Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from 1 Sea Zone to Alaska
1 bomber moved from 1 Sea Zone to 2 Sea Zone
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 2 transports moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 45 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 1 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 1 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 1 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Alaska, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 2 artilleries
Japanese defend with 1 armour
Americans roll dice for 2 artilleries in Celebes, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 1 : 1/1 hits
1 artillery owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Americans: 2 artilleries
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 55 Sea Zone to 44 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 2 Sea Zone to Western United States
1 bomber moved from Alaska to Western United States
1 bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
AA guns fire in Hopei : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Non Combat Move - Chinese
9 infantry moved from Tsinghai to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Rhodesia to Tanganyika Territory
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
3 mech_infantrys moved from West India to India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Egypt
1 artillery moved from Quebec to Ontario
1 infantry moved from Quebec to Ontario
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 fighter placed in United Kingdom
2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
British collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Snake, pls see the scrambling thing above, and let me know.
As for Celebes, I am a true idiot, I was planning to take the inf from Palau along with my two artilleries, but forgot. Needless to say the tank on Celebes defeeated my two artilleries…
Just checking now looks fine, I wouldn’t suicide my plane lol
was about to turn off. With a quick Italy I can finish round 8 and you have the night for Germany 9.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
2 infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,6,5,6,1
Italians collect 10 PUs (5 lost to blockades); end with 16 PUs total
Wanted to move a few Italians to Southern Italy with edit them over before germany
sure…boy, you are so unlucky with your bombers in this game…thought you would attack there, thought about bringing more inf to it. Just bad luck.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 1 : 3/6 hits
1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
2 fighters owned by the Japanese , 1 battleship owned by the Japanese , 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 54
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for ANZAC: 1 destroyer, 1 fighter and 3 submarines
Non Combat Move - ANZAC
1 infantry moved from West India to India
1 infantry moved from West India to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from New South Wales to Western Australia
1 armour moved from New South Wales to South Australia
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
sorry, clicked through, did not post France. File attached. GN!
Ok sounds good, and ya I’ve been getting killed on dice it all started G1 lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Finland to Norway
4 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Norway
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 armour, 5 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Americans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -45
Casualties for Germans: 1 armour, 5 fighters and 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
3 armour moved from Novgorod to Finland
3 mech_infantrys moved from Novgorod to Finland
3 infantry moved from Novgorod to Karelia
3 aaGuns, 6 armour, 1 artillery, 18 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,4,1,6,6,2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
After Norway I almost through my laptop against the wall, just can’t catch a break with these fck dice :?
all I can say is that I know how it is…in my experience, luck evens out, BUT not within one game. I have the distinct feeling hat luck in a given game is very often skewed.
Last game, overall, you certainly were luckier more often. In this one, most certainly not. Really bad is the volability of any G1. I dread this turn as G.
In this game, it will be very tough to come back from those setbacks, I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
3 armour, 4 artilleries, 25 infantry and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 5/19 hits
Germans roll dice for 3 infantry in Novgorod, round 1 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
7 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
Place Units - Russians
3 mech_infantrys placed in Volgograd
9 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Burma to Hopei
2 fighters moved from Burma to Kweichow
2 fighters moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Kweichow
2 tactical_bombers moved from Burma to Yunnan
1 battleship, 2 carriers, 1 cruiser, 9 destroyers, 2 fighters, 10 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in Hopei
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kweichow to Burma
1 bomber moved from Hopei to Burma
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,6,4,1,5,6,4,2,6,5,2,2,3,1,1,2,1,3,3,2,2,1
Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Ya I’m definitely in a pinch, also I don’t usually wait that long to attack with germany, was trying something out lol better not do that again
Yes, I wondered, in your other games you DOWed in G1.