L13 G40 PGMatt (axis) vs Karl (allies +8)

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Kenya
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                2 infantry moved from Tanganyika Territory to Kenya
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 41 Sea Zone to 74 Sea Zone
                2 fighters moved from United Kingdom to 106 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 2 armour, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Kenya
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                2 infantry moved from Tanganyika Territory to Kenya
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 41 Sea Zone to 74 Sea Zone
                2 fighters moved from United Kingdom to 106 Sea Zone

    Combat - British
                British creates battle in territory 106 Sea Zone

    Non Combat Move - British
                3 infantry moved from 72 Sea Zone to Kenya
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                3 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 transport moved from 85 Sea Zone to 65 Sea Zone
                4 infantry moved from Brazil to Suriname

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,2
                British collect 30 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,3,4,5,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,2,1,5,4
                UK_Pacific collect 17 PUs (9 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 114 Sea Zone
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Tunisia to Egypt
                1 armour and 1 mech_infantry moved from Algeria to Libya
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 1 bomber
                    Russians defend with 1 cruiser
                        Italians roll dice for 1 bomber in 114 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the Italians lost in 114 Sea Zone
                    Russians win with 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Gibraltar

    Non Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 88 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Egypt : 1 artillery, 2 fighters and 3 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Libya : 1 armour and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Eastern Poland : 1 flag, 2 armour and 2 infantry
        95 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        88 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 36 / 37
        Japanese : 33 / 46
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 31 / 32
        UK_Pacific : 26 / 22
        Italians : 13 / 28
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 44 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 3 fighters and 6 infantry moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Increased Factory Production

    Activate Technology - Germans
                Germans activating Increased Factory Production

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery moved from Egypt to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 armour and 2 infantry moved from 99 Sea Zone to Syria
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 bomber moved from Alexandria to Southern Italy
                1 fighter moved from 98 Sea Zone to Western Germany
                1 carrier moved from 98 Sea Zone to 96 Sea Zone
                2 tactical_bombers moved from Alexandria to 96 Sea Zone
                1 submarine moved from 87 Sea Zone to 85 Sea Zone

    Combat - Germans
                Battle in Syria

    Non Combat Move - Germans
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 artillery moved from Romania to Yugoslavia
                2 armour and 4 infantry moved from Romania to Eastern Poland
                1 aaGun and 12 infantry moved from Poland to Eastern Poland
                2 armour and 6 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 artillery and 6 infantry moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                2 armour and 2 mech_infantrys moved from Western Germany to Poland
                2 infantry moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Poland
                3 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 3 infantry placed in Southern France
                1 armour and 1 mech_infantry placed in Germany
                1 fighter and 1 infantry placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 1 artillery
        Egypt : 1 flag, 1 harbour
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag, 2 armour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 aaGun
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Poland : 1 aaGun, 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys
        Germany : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
        Northern Italy : 2 artilleries and 1 infantry
        Southern Italy : 3 bombers
        Eastern Poland : 1 aaGun, 6 armour, 22 infantry and 1 mech_infantry
        112 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
        113 Sea Zone : 2 transports
        96 Sea Zone : 1 carrier and 2 tactical_bombers
        85 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 4 infantry
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        99 Sea Zone : 2 transports
        Yugoslavia : 1 flag, 1 artillery
        Finland : 1 flag, 1 armour, 3 artilleries and 11 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 36 / 37
        Japanese : 33 / 46
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 30 / 32
        UK_Pacific : 26 / 22
        Italians : 13 / 28
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 3 fighters and 2 transports
                    1 submarine owned by the Russians Submerged
                    Germans win with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                2 aaGuns, 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Belarus to Baltic States
                6 infantry moved from Bryansk to Belarus
                2 armour moved from Russia to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 14 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 4 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship moved from 35 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Kansu to Shensi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Shensi
                1 artillery moved from Yunnan to Szechwan
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 submarine moved from 43 Sea Zone to 38 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer and 1 fighter moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship, 1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 battleship moved from 20 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kiangsi
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                2 cruisers moved from 42 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines

  • 16

    Alright!  the culmination of the plan…mistakes have been made (GR TRs; fleet block at Malya anyone!), dice are loaded and now to let the bones tumble where they will.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 2,1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 4 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship moved from 35 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Kansu to Shensi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Shensi
                1 artillery moved from Yunnan to Szechwan
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 submarine moved from 43 Sea Zone to 38 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer and 1 fighter moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship, 1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 battleship moved from 20 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kiangsi
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                2 cruisers moved from 42 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 transport
                    French defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 41 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for French: 1 destroyer
                Battle in 38 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 38 Sea Zone
                    Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Java
                    Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Persia
                Battle in Borneo
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Persia from British, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 cruisers in Philippines, round 1 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangtung, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 8 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 1 :  7/16 hits
                        Chinese roll dice for 8 infantry in Shensi, round 1 :  2/8 hits
                        2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 :  9/14 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 8 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone
                1 fighter moved from Java to 41 Sea Zone
                1 fighter moved from 41 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 tactical_bomber moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Kiangsi to 19 Sea Zone
                2 bombers, 6 fighters and 4 tactical_bombers moved from Shensi to Anhwe
                1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea

    Place Units - Japanese
                4 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Korea : 1 aaGun, 1 artillery and 10 infantry
        Kiangsi : 1 artillery
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag, 2 bombers, 6 fighters and 4 tactical_bombers
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 armour and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        46 Sea Zone : 1 submarine
        35 Sea Zone : 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
        38 Sea Zone : 1 submarine
        20 Sea Zone : 2 transports
        19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        6 Sea Zone : 1 destroyer
        80 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Persia : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 36 / 41
        Japanese : 61 / 66
        Americans : 50 / 75
        Chinese : 2 / 5
        British : 28 / 32
        UK_Pacific : 9 / 22
        Italians : 13 / 28
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.324
            Median : 3.000
            Variance : 0.685
            Standard Deviation : 0.828
            Total rolls : 74

    Japanese Combat
                1 was rolled 13 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.255
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.653
            Total rolls : 55

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.727
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Americans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                2 fighters moved from 101 Sea Zone to 88 Sea Zone
                1 bomber moved from Eastern United States to 88 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                2 fighters moved from 101 Sea Zone to 88 Sea Zone
                1 bomber moved from Eastern United States to 88 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 88 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Italians defend with 1 submarine
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 88 Sea Zone to 91 Sea Zone
                1 bomber moved from 88 Sea Zone to French Guiana
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 16 Sea Zone to 26 Sea Zone
                4 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Central United States to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Tsinghai to Shensi

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from Northwest Persia to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 fighter moved from India to Shan State
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Siam to Shan State
                1 artillery and 1 infantry moved from India to Burma

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from Northwest Persia to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 fighter moved from India to Shan State
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Siam to Shan State
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Morocco
                Battle in Persia
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 4 infantry
                    retreated to Persia
                    Japanese win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from Persia to West India
                10 infantry moved from India to West India
                1 aaGun moved from India to West India
                2 armour, 1 artillery and 5 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 74 Sea Zone to 73 Sea Zone
                1 transport moved from 65 Sea Zone to 64 Sea Zone
                1 transport moved from 64 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
                British collect 29 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 6 infantry

  • 16

    1 submarine moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone

    Shouldn’t this move have triggered a scramble option from Japan?

    I don’t honestly know how I would respond, so I’m fine with playing on, more a mechanical question for me.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs; 1 techTokens;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour and 1 mech_infantry
        Egypt : 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
        Malta : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Eastern Poland : 1 flag, 2 armour and 2 infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 cruiser, 4 destroyers and 1 transport
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 34 / 41
        Japanese : 58 / 66
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 29 / 33
        UK_Pacific : 11 / 11
        Italians : 14 / 26
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone

Suggested Topics

  • 32
  • 32
  • 82
  • 47
  • 142
  • 49
  • 340
  • 70
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.7k

Topics

1.8m

Posts