Assumed no intercept.
13L G40 Boldfresh vs. hobo (allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 64 Sea ZoneTurn Complete - ANZAC
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
Dutch New Guinea : 1 flag
64 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 26 / 37
Russians : 41 / 58
Japanese : 62 / 84
Americans : 64 / 95
Chinese : 10 / 12
British : 44 / 44
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 7 / 0
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
1 infantry moved from France to Southern France
French take Southern France from GermansCombat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,4,2
French collect 14 PUs (3 lost to blockades); end with 14 PUs totalTerritory Summary for French :
Morocco : 1 harbour
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 1 infantry
France : 1 airfield, 1 factory_minor and 3 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 23 / 37
Russians : 41 / 58
Japanese : 62 / 84
Americans : 64 / 95
Chinese : 10 / 12
British : 44 / 44
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 7 / 0
French : 17 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans repair 16 damage on 16 factory_majors; Remaining resources: 21 PUs;
Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
1 bomber moved from Spain to Greece
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
4 fighters and 2 tactical_bombers moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux -
scramble 113?
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nah you can sink that transport, I think I don’t need transports anymore :lol:
let’s hope the russians can kill something
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans repair 16 damage on 16 factory_majors; Remaining resources: 21 PUs;
Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
1 bomber moved from Spain to Greece
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
4 fighters and 2 tactical_bombers moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy BordeauxCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 airfield and 1 armour
Germans roll dice for 1 bomber and 1 mech_infantry in Greece, round 1 : 0/2 hits
Russians roll dice for 1 armour in Greece, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 1 bomber in Greece, round 2 : 0/1 hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits
1 bomber owned by the Germans lost in Greece
Russians win with 1 armour remaining. Battle score for attacker is -16
Casualties for Germans: 1 bomber and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
French roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
French roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 113 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
Russians defend with 1 cruiser; Americans defend with 1 transport
Germans roll dice for 4 fighters and 2 tactical_bombers in 113 Sea Zone, round 1 : 4/6 hits
Russians roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians and 1 transport owned by the Americans lost in 113 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Russians: 1 cruiser
Casualties for Americans: 1 transportNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Spain to Northern Italy
2 fighters moved from 113 Sea Zone to Romania
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Germany
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea ZonePlace Units - Germans
1 armour and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 25 PUs (3 lost to blockades); end with 25 PUs totalTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Cyprus : 1 flag
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Romania : 2 aaGuns, 1 airfield and 2 fighters
Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 20 infantry, 4 mech_infantrys and 2 tactical_bombers
Northern Italy : 1 armour and 3 mech_infantrys
100 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
125 Sea Zone : 1 flag
95 Sea Zone : 1 carrier
Yugoslavia : 1 flag
Spain : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 7 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 28 / 25
Russians : 41 / 58
Japanese : 62 / 84
Americans : 64 / 95
Chinese : 10 / 12
British : 44 / 44
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 7 / 0
French : 12 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
those russians killed something alright!! :-o
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it would appear germany and italy not much longer for this world… :lol:
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ok, i have to ask the question, are you just playing this out for fun, or do you not know that there is no possible way for you to avoid losing? you can’t just ignore japan you know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
4 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Russia to Romania
1 fighter moved from Turkey to Romania
1 tactical_bomber moved from Turkey to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield and 2 fighters; Italians defend with 1 fighter and 11 mech_infantrys
AA guns fire in Romania : 1/3 hits
1 fighter owned by the Russians lost in Romania
Russians roll dice for 2 artilleries, 1 bomber, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Romania, round 1 : 5/14 hits
Germans roll dice for 2 aaGuns, 3 fighters and 11 mech_infantrys in Romania, round 1 : 5/14 hits
3 infantry owned by the Russians , 3 mech_infantrys owned by the Italians , 2 mech_infantrys owned by the Russians and 2 aaGuns owned by the Germans lost in Romania
Russians roll dice for 2 artilleries, 1 bomber, 5 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/9 hits
Germans roll dice for 3 fighters and 8 mech_infantrys in Romania, round 2 : 4/11 hits
3 mech_infantrys owned by the Italians and 4 mech_infantrys owned by the Russians lost in Romania
Russians roll dice for 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 2/5 hits
Germans roll dice for 3 fighters and 5 mech_infantrys in Romania, round 3 : 3/8 hits
2 mech_infantrys owned by the Italians , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Romania
retreated to Romania
Germans win with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Germans: 2 aaGuns
Casualties for Russians: 2 artilleries, 1 fighter, 3 infantry and 7 mech_infantrys
Casualties for Italians: 8 mech_infantrysNon Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery, 2 infantry and 1 mech_infantry moved from Turkey to Greece
2 infantry moved from Caucasus to Turkey
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Ukraine
1 bomber moved from Romania to Greece
1 tactical_bomber moved from Romania to Greece
5 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Trans-Jordan to PersiaPlace Units - Russians
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUsTerritory Summary for Russians :
Hunan : 1 infantry
Kazakhstan : 1 infantry and 5 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Baltic States : 1 artillery and 1 infantry
Eastern Poland : 1 artillery and 3 infantry
Bessarabia : 1 aaGun, 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
Ukraine : 1 factory_minor and 5 mech_infantrys
Volgograd : 3 armour and 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Turkey : 1 flag, 2 infantry
Saudi Arabia : 1 flag
Greece : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 armour
Finland : 1 flag, 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 21 / 25
Russians : 48 / 63
Japanese : 61 / 84
Americans : 64 / 95
Chinese : 11 / 12
British : 44 / 44
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 7 / 0
French : 12 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
if you actually do not know the victory conditions, then i’m sorry but there’s nothing i can do for you because i asked you from the beginning how many games of second edition global you have played and you said many. also, my entire strategy in the game was based on the ruleset we are playing under.
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So what are you saying? I lost?! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Kwangsi to Hunan
3 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Anhwe to HunanCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 5 infantry and 3 mech_infantrys
Americans defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 5 infantry and 3 mech_infantrys in Hawaiian Islands, round 1 : 3/8 hits
Americans roll dice for 2 aaGuns and 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
2 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 5 infantry and 3 mech_infantrys in Hawaiian Islands, round 2 : 1/8 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 aaGuns and 2 infantry
Battle in Hunan
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 bombers, 3 fighters and 1 tactical_bomber moved from Hunan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 49 Sea Zone to 30 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 battleships moved from 62 Sea Zone to 49 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 49 Sea Zone
2 bombers moved from Western Australia to Caroline Islands
2 fighters moved from Western Australia to 35 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Anhwe to Kiangsi
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
3 bombers moved from 6 Sea Zone to Japan
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Shantung to Anhwe
1 aaGun, 4 artilleries and 3 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Anhwe to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 36 Sea Zone
1 tactical_bomber moved from Western Australia to MalayaPlace Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor
Kwangsi : 1 airfield
Korea : 2 infantry
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 aaGun, 4 artilleries, 4 infantry and 3 mech_infantrys
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 airfield
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 5 infantry and 3 mech_infantrys
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
49 Sea Zone : 1 artillery, 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
33 Sea Zone : 1 transport
36 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
39 Sea Zone : 1 flag
26 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 4 transports
20 Sea Zone : 2 transports
6 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
95 Sea Zone : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 21 / 25
Russians : 48 / 63
Japanese : 68 / 83
Americans : 63 / 95
Chinese : 5 / 12
British : 44 / 44
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 7 / 0
French : 12 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
that’s game hobo, since you cannot take back a pacific victory city before the end of R11.
gg, let me know when you are ready to start the bidding for game 2.
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I actually did not know about that. I always thought it was a combined count, not individual map count. Also most of my games were not league and we always played until a capital was taken which usually resulted in concession. So now I know :lol:
I’ll take allies for 12.
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I actually did not know about that. I always thought it was a combined count, not individual map count. Also most of my games were not league and we always played until a capital was taken which usually resulted in concession. So now I know :lol:
I’ll take allies for 12.
You’d better read up on the 2nd edition rules, man.
It was combined 14 cities way back in out of the box version, but has been split map victory conditions for the Axis since at least Alpha3.
You weren’t even playing the right game :roll:
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How bizarre
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I will take allies at 9
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Dude, your stalking is scary :roll:
Like I even care, this is a game. I lost cuz I wasn’t caught up and boldfresh won cuz he was, congrats to him.
The only thing I found annoying so far is tripleA’s dice server is not truly random which I suspected right away but after watching enough dice there’s a strong case for it. In another game my opponent just rolled 0 for 16. For this to happen is basically winning the lotto. TripleA’s dice server spits out strings instead of truly random independent dice. This makes the game way too imbalanced when it’s already a heavily luck dependent. No one probably likes it by now, but the forum dicing + abattlemap is really superior.
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Honestly hobo I took my worst dicings from the forum dice. I have found marti to be more average. Anecdotal I guess but there you go.