13L G1940 variance vs snake11eyes (allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 infantry moved from Trans-Jordan to Iraq
                4 fighters moved from Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Eastern Persia to Persia
                6 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 fighters moved from India to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Iraq from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                6 fighters moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 artillery moved from United Kingdom to 109 Sea Zone
                2 aaGuns moved from United Kingdom to 109 Sea Zone
                3 infantry moved from United Kingdom to 109 Sea Zone

    Place Units - British
                1 fighter and 2 infantry placed in Persia
                3 infantry placed in Egypt
                2 infantry placed in Norway
                1 transport placed in 112 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Place Units - UK_Pacific
                1 artillery and 8 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 artillery and 8 infantry

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 armour moved from Southern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 13 infantry moved from Northern Italy to Western Germany

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,4,6,2,3,2,4,3,1,3,4,3,4,3,5,3,3,2,1,1,3,4,5,1
                Italians collect 0 PUs (8 lost to blockades); end with 1 PU total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 bomber moved from Persia to Romania
                2 fighters moved from West India to Persia
                1 bomber moved from India to Caucasus
                3 fighters moved from Shan State to Eastern Persia
                3 fighters moved from New South Wales to Java

    Combat - ANZAC
                Strategic bombing raid in Caucasus
                    Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 4 damage total.
                Battle in Romania
                    ANZAC attack with 1 bomber
                    Germans defend with 2 mech_infantrys
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                1 bomber moved from Caucasus to Persia

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • Well that block didn’t work lol, I forgot to move my two american transports form z64 to z101, if you’ll allow can you edit at the start of germany, thanks


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Combat Move - French
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 12 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                13 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
                1 armour and 10 mech_infantrys moved from Caucasus to Iraq
                4 armour, 10 artilleries, 4 infantry and 2 mech_infantrys moved from Karelia to Finland
                3 mech_infantrys moved from Novgorod to Finland
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans

    Combat - Germans
                Battle in Finland
                    Germans attack with 4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Finland from British with 4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 14 armour and 19 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Iraq from British with 14 armour and 19 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                7 bombers moved from Northwest Persia to France
                1 tactical_bomber moved from Caucasus to Novgorod
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Romania to Baltic States
                4 mech_infantrys moved from Germany to Baltic States
                3 aaGuns moved from Karelia to Finland
                27 infantry moved from Western Germany to Denmark

    Place Units - Germans
                10 infantry placed in Western Germany
                2 infantry placed in Russia
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,2,2,4,2,4,1,6,4,6,1,4,3,1,3,1,5,3,3,5,1,6,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,2,2
                Germans collect 60 PUs (8 lost to blockades); end with 60 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                      Russians take Vologda from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Timguska to Urals
                1 aaGun and 3 infantry moved from Yenisey to Timguska

    Turn Complete - Russians

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 11 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 bombers moved from Northwest Persia to Trans-Jordan
                3 fighters moved from 76 Sea Zone to Trans-Jordan

    Combat - Japanese
                Battle in Trans-Jordan
                    Japanese attack with 8 bombers and 3 fighters
                    French defend with 1 infantry; British defend with 2 artilleries and 5 infantry
                    Japanese win with 4 bombers and 3 fighters remaining. Battle score for attacker is -22
                    Casualties for Japanese: 4 bombers
                    Casualties for French: 1 infantry
                    Casualties for British: 2 artilleries and 5 infantry

    Non Combat Move - Japanese
                4 bombers and 3 fighters moved from Trans-Jordan to Iraq
                2 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Kazakhstan to Caucasus
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                3 infantry placed in Caucasus

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,4,3,6,3,2,4,3,4,6,4,3,4,1,1,5,2,5,5,1,6
                Japanese collect 3 PUs (8 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 4 infantry and 6 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                9 infantry moved from Norway to 112 Sea Zone
                5 artilleries and 13 infantry moved from 112 Sea Zone to Denmark
                2 fighters moved from 112 Sea Zone to Denmark
                2 fighters moved from Norway to Denmark
                2 fighters moved from 109 Sea Zone to Denmark
                1 infantry moved from Persia to Northwest Persia
                      Americans take Northwest Persia from Germans
                1 infantry moved from Tsinghai to Kazakhstan
                      Americans take Kazakhstan from Japanese
                2 artilleries moved from Timguska to Urals
                1 infantry moved from Kansu to Tsinghai

    Combat - Americans
                Battle in Denmark
                    Americans attack with 5 artilleries, 6 fighters and 13 infantry
                    Germans defend with 27 infantry
                    Germans win with 12 infantry remaining. Battle score for attacker is -34
                    Casualties for Germans: 15 infantry
                    Casualties for Americans: 5 artilleries, 2 fighters and 13 infantry
                    4 fighters owned by the Americans retreated

    Non Combat Move - Americans
                2 aaGuns, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 112 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                2 destroyers moved from 109 Sea Zone to 112 Sea Zone
                4 fighters moved from Denmark to 112 Sea Zone
                3 artilleries and 8 infantry moved from Alexandria to Egypt
                2 aaGuns, 2 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                3 fighters and 1 tactical_bomber moved from Sikang to Persia
                7 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 123 Sea Zone
                7 artilleries and 7 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                3 artilleries and 4 infantry placed in Eastern United States
                1 carrier and 6 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Combat Move - British
                6 infantry moved from Eastern Persia to Persia
                1 artillery and 8 infantry moved from India to West India
                1 mech_infantry moved from Eastern Persia to Persia
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British

    Non Combat Move - British
                3 infantry moved from 112 Sea Zone to Norway
                2 aaGuns moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 mech_infantry moved from 112 Sea Zone to Norway

    Place Units - British
                3 fighters placed in Egypt
                3 infantry placed in Norway
                2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,4
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 2 fighters

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Western Germany to Southern Italy
                2 aaGuns and 13 infantry moved from Western Germany to France

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,2,4,4,2,3,1,3,4,4,3,2,3,1,6,1,2,3,5,4,6,3,1
                Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs

  • 17 16 15 14 12

    NCMd 2AA to Denmark instead of Paris.

    Italy 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 bomber moved from Persia to Volgograd
                3 fighters moved from Java to India
                2 bombers moved from New South Wales to India
                3 fighters moved from Eastern Persia to Egypt

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Volgograd to Persia

    Place Units - ANZAC
                2 bombers and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
                Germans buy 3 bombers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys moved from Finland to Norway
                7 bombers moved from France to Norway
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Turkey
                13 armour and 19 mech_infantrys moved from Iraq to Trans-Jordan
                9 mech_infantrys moved from Caucasus to Turkey
                1 mech_infantry moved from Greece to Turkey
                3 mech_infantrys moved from Rostov to Turkey
                6 mech_infantrys moved from Volgograd to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 1 armour and 19 mech_infantrys
                    Neutral_True defend with 8 infantry
                    1 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Syria
                    Neutral_True win with 6 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Neutral_True: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 13 armour and 19 mech_infantrys
                    British defend with 1 infantry; Americans defend with 1 mech_infantry
                    Germans win, taking Trans-Jordan from British with 13 armour and 19 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Norway
                    Germans attack with 4 armour, 10 artilleries, 7 bombers, 4 infantry and 5 mech_infantrys
                    French defend with 2 infantry; British defend with 3 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 11 infantry and 1 mech_infantry; Americans defend with 2 aaGuns and 6 infantry
                    Germans win, taking Norway from British with 4 armour, 5 artilleries and 7 bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 5 artilleries, 4 infantry and 5 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry
                    Casualties for Americans: 2 aaGuns and 6 infantry

    Non Combat Move - Germans
                7 bombers moved from Norway to Southern Italy
                3 aaGuns moved from Finland to Norway
                5 mech_infantrys moved from Baltic States to Bryansk
                1 tactical_bomber moved from Novgorod to Greece
                3 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Greece
                3 bombers placed in Western Germany
                2 infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,2,3,5,3,6,2,5,2,3,2,2,1,6,1,3,4,3,4,6,1,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,5,4
                Germans collect 60 PUs (12 lost to blockades); end with 60 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun and 4 infantry moved from Urals to Vologda
                1 aaGun and 3 infantry moved from Timguska to Novosibirsk

    Turn Complete - Russians

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