13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Normandy Bordeaux to Northern Italy

    Combat - ANZAC
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Northern Italy to Normandy Bordeaux
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from South Australia to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia
                2 infantry moved from New South Wales to Queensland
                2 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French
                French collect 12 PUs; end with 12 PUs total

  • 12

    russian infantry still picking off axis units i see.  :-D

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 fighters, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Timguska to Suiyuyan
                1 infantry moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Eastern Persia to West India
                1 armour and 2 mech_infantrys moved from Eastern Persia to West India
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                5 fighters moved from Germany to 112 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers moved from Western Germany to Holland Belgium
                1 artillery and 7 infantry moved from Northern Italy to France
                6 artilleries, 9 infantry and 4 mech_infantrys moved from Western Germany to France

    Combat - Germans
                Battle in France
                    Germans attack with 7 artilleries, 16 infantry and 4 mech_infantrys
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 2 aaGuns, 1 artillery and 1 mech_infantry
                        Germans roll dice for 7 artilleries, 16 infantry and 4 mech_infantrys in France, round 1 :  7/27 hits
                        French roll dice for 2 aaGuns, 1 artillery and 1 mech_infantry in France, round 1 :  0/2 hits
                        1 mech_infantry owned by the Americans , 1 artillery owned by the Americans and 2 aaGuns owned by the Americans lost in France
                    Germans captures 12PUs while taking French capital
                    Germans win, taking France from French with 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Americans: 2 aaGuns, 1 artillery and 1 mech_infantry
                Battle in West India
                    Germans attack with 2 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in West India, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Germans win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers in Holland Belgium, round 1 :  7/19 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Suiyuyan
                    Germans attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys in Suiyuyan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Germans win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 5 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers and 5 fighters in 112 Sea Zone, round 1 :  3/7 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                5 fighters moved from 112 Sea Zone to Germany
                2 fighters moved from Holland Belgium to Germany
                2 bombers moved from 112 Sea Zone to Western Germany
                2 bombers, 7 fighters and 7 tactical_bombers moved from Holland Belgium to Western Germany
                2 aaGuns moved from Northern Italy to France
                16 artilleries and 18 infantry moved from Iraq to Trans-Jordan
                1 armour and 24 mech_infantrys moved from Persia to Trans-Jordan
                3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                6 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
                3 armour and 3 mech_infantrys moved from Caucasus to Samara
                1 mech_infantry moved from Romania to Germany
                1 infantry moved from Bulgaria to Yugoslavia

    Place Units - Germans
                3 fighters placed in Novgorod
                4 artilleries, 5 infantry and 1 mech_infantry placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Germans collect 70 PUs (2 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Territory Summary for Germans :

    Shensi : 1 flag
        Suiyuyan : 1 flag, 2 mech_infantrys
        Sikang : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        West India : 1 flag, 2 armour and 2 mech_infantrys
        Trans-Jordan : 1 flag, 4 armour, 16 artilleries, 19 infantry and 27 mech_infantrys
        France : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 16 infantry and 4 mech_infantrys
        Western Germany : 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 7 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 7 tactical_bombers
        Germany : 1 factory_major, 7 fighters, 21 infantry and 1 mech_infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Smolensk : 1 flag
        Samara : 3 armour and 3 mech_infantrys
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 6 armour and 13 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 72 / 111
        Russians : 7 / 0
        Japanese : 51 / 58
        Americans : 52 / 80
        Chinese : 2 / 6
        British : 27 / 28
        UK_Pacific : 3 / 5
        Italians : 32 / 34
        ANZAC : 11 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :11

    Combat Move - Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Italians
                1 submarine moved from 81 Sea Zone to 80 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Egypt to Alexandria
                5 artilleries and 12 infantry moved from Alexandria to Tobruk
                3 fighters and 1 tactical_bomber moved from Ethiopia to Tobruk
                1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun and 2 infantry moved from Sakha to Buryatia

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 3 bombers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 bomber moved from Japan to Jehol
                1 bomber moved from Yunnan to Jehol
                1 fighter moved from Japan to Jehol
                1 fighter moved from 6 Sea Zone to Jehol
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 submarine moved from 35 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in New Guinea
                Battle in Jehol
                    Japanese attack with 2 bombers, 2 fighters and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Jehol, round 1 :  2/6 hits
                        Chinese roll dice for 2 infantry in Jehol, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking 54 Sea Zone from Americans, taking New Guinea from ANZAC, taking Jehol from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from Jehol to Hopei
                1 infantry moved from Korea to 6 Sea Zone
                3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                2 carriers, 4 destroyers, 2 fighters and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Jehol to Kiangsi
                1 bomber moved from Jehol to Philippines
                1 bomber moved from Jehol to Japan
                1 fighter and 1 tactical_bomber moved from Shan State to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 bombers and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Japanese :

    Kiangsi : 1 fighter
        Japan : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 aaGun and 1 infantry
        Yunnan : 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 fighter
        Ceylon : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 7 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        33 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 111
        Russians : 8 / 0
        Japanese : 52 / 57
        Americans : 52 / 80
        Chinese : 1 / 6
        British : 27 / 28
        UK_Pacific : 3 / 5
        Italians : 31 / 34
        ANZAC : 11 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Can probably move Wednesday

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, I give up
    Struggling to stay alive on both boards, so surely there’s no way I can pull it out

    I didn’t have the proper response to the 100% Russia strategy again, apparently.
    Also, the dice didn’t make you pay for your mistakes in the Pacific and with the Italian airforce - I lost plenty in “capitalizing”

    Anyway, like I said, I really don’t have much experience in contested games past round 4 or 5, but you’ve provided me with some.

    You did a lot of things well, obviously, so good game

    But as Han said to Luke after he shot down a tie fighter or 2 in Episode IV…. “Don’t get cocky”  :lol:

  • TripleA

    thanks for game, it was fun.

    are you up for another? if so with or without tech? if tech with or without tech tokens?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, seeing as how our only losses are against each other, I think we should keep playing, yes  :-)

    Let’s stick with no-tech

    I’ll bid 10

  • TripleA

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Jeez, I forgot all about the rule that China can’t be convoy disrupted.
    Freaking Triple A got it wrong again.  Will add it to the list.

    Round 7 - 6 IPC’s lost
    Round 8 - 4 IPC’s lost
    Round 9 - 1 IPC lost

    China would have been a little harder to squash if we hadn’t overlooked the rule!
    Remember this in your future games - it could benefit you when you are Allies.

  • TripleA

    this is an annoying oversight on both our parts but i do not want you to feel put out by this.
    i am happy to do any of the following.

    have this game removed from the records.
    start the game back from the point where we missed the convoy raid
    assume it would not of made a difference in the outcome and just use this as a learning experience .

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    this is an annoying oversight on both our parts but i do not want you to feel put out by this.

    I’m not - thanks!

    i am happy to do any of the following.

    have this game removed from the records.

    No way - and that is way too generous

    start the game back from the point where we missed the convoy raid

    No, not necessary

    assume it would not of made a difference in the outcome and just use this as a learning experience .

    This one.

    Thanks

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