Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from West India to India
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Norway
3 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Archangel
3 fighters moved from Novgorod to Archangel
3 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
1 fighter moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
6 armour, 2 artilleries and 20 infantry moved from Bessarabia to Romania
5 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters and 4 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Norway from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Germans
3 fighters moved from Archangel to Germany
1 fighter moved from Western Ukraine to Germany
1 fighter moved from Belarus to Romania
1 tactical_bomber moved from Belarus to Romania
3 aaGuns moved from Bessarabia to Romania
Place Units - Germans
3 infantry placed in Novgorod
1 factory_minor placed in Romania
1 fighter placed in Western Germany
2 artilleries placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,5,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
9 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Rostov to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Bryansk to Archangel
4 infantry and 3 mech_infantrys moved from Bryansk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 1 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 5 infantry in Western Ukraine, round 1 : 4/7 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 3/3 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 5 armour, 13 infantry and 8 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 5 armour, 13 infantry and 8 mech_infantrys in Belarus, round 1 : 5/26 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 armour, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Belarus
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 aaGuns, 3 armour, 4 artilleries, 22 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 tactical_bomber placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Volgograd
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour moved from Burma to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to Celebes
1 fighter moved from 38 Sea Zone to Java
1 tactical_bomber moved from 38 Sea Zone to Java
1 bomber moved from Burma to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
4 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 carrier moved from 38 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 77 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 armour and 1 fighter
ANZAC defend with 1 armour
Japanese win, taking Celebes from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Alaska
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Burma
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Korea to Manchuria
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Scramble orders for W-germany, pls
Hi Snake, sitting here and past midnight. I think you will not scramble (your fig against bomber, fig, DD and AC), and I will finish my turns. If you want to scramble, I will undo all related things (ie the landing in Norway), roll the scramble in the Forum.
I do hope this is ok in this situation, and apologize if inappropriate. In any case, nothing can happen, the scramble will be executed if you want it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from 1 Sea Zone to Alaska
1 bomber moved from 1 Sea Zone to 2 Sea Zone
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 2 transports moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 45 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 1 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 1 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 1 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Alaska, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 2 artilleries
Japanese defend with 1 armour
Americans roll dice for 2 artilleries in Celebes, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 1 : 1/1 hits
1 artillery owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Americans: 2 artilleries
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 55 Sea Zone to 44 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 2 Sea Zone to Western United States
1 bomber moved from Alaska to Western United States
1 bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
AA guns fire in Hopei : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Non Combat Move - Chinese
9 infantry moved from Tsinghai to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Rhodesia to Tanganyika Territory
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
3 mech_infantrys moved from West India to India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Egypt
1 artillery moved from Quebec to Ontario
1 infantry moved from Quebec to Ontario
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 fighter placed in United Kingdom
2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
British collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Snake, pls see the scrambling thing above, and let me know.
As for Celebes, I am a true idiot, I was planning to take the inf from Palau along with my two artilleries, but forgot. Needless to say the tank on Celebes defeeated my two artilleries…
Just checking now looks fine, I wouldn’t suicide my plane lol
was about to turn off. With a quick Italy I can finish round 8 and you have the night for Germany 9.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
2 infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,6,5,6,1
Italians collect 10 PUs (5 lost to blockades); end with 16 PUs total
Wanted to move a few Italians to Southern Italy with edit them over before germany
sure…boy, you are so unlucky with your bombers in this game…thought you would attack there, thought about bringing more inf to it. Just bad luck.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 1 : 3/6 hits
1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
2 fighters owned by the Japanese , 1 battleship owned by the Japanese , 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 54
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for ANZAC: 1 destroyer, 1 fighter and 3 submarines
Non Combat Move - ANZAC
1 infantry moved from West India to India
1 infantry moved from West India to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from New South Wales to Western Australia
1 armour moved from New South Wales to South Australia
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
sorry, clicked through, did not post France. File attached. GN!
Ok sounds good, and ya I’ve been getting killed on dice it all started G1 lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Finland to Norway
4 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Norway
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 armour, 5 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Americans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -45
Casualties for Germans: 1 armour, 5 fighters and 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
3 armour moved from Novgorod to Finland
3 mech_infantrys moved from Novgorod to Finland
3 infantry moved from Novgorod to Karelia
3 aaGuns, 6 armour, 1 artillery, 18 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,4,1,6,6,2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
After Norway I almost through my laptop against the wall, just can’t catch a break with these fck dice :?