Ok, so scrambles in SZ110 and 111 please?
13L G40 Snake11eyes (Axis) vs. Alexgreat (Allies +10) Game 2
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was about to turn off. With a quick Italy I can finish round 8 and you have the night for Germany 9.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
2 infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,6,5,6,1
Italians collect 10 PUs (5 lost to blockades); end with 16 PUs total -
Wanted to move a few Italians to Southern Italy with edit them over before germany
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sure…boy, you are so unlucky with your bombers in this game…thought you would attack there, thought about bringing more inf to it. Just bad luck.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 1 : 3/6 hits
1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
2 fighters owned by the Japanese , 1 battleship owned by the Japanese , 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 54
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for ANZAC: 1 destroyer, 1 fighter and 3 submarinesNon Combat Move - ANZAC
1 infantry moved from West India to India
1 infantry moved from West India to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from New South Wales to Western Australia
1 armour moved from New South Wales to South Australia
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
sorry, clicked through, did not post France. File attached. GN!
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Ok sounds good, and ya I’ve been getting killed on dice it all started G1 lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 2 infantry moved from Finland to Norway
4 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Norway
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Western UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 armour, 5 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Americans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -45
Casualties for Germans: 1 armour, 5 fighters and 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
3 armour moved from Novgorod to Finland
3 mech_infantrys moved from Novgorod to Finland
3 infantry moved from Novgorod to Karelia
3 aaGuns, 6 armour, 1 artillery, 18 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,4,1,6,6,2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
After Norway I almost through my laptop against the wall, just can’t catch a break with these fck dice :?
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all I can say is that I know how it is…in my experience, luck evens out, BUT not within one game. I have the distinct feeling hat luck in a given game is very often skewed.
Last game, overall, you certainly were luckier more often. In this one, most certainly not. Really bad is the volability of any G1. I dread this turn as G.
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In this game, it will be very tough to come back from those setbacks, I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
3 armour, 4 artilleries, 25 infantry and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 5/19 hits
Germans roll dice for 3 infantry in Novgorod, round 1 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
7 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to NovgorodPlace Units - Russians
3 mech_infantrys placed in Volgograd
9 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Burma to Hopei
2 fighters moved from Burma to Kweichow
2 fighters moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Kweichow
2 tactical_bombers moved from Burma to Yunnan
1 battleship, 2 carriers, 1 cruiser, 9 destroyers, 2 fighters, 10 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Hopei
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kweichow to Burma
1 bomber moved from Hopei to BurmaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,6,4,1,5,6,4,2,6,5,2,2,3,1,1,2,1,3,3,2,2,1
Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
Ya I’m definitely in a pinch, also I don’t usually wait that long to attack with germany, was trying something out lol better not do that again
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Yes, I wondered, in your other games you DOWed in G1.
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Ya love the G1 wanted to mix it up! but never again lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Algeria to Tunisia
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 1 Sea Zone to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
2 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to QueenslandCombat - Americans
Non Combat Move - Americans
1 bomber moved from United Kingdom to Norway
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 : 1/5 hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 1 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 fighter moved from Egypt to Tobruk
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 aaGun moved from 98 Sea Zone to AlexandriaPlace Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 fighter placed in Egypt
1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Tunisia to Libya
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,5,1,1,4,3
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total





