13L G40 captain walker (allies +9) vs Last Jack


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Greece
                      Italians take Greece from Neutral_Allies
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Greece
                      Italians take Greece from Neutral_Allies
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 1 :  2/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Morocco to Algeria

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 43 / 58
        Japanese : 51 / 54
        Americans : 52 / 79
        Chinese : 5 / 6
        British : 23 / 0
        UK_Pacific : 11 / 10
        Italians : 14 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                Battle in Borneo

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 submarine
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 43 / 58
        Japanese : 44 / 54
        Americans : 52 / 79
        Chinese : 5 / 6
        British : 23 / 0
        UK_Pacific : 15 / 10
        Italians : 14 / 23
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 43 / 58
        Japanese : 44 / 54
        Americans : 52 / 79
        Chinese : 5 / 6
        British : 23 / 0
        UK_Pacific : 15 / 10
        Italians : 14 / 23
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    When I play a game it usually goes 10-15 rounds…I don’t think this one will go that far…I made too many mistakes by not preparing for the assault on UK.
    I going to play a few more rounds and see if the US can get up to speed.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from Poland to 114 Sea Zone
                1 fighter moved from 112 Sea Zone to 114 Sea Zone
                2 bombers moved from Normandy Bordeaux to Norway
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from Poland to 114 Sea Zone
                1 fighter moved from 112 Sea Zone to 114 Sea Zone
                2 bombers moved from Normandy Bordeaux to Norway
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 2 bombers and 4 infantry
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 1 armour, 2 bombers and 4 infantry in Norway, round 1 :  1/7 hits
                        Russians roll dice for 1 armour and 1 artillery in Norway, round 1 :  1/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Norway
                        Germans roll dice for 1 armour, 2 bombers and 3 infantry in Norway, round 2 :  2/6 hits
                        Russians roll dice for 1 armour in Norway, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from Russians with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 artillery
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 :  1/3 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 :  0/3 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans lost in 114 Sea Zone
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 :  1/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 114 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
                2 bombers moved from Norway to France
                2 fighters and 2 tactical_bombers moved from Morocco to Holland Belgium
                4 infantry moved from Poland to Slovakia Hungary
                5 artilleries moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                2 aaGuns moved from Slovakia Hungary to Romania

    Place Units - Germans
                2 destroyers and 1 submarine placed in 112 Sea Zone
                3 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 40 / 58
        Japanese : 44 / 54
        Americans : 52 / 79
        Chinese : 5 / 6
        British : 21 / 0
        UK_Pacific : 15 / 10
        Italians : 14 / 23
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 7 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour and 3 mech_infantrys moved from Iraq to Egypt
                1 aaGun and 1 infantry moved from Timguska to Kansu
                6 infantry moved from Novosibirsk to Kansu
                4 infantry moved from Bryansk to Belarus
                11 infantry moved from Ukraine to Bessarabia
                6 artilleries moved from Western Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 armour moved from Volgograd to Ukraine
                2 infantry moved from Volgograd to Samara
                2 armour moved from Russia to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                1 armour, 4 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Territory Summary for Russians :

    Kansu : 1 aaGun and 7 infantry
        Buryatia : 6 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 armour and 3 mech_infantrys
        Belarus : 1 aaGun, 1 armour, 1 artillery and 15 infantry
        Baltic States : 1 infantry
        Bryansk : 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
        Bessarabia : 2 armour, 6 artilleries and 12 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_major and 5 infantry
        Ukraine : 1 armour, 3 artilleries and 1 factory_minor
        Western Ukraine : 2 armour and 10 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
        Samara : 2 infantry
        Iraq : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 40 / 46
        Japanese : 44 / 54
        Americans : 52 / 79
        Chinese : 5 / 6
        British : 21 / 0
        UK_Pacific : 15 / 10
        Italians : 14 / 23
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siam to Shan State
                1 tactical_bomber moved from Kweichow to Shan State
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 bomber moved from French Indo China to 44 Sea Zone
                1 bomber moved from Anhwe to 35 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 armour moved from Szechwan to Yunnan
                2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians


  • Once again I clicked done. Sorry man. I need a big ARE YOU SURE notification at the end.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 5 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Morocco from Italians with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        45 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Gibraltar : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour and 5 infantry
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 39 / 46
        Japanese : 55 / 55
        Americans : 55 / 80
        Chinese : 4 / 6
        British : 21 / 0
        UK_Pacific : 10 / 10
        Italians : 13 / 23
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Sikang : 3 infantry

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 39 / 46
        Japanese : 55 / 55
        Americans : 55 / 80
        Chinese : 4 / 4
        British : 21 / 0
        UK_Pacific : 10 / 10
        Italians : 13 / 23
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 infantry moved from India to Burma

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 106 Sea Zone: 2 destroyers
                EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by British to French West Africa: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        French West Africa : 1 fighter and 1 tactical_bomber
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 39 / 46
        Japanese : 55 / 55
        Americans : 55 / 80
        Chinese : 4 / 4
        British : 21 / 0
        UK_Pacific : 10 / 10
        Italians : 13 / 23
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Hey Jack,
    You don’t have to post your combat moves every turn unless there’s a scramble, kami, etc. Posting that every turn takes up space on the site and , I don’t know if you’re aware of this, but the site runs out of space all the time and then nobody can post games until they buy more space.
    I wish DJensen would just delete old games to make more space but for some reason he  seems to like to archive them.
    Also…I had to edit some UK NCM’s…I keep forgetting that they have a few units still in the game.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 104 Sea Zone

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber in 104 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 armour moved from Greece to Romania
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 carrier and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 39 / 46
        Japanese : 55 / 55
        Americans : 55 / 80
        Chinese : 4 / 4
        British : 21 / 0
        UK_Pacific : 10 / 10
        Italians : 13 / 18
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @captain:

    Hey Jack,
    You don’t have to post your combat moves every turn unless there’s a scramble, kami, etc. Posting that every turn takes up space on the site and , I don’t know if you’re aware of this, but the site runs out of space all the time and then nobody can post games until they buy more space.
    I wish DJensen would just delete old games to make more space but for some reason he  seems to like to archive them.
    Also…I had to edit some UK NCM’s…I keep forgetting that they have a few units still in the game.

    No worries on the edits. I forget stuff all the time, and I will stop posting the combat moves unless a decision needs to be made.

    Thanks for playing btw. I am new to this G40 stuff and it has been a lot of fun.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        54 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        55 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 39 / 46
        Japanese : 55 / 55
        Americans : 55 / 80
        Chinese : 4 / 4
        British : 21 / 0
        UK_Pacific : 10 / 10
        Italians : 13 / 18
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Tobruk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 39 / 46
        Japanese : 55 / 55
        Americans : 55 / 80
        Chinese : 4 / 4
        British : 21 / 0
        UK_Pacific : 10 / 10
        Italians : 13 / 18
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m new to playing G40 also. I’ve only been playing since last December and I’ve learned a lot since then…mostly what not to do.
    This game is fun, and more challenging than the games I’ve been playing since you’ve pulled off a successful SeaLion. I don’t see that in many games…I think it has fallen out of favor to a G1 attack on Russia.

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