Whackamatt (axis) vs. captain walker (allies +6)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 armour and 1 mech_infantry moved from Greece to Yugoslavia
                      Russians take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      Russians take Albania from Italians
                1 artillery and 1 infantry moved from Greece to Albania
                2 artilleries and 1 infantry moved from Greece to Bulgaria
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                2 armour, 1 artillery and 3 infantry moved from Novgorod to Baltic States
                1 bomber moved from Novgorod to Germany
                1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
                2 fighters moved from Novgorod to 114 Sea Zone
                4 artilleries and 4 infantry moved from Romania to Eastern Poland
                9 artilleries moved from Romania to Slovakia Hungary
                8 infantry moved from Romania to Slovakia Hungary
                2 armour moved from Romania to Slovakia Hungary
                1 armour and 3 infantry moved from Buryatia to Sakha

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 2 fighters
                    Germans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Germans Submerged
                        Russians roll dice for 2 fighters in 114 Sea Zone, round 1 :  2/2 hits
                        Germans roll dice for 1 destroyer in 114 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 114 Sea Zone
                    Russians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Germany causes 7 damage total.
                Battle in Baltic States
                    Russians attack with 2 armour, 1 artillery and 4 infantry
                    Germans defend with 3 aaGuns, 3 artilleries and 3 infantry
                        Russians roll dice for 2 armour, 1 artillery and 4 infantry in Baltic States, round 1 :  2/7 hits
                        Germans roll dice for 3 aaGuns, 3 artilleries and 3 infantry in Baltic States, round 1 :  3/6 hits
                        3 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Baltic States
                        Russians roll dice for 2 armour, 1 artillery and 1 infantry in Baltic States, round 2 :  2/4 hits
                        Germans roll dice for 1 aaGun, 3 artilleries and 3 infantry in Baltic States, round 2 :  2/6 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
                        Russians roll dice for 2 armour in Baltic States, round 3 :  1/2 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Baltic States, round 3 :  2/5 hits
                        2 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 aaGuns and 2 infantry
                    Casualties for Russians: 2 armour, 1 artillery and 4 infantry
                Battle in Sakha
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Sakha, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Sakha, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Russians win, taking Sakha from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 9 artilleries and 8 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 armour, 9 artilleries and 8 infantry in Slovakia Hungary, round 1 :  8/19 hits
                        Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 1 :  3/4 hits
                        3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 armour, 9 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Yugoslavia
                    Russians attack with 3 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 3 armour and 1 mech_infantry in Yugoslavia, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Yugoslavia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 armour, 5 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 4 artilleries and 2 infantry
                        Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 :  7/16 hits
                        Germans roll dice for 4 artilleries and 2 infantry in Eastern Poland, round 1 :  1/6 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 armour, 5 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 4 artilleries and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
                2 fighters moved from 114 Sea Zone to Novgorod
                1 bomber moved from Germany to Romania
                2 infantry moved from Turkey to Greece
                1 infantry moved from Smolensk to Belarus
                2 armour and 2 mech_infantrys moved from Russia to Belarus
                1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
                1 artillery and 1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Novosibirsk to Timguska
                1 aaGun and 1 infantry moved from Yakut S.S.R. to Buryatia

    Place Units - Russians
                2 artilleries and 1 bomber placed in Romania
                2 armour and 1 fighter placed in Novgorod
                2 armour and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia
                Russians undo move 4.
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 56 PUs; end with 56 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 79 PUs

    Territory Summary for Russians :

    Suiyuyan : 1 artillery and 1 infantry
        Sakha : 1 armour and 3 infantry
        Timguska : 2 infantry
        Buryatia : 1 aaGun and 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Syria : 1 flag
        Slovakia Hungary : 1 flag, 2 armour, 9 artilleries and 5 infantry
        Romania : 1 flag, 1 aaGun, 6 armour, 2 artilleries, 2 bombers, 1 factory_minor and 8 infantry
        Albania : 1 flag, 1 artillery and 2 infantry
        Belarus : 2 armour, 1 infantry and 2 mech_infantrys
        Eastern Poland : 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 3 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
        Turkey : 1 flag
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag, 2 artilleries and 1 infantry
        Greece : 1 flag, 2 infantry
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 infantry
        Yugoslavia : 1 flag, 3 armour and 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 56 / 79
        Japanese : 33 / 40
        Americans : 62 / 82
        Chinese : 12 / 17
        British : 22 / 0
        UK_Pacific : 15 / 12
        Italians : 13 / 13
        ANZAC : 21 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from French Indo China to 41 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 3 infantry moved from Amur to Sakha
                1 armour moved from Manchuria to Sakha
                1 infantry moved from Chahar to Anhwe
                1 armour and 1 mech_infantry moved from Manchuria to Anhwe
                1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 16 Sea Zone to 6 Sea Zone
                2 destroyers moved from 16 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 4 infantry
                    British defend with 1 artillery and 1 infantry; Chinese defend with 1 airfield
                    Japanese win, taking Kwangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Sakha
                    Japanese attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 armour and 3 infantry
                    Japanese win, taking Sakha from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Sumatra

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                3 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 42 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Americans creates battle in territory 26 Sea Zone
                Battle in Spain
                    Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                    Italians defend with 1 armour and 1 artillery
                        Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 1 :  4/11 hits
                        Italians roll dice for 1 armour and 1 artillery in Spain, round 1 :  2/2 hits
                        1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Spain
                    Americans win, taking 26 Sea Zone from Japanese, taking Spain from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Spain to 91 Sea Zone
                1 bomber moved from Spain to Gibraltar
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 armour, 1 artillery and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
                Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        British Columbia : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport
        26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        1 Sea Zone : 1 flag
        Central United States : 1 factory_minor
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Alberta Saskatchewan Manitoba : 1 flag
        Gibraltar : 1 flag, 1 airfield, 2 bombers, 1 fighter and 1 harbour
        Chile : 1 flag
        93 Sea Zone : 1 flag, 2 submarines
        Argentina : 1 flag
        101 Sea Zone : 1 destroyer and 4 transports
        Brazil : 1 flag, 1 infantry
        Venezuela : 1 flag
        Spain : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 55 / 79
        Japanese : 40 / 42
        Americans : 64 / 87
        Chinese : 10 / 17
        British : 22 / 0
        UK_Pacific : 15 / 12
        Italians : 11 / 13
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 artilleries and 1 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 airfield and 3 infantry
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 1 :  1/6 hits
                        Japanese roll dice for 3 infantry in Kwangsi, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 airfield, 2 artilleries and 2 infantry
        Kiangsi : 1 flag, 1 infantry
        Yunnan : 2 artilleries and 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 55 / 79
        Japanese : 38 / 42
        Americans : 64 / 87
        Chinese : 12 / 18
        British : 22 / 0
        UK_Pacific : 15 / 12
        Italians : 11 / 13
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                1 infantry moved from Siam to French Indo China
                1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
                1 bomber moved from India to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor, 2 fighters and 5 infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 1 :  4/10 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in French Indo China, round 1 :  3/8 hits
                        3 infantry owned by the British and 4 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 :  3/4 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    retreated to French Indo China
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from India to Burma
                1 mech_infantry moved from Iraq to Eastern Persia

    Turn Complete - British

    Territory Summary for British :

    Yunnan : 1 aaGun, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Burma : 2 infantry
        India : 1 airfield, 1 bomber, 1 harbour and 4 infantry
        Malaya : 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Portugal : 1 flag, 1 artillery and 1 infantry
        Afghanistan : 1 flag
        Mozambique : 1 flag
        106 Sea Zone : 1 flag
        Angola : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 mech_infantry
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 55 / 79
        Japanese : 38 / 42
        Americans : 64 / 87
        Chinese : 12 / 18
        British : 22 / 0
        UK_Pacific : 15 / 0
        Italians : 11 / 13
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 55 / 79
        Japanese : 38 / 42
        Americans : 64 / 87
        Chinese : 12 / 18
        British : 22 / 0
        UK_Pacific : 15 / 13
        Italians : 11 / 13
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Southern France to Northern Italy
                2 fighters moved from Northern Italy to Southern Italy

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 5 PUs (6 lost to blockades); end with 6 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from Yunnan to 39 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter
                Battle in 39 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 39 Sea Zone to India
                1 bomber moved from 42 Sea Zone to Queensland
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 fighter and 1 submarine placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Malaya : 1 infantry
        Borneo : 2 infantry
        Queensland : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 bomber, 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Philippines : 1 artillery and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer and 1 transport
        39 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 55 / 79
        Japanese : 38 / 42
        Americans : 64 / 87
        Chinese : 12 / 18
        British : 22 / 0
        UK_Pacific : 15 / 13
        Italians : 11 / 6
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by French to 97 Sea Zone: 1 destroyer
                EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - French

    Territory Summary for French :

    97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 55 / 79
        Japanese : 38 / 42
        Americans : 64 / 87
        Chinese : 12 / 18
        British : 22 / 0
        UK_Pacific : 15 / 13
        Italians : 11 / 6
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    This game isn’t letting me do some of my NCM’s so I’ve been editing them.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 46 PUs;
                Turning on Edit Mode
                EDIT: Removing units owned by French from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Germans buy 15 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Sweden to 113 Sea Zone
                2 infantry moved from Sweden to 113 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 10 infantry and 7 transports moved from 113 Sea Zone to 105 Sea Zone
                1 artillery and 10 infantry moved from 105 Sea Zone to Spain
                2 submarines moved from 114 Sea Zone to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to Germany
                3 infantry moved from Normandy Bordeaux to Spain
                1 fighter moved from Western Germany to United Kingdom
                3 artilleries and 1 infantry moved from Baltic States to Belarus

    Combat - Germans
                Battle in Spain
                    Germans attack with 1 artillery and 13 infantry
                    Americans defend with 1 aaGun, 1 armour, 2 artilleries and 4 infantry
                    Germans win, taking Spain from Americans with 1 artillery and 11 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 2 artilleries and 4 infantry
                Battle in Belarus
                    Germans attack with 3 artilleries and 1 infantry
                    Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
                    1 artillery owned by the Germans retreated to Baltic States
                    Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 105 Sea Zone: 1 carrier and 2 destroyers
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 2 destroyers
                EDIT: Turning off Edit Mode
                1 infantry moved from Germany to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                3 infantry placed in United Kingdom
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,4
                Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

  • '20 '18 '17 '15

    I edited the French move back.  The game is right.  You probably didn’t notice, but I purchased an Italian destroyer.  You can’t move your French destroyer into combat during the NCM.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 6 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Baltic States
                2 armour and 1 mech_infantry moved from Belarus to Baltic States
                5 artilleries and 1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                9 artilleries and 5 infantry moved from Slovakia Hungary to Germany
                2 armour moved from Slovakia Hungary to Germany
                6 armour moved from Romania to Germany
                3 armour and 1 mech_infantry moved from Yugoslavia to Germany
                2 bombers moved from Romania to Germany
                4 fighters and 1 tactical_bomber moved from Novgorod to Germany
                2 armour moved from Eastern Poland to Germany
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Germany
                3 infantry moved from Eastern Poland to Poland
                1 artillery and 1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Baltic States, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Germany
                    Russians attack with 13 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 4 artilleries, 1 factory_major, 13 infantry and 1 mech_infantry
                        Russians roll dice for 13 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 1 :  16/36 hits
                        Germans roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Germany, round 1 :  7/19 hits
                        5 infantry owned by the Russians , 13 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Germany
                        Russians roll dice for 13 armour, 9 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber in Germany, round 2 :  10/29 hits
                        Germans roll dice for 1 armour and 2 artilleries in Germany, round 2 :  1/3 hits
                        1 armour owned by the Germans , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Germany
                    Russians captures 48PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 13 armour, 8 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery, 5 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                2 bombers moved from Germany to Romania
                4 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
                2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
                1 artillery and 2 infantry moved from Albania to Yugoslavia
                2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
                1 armour moved from Novgorod to Finland
                1 armour moved from Novgorod to Vologda
                4 mech_infantrys moved from Russia to Novosibirsk
                2 infantry moved from Timguska to Yenisey
                3 armour and 2 mech_infantrys moved from Ukraine to Romania

    Place Units - Russians
                6 armour and 4 mech_infantrys placed in Russia
                1 artillery and 2 mech_infantrys placed in Volgograd
                1 artillery and 1 tactical_bomber placed in Novgorod

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                Russians collect 64 PUs; end with 112 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 141 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 151 PUs

    Territory Summary for Russians :

    Chahar : 1 artillery and 1 infantry
        Yenisey : 2 infantry
        Amur : 1 infantry
        Buryatia : 1 aaGun
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Syria : 1 flag
        Slovakia Hungary : 1 flag, 2 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber
        Romania : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
        Poland : 1 flag, 5 artilleries and 4 infantry
        Germany : 1 flag, 13 armour, 8 artilleries and 1 factory_minor
        Albania : 1 flag
        Baltic States : 2 armour and 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 4 mech_infantrys
        Vologda : 1 armour
        Volgograd : 1 artillery, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 tactical_bomber
        Turkey : 1 flag
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 2 infantry
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 infantry
        Yugoslavia : 1 flag, 3 artilleries and 3 infantry
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 36 / 0
        Russians : 64 / 151
        Japanese : 36 / 42
        Americans : 62 / 87
        Chinese : 13 / 18
        British : 22 / 0
        UK_Pacific : 15 / 13
        Italians : 11 / 6
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '18 '17 '15

    I concede, sir!  I never recovered from my Round 8 whoopings.  Would have been a different game had I destroyed the Atlantic fleet and survived with a navy.  Had to spend too much thereafter to rebuild instead of putting boots on the ground vs. Russia.

  • '23 '21 '20 '19 '17 '16 '15 '13

    You know…you had a very sound strategy going there in the early rounds. I almost conceded since Uk was out and all the US was doing was trading Spain every round.
    But I had strong Russian forces so I held out until I could merge my two stacks of infantry and artillery. Even after I did that the game was close…Germany just couldn’t build enough in time to stop the Russian armor though.
    Thank you for a very good game!

  • '20 '18 '17 '15

    i think the bad luck for Japan didn’t help either.  I’ve won with this strategy in the Pacific.  The US gets so distracted by the UK loss, that they don’t spend much in the Pacific.  But, without Japan threatening and the loss of the German navy, it was over.

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