Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
A seminar that will save their life - how fortuitous
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :10
Purchase Units - British
British buy 1 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
3 armour moved from Egypt to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
5 aaGuns, 2 artilleries, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 armour and 5 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :10
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 mech_infantrys moved from Northwest Persia to Syria
Italians take Syria from French
1 armour moved from Yenisey to Urals
Italians take Evenkiyskiy from Russians
1 armour moved from Kiangsi to Anhwe
1 mech_infantry moved from Hopei to Anhwe
Combat - Italians
Battle in Urals
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Urals, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
Italians roll dice for 1 armour in Urals, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 armour owned by the Italians lost in Urals
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Anhwe
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Anhwe
Italians win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
3 fighters and 2 mech_infantrys moved from Southern Italy to Western Germany
2 aaGuns, 1 artillery and 12 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 artilleries and 4 infantry moved from Libya to Tunisia
Place Units - Italians
4 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 27 PUs (5 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Kiangsi : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Anhwe : 1 flag, 1 armour
Burma : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 mech_infantrys
Tunisia : 1 flag, 2 artilleries and 5 infantry
Western Germany : 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys
Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 18 infantry
Libya : 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag
Samara : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 61 / 95
Russians : 7 / 0
Japanese : 51 / 58
Americans : 55 / 80
Chinese : 3 / 6
British : 28 / 28
UK_Pacific : 5 / 5
Italians : 32 / 34
ANZAC : 11 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Normandy Bordeaux to Northern Italy
Combat - ANZAC
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Northern Italy to Normandy Bordeaux
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from South Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
French collect 12 PUs; end with 12 PUs total
russian infantry still picking off axis units i see. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Timguska to Suiyuyan
1 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 fighters moved from Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 7 infantry moved from Northern Italy to France
6 artilleries, 9 infantry and 4 mech_infantrys moved from Western Germany to France
Combat - Germans
Battle in France
Germans attack with 7 artilleries, 16 infantry and 4 mech_infantrys
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 aaGuns, 1 artillery and 1 mech_infantry
Germans roll dice for 7 artilleries, 16 infantry and 4 mech_infantrys in France, round 1 : 7/27 hits
French roll dice for 2 aaGuns, 1 artillery and 1 mech_infantry in France, round 1 : 0/2 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans and 2 aaGuns owned by the Americans lost in France
Germans captures 12PUs while taking French capital
Germans win, taking France from French with 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Americans: 2 aaGuns, 1 artillery and 1 mech_infantry
Battle in West India
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in West India, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers in Holland Belgium, round 1 : 7/19 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Germans attack with 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 5 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 5 fighters in 112 Sea Zone, round 1 : 3/7 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
5 fighters moved from 112 Sea Zone to Germany
2 fighters moved from Holland Belgium to Germany
2 bombers moved from 112 Sea Zone to Western Germany
2 bombers, 7 fighters and 7 tactical_bombers moved from Holland Belgium to Western Germany
2 aaGuns moved from Northern Italy to France
16 artilleries and 18 infantry moved from Iraq to Trans-Jordan
1 armour and 24 mech_infantrys moved from Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
6 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
3 armour and 3 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Romania to Germany
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
3 fighters placed in Novgorod
4 artilleries, 5 infantry and 1 mech_infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 70 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Territory Summary for Germans :
Shensi : 1 flag
Suiyuyan : 1 flag, 2 mech_infantrys
Sikang : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
West India : 1 flag, 2 armour and 2 mech_infantrys
Trans-Jordan : 1 flag, 4 armour, 16 artilleries, 19 infantry and 27 mech_infantrys
France : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 16 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 7 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 7 tactical_bombers
Germany : 1 factory_major, 7 fighters, 21 infantry and 1 mech_infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Smolensk : 1 flag
Samara : 3 armour and 3 mech_infantrys
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 6 armour and 13 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 72 / 111
Russians : 7 / 0
Japanese : 51 / 58
Americans : 52 / 80
Chinese : 2 / 6
British : 27 / 28
UK_Pacific : 3 / 5
Italians : 32 / 34
ANZAC : 11 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Egypt to Alexandria
5 artilleries and 12 infantry moved from Alexandria to Tobruk
3 fighters and 1 tactical_bomber moved from Ethiopia to Tobruk
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 2 infantry moved from Sakha to Buryatia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Japan to Jehol
1 bomber moved from Yunnan to Jehol
1 fighter moved from Japan to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in New Guinea
Battle in Jehol
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Jehol, round 1 : 2/6 hits
Chinese roll dice for 2 infantry in Jehol, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking 54 Sea Zone from Americans, taking New Guinea from ANZAC, taking Jehol from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Jehol to Hopei
1 infantry moved from Korea to 6 Sea Zone
3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 carriers, 4 destroyers, 2 fighters and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Jehol to Kiangsi
1 bomber moved from Jehol to Philippines
1 bomber moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Shan State to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 bombers and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Japanese :
Kiangsi : 1 fighter
Japan : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 aaGun and 1 infantry
Yunnan : 1 mech_infantry
Hunan : 1 flag
Hopei : 1 fighter
Ceylon : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 7 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
33 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 72 / 111
Russians : 8 / 0
Japanese : 52 / 57
Americans : 52 / 80
Chinese : 1 / 6
British : 27 / 28
UK_Pacific : 3 / 5
Italians : 31 / 34
ANZAC : 11 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Can probably move Wednesday
OK, I give up
Struggling to stay alive on both boards, so surely there’s no way I can pull it out
I didn’t have the proper response to the 100% Russia strategy again, apparently.
Also, the dice didn’t make you pay for your mistakes in the Pacific and with the Italian airforce - I lost plenty in “capitalizing”
Anyway, like I said, I really don’t have much experience in contested games past round 4 or 5, but you’ve provided me with some.
You did a lot of things well, obviously, so good game
But as Han said to Luke after he shot down a tie fighter or 2 in Episode IV…. “Don’t get cocky” :lol:
thanks for game, it was fun.
are you up for another? if so with or without tech? if tech with or without tech tokens?
Well, seeing as how our only losses are against each other, I think we should keep playing, yes :-)
Let’s stick with no-tech
I’ll bid 10
9ipc
thread started here
http://www.axisandallies.org/forums/index.php?topic=31338
Jeez, I forgot all about the rule that China can’t be convoy disrupted.
Freaking Triple A got it wrong again. Will add it to the list.
Round 7 - 6 IPC’s lost
Round 8 - 4 IPC’s lost
Round 9 - 1 IPC lost
China would have been a little harder to squash if we hadn’t overlooked the rule!
Remember this in your future games - it could benefit you when you are Allies.
this is an annoying oversight on both our parts but i do not want you to feel put out by this.
i am happy to do any of the following.
have this game removed from the records.
start the game back from the point where we missed the convoy raid
assume it would not of made a difference in the outcome and just use this as a learning experience .
this is an annoying oversight on both our parts but i do not want you to feel put out by this.
I’m not - thanks!
i am happy to do any of the following.
have this game removed from the records.
No way - and that is way too generous
start the game back from the point where we missed the convoy raid
No, not necessary
assume it would not of made a difference in the outcome and just use this as a learning experience .
This one.
Thanks