@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
Need casualty choice off of Wake
carrier, tac, tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Central United States to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -15
Casualties for Japanese: 1 carrier, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 artillery moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
Place Units - Americans
1 bomber and 2 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hunan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
I am feelin’ that 6/6 attack on 110 on G1 now…
Hard decisions
Feelin’ that 0/3 response by the ships, too…. Too many subs…
Do I try to get lucky and attack both zones, or go conservative…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from Burma to French Indo China
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser and 1 transport
British win, taking 36 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 battleship and 2 submarines
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship and 2 submarines
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from 96 Sea Zone to Morocco
1 tactical_bomber moved from 96 Sea Zone to Morocco
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 aaGun moved from 81 Sea Zone to Egypt
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
2 fighters moved from French Indo China to Yunnan
2 infantry moved from Burma to Yunnan
3 aaGuns and 5 infantry moved from India to Burma
1 infantry moved from West India to India
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport
can a lone carrier kill a transport?
for the ool in sz31 you took the hit carrier instead of the fighter.
i would take the fighter first.
we can edit, but it only allows for unhit carriers. we can just remember that the carrier is hit and roll any potential battles on here.
do you want to edit out the fighter and add the hit carrier, or do you want to reroll the 2nd half of round two battle?
for the ool in sz31 you took the hit carrier instead of the fighter.
i would take the fighter first.
Oops - never dreamed
we can edit, but it only allows for unhit carriers. we can just remember that the carrier is hit and roll any potential battles on here.
You CAN actually edit in damaged carriers (or battleships). You add in a whole carrier. Then you select the carrier and click the button “change unit hit damage”.
do you want to edit out the fighter and add the hit carrier, or do you want to reroll the 2nd half of round two battle?
There is no need to re-roll the 2nd half of round two because you would have been rolling the exact same dice anyway. You still have 2 carriers and 2 fighters firing back. It would only affect a round 3, but there was no round 3.
Thanks for the offer, I mean, I lost everything in round 2 so that could have only helped me but as I said, the dice were unaffected by the casualty choice.
Go ahead and edit out the fighter and edit in a damaged carrier. Again, you add a whole carrier. Then you select it and look for the button “change unit hit damage”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 94 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship in Syria, round 1 : 1/1 hits
French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 94 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 94 Sea Zone
British win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 cruiser
Casualties for Italians: 1 bomber and 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 1/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to France
1 armour moved from Albania to Yugoslavia
1 artillery and 1 infantry moved from Ethiopia to Kenya
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 artillery and 3 infantry
France : 1 aaGun
Tobruk : 1 artillery and 1 infantry
Albania : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
96 Sea Zone : 1 cruiser
99 Sea Zone : 1 battleship and 2 transports
Yugoslavia : 1 armour
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 36 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 26 / 35
UK_Pacific : 14 / 14
Italians : 16 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to 31 Sea Zone
1 fighter moved from Queensland to 31 Sea Zone
1 cruiser moved from 63 Sea Zone to 31 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 2 carriers
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 1 cruiser and 1 fighter
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 artillery moved from Queensland to New South Wales
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
i cant believe how moronic i was to not see that anzac could hit sz31. no wonder you assumed i would keep the fighter.
when i came up with this j1 i thought it looked pretty good, now i see it sucks big time.(if i ever try to rework it, i MUST take a transport to capture wake island)
this probably makes this an unwinnable game, but who knows maybe you might have a brain cramp of equal epic proportion.
france is up.
Oh jeez, I did forget France - I will take care of that immediately
Yeah, I was thrilled that you wanted to exchange the fighter and knew that meant you didn’t see the ANZ attack coming, but I was hoping that 2nd hit wouldn’t happen
I agree I think that J1 was a deal breaker and although I paid my dues with USA and ANZ, losing 2 loaded carriers takes a ton of pressure off India and China and China’s off to a good start anyway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 81 Sea Zone
2 submarines moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
2 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers
French defend with 1 destroyer; British defend with 1 carrier and 1 transport
Germans roll dice for 2 bombers in 81 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer and 1 transport in 81 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 carrier, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Germans , 1 destroyer owned by the French and 1 carrier owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Casualties for British: 1 carrier and 1 transport
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 1 : 0/3 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Greece, round 1 : 2/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Greece, round 2 : 2/9 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 infantry moved from Norway to Finland
3 infantry moved from Bulgaria to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 bomber moved from 81 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Greece to Alexandria
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 aaGun moved from Western Germany to Holland Belgium
5 armour and 3 mech_infantrys moved from France to Germany
4 artilleries moved from Germany to Poland
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
10 artilleries placed in Germany
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Alexandria : 1 bomber, 1 fighter and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 mech_infantrys and 2 tactical_bombers
Romania : 2 artilleries and 10 infantry
Poland : 3 aaGuns, 7 artilleries and 14 infantry
Germany : 5 armour, 10 artilleries, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 2 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 9 infantry
110 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 36 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 27 / 35
UK_Pacific : 14 / 14
Italians : 15 / 20
ANZAC : 10 / 18
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
i did not offer to scramble in sz110 as i figured you would not want to risk uk figs for g subs.
if you do want to we can reroll that battle
Right - I wouldn’t have scrambled
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
2 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Ukraine
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
Place Units - Russians
2 armour and 1 fighter placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total