrys moved from Karelia to Finland
3 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Romania to Greece
Germans take Greece from AmericansCombat - Germans
Battle in Finland
Germans attack with 4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 14 armour and 19 mech_infantrys
British defend with 2 infantry
Germans win, taking Iraq from British with 14 armour and 19 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
7 bombers moved from Northwest Persia to France
1 tactical_bomber moved from Caucasus to Novgorod
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Romania to Baltic States
4 mech_infantrys moved from Germany to Baltic States
3 aaGuns moved from Karelia to Finland
27 infantry moved from Western Germany to DenmarkPlace Units - Germans
10 infantry placed in Western Germany
2 infantry placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,2,2,4,2,4,1,6,4,6,1,4,3,1,3,1,5,3,3,5,1,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,2,2
Germans collect 60 PUs (8 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Timguska to Urals
1 aaGun and 3 infantry moved from Yenisey to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 11 PUs; 6 SuicideAttackTokens;
Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 bombers moved from Northwest Persia to Trans-Jordan
3 fighters moved from 76 Sea Zone to Trans-JordanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 8 bombers and 3 fighters
French defend with 1 infantry; British defend with 2 artilleries and 5 infantry
Japanese win with 4 bombers and 3 fighters remaining. Battle score for attacker is -22
Casualties for Japanese: 4 bombers
Casualties for French: 1 infantry
Casualties for British: 2 artilleries and 5 infantryNon Combat Move - Japanese
4 bombers and 3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Kazakhstan to Caucasus
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 infantry placed in CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,4,3,6,3,2,4,3,4,6,4,3,4,1,1,5,2,5,5,1,6
Japanese collect 3 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 infantry and 6 transports; Remaining resources: 3 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
9 infantry moved from Norway to 112 Sea Zone
5 artilleries and 13 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
2 fighters moved from 109 Sea Zone to Denmark
1 infantry moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 infantry moved from Tsinghai to Kazakhstan
Americans take Kazakhstan from Japanese
2 artilleries moved from Timguska to Urals
1 infantry moved from Kansu to TsinghaiCombat - Americans
Battle in Denmark
Americans attack with 5 artilleries, 6 fighters and 13 infantry
Germans defend with 27 infantry
Germans win with 12 infantry remaining. Battle score for attacker is -34
Casualties for Germans: 15 infantry
Casualties for Americans: 5 artilleries, 2 fighters and 13 infantry
4 fighters owned by the Americans retreatedNon Combat Move - Americans
2 aaGuns, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
4 fighters moved from Denmark to 112 Sea Zone
3 artilleries and 8 infantry moved from Alexandria to Egypt
2 aaGuns, 2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from Sikang to Persia
7 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 123 Sea Zone
7 artilleries and 7 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
1 carrier and 6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - British
6 infantry moved from Eastern Persia to Persia
1 artillery and 8 infantry moved from India to West India
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Egypt to Trans-JordanCombat - British
Non Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to NorwayPlace Units - British
3 fighters placed in Egypt
3 infantry placed in Norway
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Place Units - UK_Pacific
1 armour and 2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
2 aaGuns and 13 infantry moved from Western Germany to FrancePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,2,4,4,2,3,1,3,4,4,3,2,3,1,6,1,2,3,5,4,6,3,1
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs -
NCMd 2AA to Denmark instead of Paris.
Italy 11
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Persia to Volgograd
3 fighters moved from Java to India
2 bombers moved from New South Wales to India
3 fighters moved from Eastern Persia to EgyptCombat - ANZAC
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Volgograd to PersiaPlace Units - ANZAC
2 bombers and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
Germans buy 3 bombers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys moved from Finland to Norway
7 bombers moved from France to Norway
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Turkey
13 armour and 19 mech_infantrys moved from Iraq to Trans-Jordan
9 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Greece to Turkey
3 mech_infantrys moved from Rostov to Turkey
6 mech_infantrys moved from Volgograd to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 1 armour and 19 mech_infantrys
Neutral_True defend with 8 infantry
1 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Syria
Neutral_True win with 6 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 4 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
Germans attack with 13 armour and 19 mech_infantrys
British defend with 1 infantry; Americans defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 13 armour and 19 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 10 artilleries, 7 bombers, 4 infantry and 5 mech_infantrys
French defend with 2 infantry; British defend with 3 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 11 infantry and 1 mech_infantry; Americans defend with 2 aaGuns and 6 infantry
Germans win, taking Norway from British with 4 armour, 5 artilleries and 7 bombers remaining. Battle score for attacker is 62
Casualties for Germans: 5 artilleries, 4 infantry and 5 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry
Casualties for Americans: 2 aaGuns and 6 infantryNon Combat Move - Germans
7 bombers moved from Norway to Southern Italy
3 aaGuns moved from Finland to Norway
5 mech_infantrys moved from Baltic States to Bryansk
1 tactical_bomber moved from Novgorod to Greece
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Greece
3 bombers placed in Western Germany
2 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,2,3,5,3,6,2,5,2,3,2,2,1,6,1,3,4,3,4,6,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,5,4
Germans collect 60 PUs (12 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Urals to Vologda
1 aaGun and 3 infantry moved from Timguska to NovosibirskTurn Complete - Russians
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Sneaky devil :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 aaGun; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
4 bombers moved from Iraq to Kazakhstan
3 fighters moved from Iraq to Northwest PersiaCombat - Japanese
Battle in Northwest Persia
Japanese attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 bombers and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kazakhstan from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
4 bombers moved from Kazakhstan to Syria
3 fighters moved from Northwest Persia to Syria
1 infantry moved from Iraq to 80 Sea ZonePlace Units - Japanese
1 aaGun placed in CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,5,3,6,2,5,2,3,1,2,5,2,3,5,4,5,4,2,2,6,1
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 10 artilleries, 10 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 14 transports moved from 112 Sea Zone to 109 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Urals to Vologda
1 infantry moved from Tsinghai to Kazakhstan
3 fighters moved from Persia to Egypt
1 tactical_bomber moved from Persia to Egypt
1 infantry moved from Persia to Iraq
Americans take Iraq from Germans
1 artillery moved from Persia to Northwest Persia
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in Kazakhstan
Americans attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 aaGuns, 2 artilleries and 2 infantry moved from Alexandria to Egypt
6 artilleries, 1 carrier, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
10 artilleries placed in Central United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,1
Americans collect 57 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Combat Move - British
3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone
7 fighters moved from Persia to Egypt
1 armour moved from India to West India
3 armour and 7 mech_infantrys moved from Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 armour and 7 mech_infantrys
Germans defend with 13 armour and 19 mech_infantrys
Germans win with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 armour and 7 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 7 transports
EDIT: Removing units owned by Americans from Iceland: 7 artilleries and 7 infantry
EDIT: Adding units owned by Americans to United Kingdom: 7 artilleries and 7 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Turkey
British take Turkey from Neutral_True
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia
2 fighters moved from India to Persia
2 infantry moved from Persia to Iraq
1 aaGun and 2 infantry moved from Persia to Iraq
1 artillery, 2 fighters and 18 infantry moved from Persia to Northwest Persia
1 aaGun moved from Tsinghai to Novosibirsk
1 aaGun moved from Shensi to TsinghaiPlace Units - British
3 fighters placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Place Units - UK_Pacific
6 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 4 artilleries and 17 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,5,1,2,6,5,2,1,6,1,3,5,6,4,4
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs





