0% for April

13L G40 Snake11eyes (Axis) vs. Alexgreat (Allies +10) Game 2

  • 17 16 15 12

    Scramble orders for W-germany, pls

  • 17 16 15 12

    Hi Snake, sitting here and past midnight. I think you will not scramble (your fig against bomber, fig, DD and AC), and I will finish my turns. If you want to scramble, I will undo all related things (ie the landing in Norway), roll the scramble in the Forum.

    I do hope this is ok in this situation, and apologize if inappropriate. In any case, nothing can happen, the scramble will be executed if you want it.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 mech_infantry moved from 1 Sea Zone to Alaska
                1 bomber moved from 1 Sea Zone to 2 Sea Zone
                1 bomber moved from Western United States to Alaska
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 submarine moved from 33 Sea Zone to 55 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 45 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 1 :  0/2 hits
                    Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 2 submarines and 1 transport
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 submarines in 1 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 1 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 1 Sea Zone
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 1 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Alaska, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Norway
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Norway, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Celebes
                    Americans attack with 2 artilleries
                    Japanese defend with 1 armour
                        Americans roll dice for 2 artilleries in Celebes, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 1 :  1/1 hits
                        1 artillery owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Americans: 2 artilleries

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 55 Sea Zone to 44 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from 2 Sea Zone to Western United States
                1 bomber moved from Alaska to Western United States
                1 bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Hopei
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 aaGun and 1 mech_infantry
                        AA guns fire in Hopei :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry

    Non Combat Move - Chinese
                9 infantry moved from Tsinghai to Shensi
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry moved from Iceland to 123 Sea Zone
                1 artillery moved from Iceland to 123 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 artillery moved from Rhodesia to Tanganyika Territory

    Non Combat Move - British
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway
                1 infantry moved from 125 Sea Zone to Norway
                1 artillery moved from 125 Sea Zone to Norway
                3 mech_infantrys moved from West India to India
                1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 fighter moved from Persia to Egypt
                1 artillery moved from Quebec to Ontario
                1 infantry moved from Quebec to Ontario

    Place Units - British
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 fighter placed in United Kingdom
                2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                British collect 29 PUs (4 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry

  • 17 16 15 12

    Snake, pls see the scrambling thing above, and let me know.

    As for Celebes, I am a true idiot, I was planning to take the inf from Palau along with my two artilleries, but forgot. Needless to say the tank on Celebes defeeated my two artilleries…


  • Just checking now looks fine, I wouldn’t suicide my plane lol

  • 17 16 15 12

    was about to turn off. With a quick Italy I can finish round 8 and you have the night for Germany 9.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 artillery moved from Bulgaria to Romania
                2 infantry moved from Tunisia to Libya
                1 bomber moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,6,5,6,1
                Italians collect 10 PUs (5 lost to blockades); end with 16 PUs total


  • Wanted to move a few Italians to Southern Italy with edit them over before germany

  • 17 16 15 12

    sure…boy, you are so unlucky with your bombers in this game…thought you would attack there, thought about bringing more inf to it. Just bad luck.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser, 2 destroyers and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 1 :  5/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 1 :  3/6 hits
                        1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 :  1/1 hits
                        2 fighters owned by the Japanese , 1 battleship owned by the Japanese , 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 54
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Casualties for ANZAC: 1 destroyer, 1 fighter and 3 submarines

    Non Combat Move - ANZAC
                1 infantry moved from West India to India
                1 infantry moved from West India to India
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from 42 Sea Zone to Western Australia
                1 fighter moved from 42 Sea Zone to Western Australia
                1 fighter moved from New South Wales to Western Australia
                1 armour moved from New South Wales to South Australia
                1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 17 16 15 12

    sorry, clicked through, did not post France. File attached. GN!


  • Ok sounds good, and ya I’ve been getting killed on dice it all started G1 lol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 2 infantry moved from Finland to Norway
                4 fighters moved from Germany to Norway
                1 fighter moved from Western Germany to Norway
                2 artilleries moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Romania to Western Ukraine
                1 fighter moved from Romania to Western Ukraine
                1 tactical_bomber moved from Romania to Western Ukraine

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 3 infantry
                    British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Norway
                    Germans attack with 1 armour, 5 fighters and 2 infantry
                    British defend with 1 aaGun, 1 artillery and 3 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
                    Americans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -45
                    Casualties for Germans: 1 armour, 5 fighters and 2 infantry
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Poland
                2 armour moved from Western Germany to Poland
                3 armour moved from Novgorod to Finland
                3 mech_infantrys moved from Novgorod to Finland
                3 infantry moved from Novgorod to Karelia
                3 aaGuns, 6 armour, 1 artillery, 18 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
                1 fighter moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Romania
                3 infantry placed in Novgorod
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,4,1,6,6,2
                Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • After Norway I almost through my laptop against the wall, just can’t catch a break with these fck dice  :?

  • 17 16 15 12

    all I can say is that I know how it is…in my experience, luck evens out, BUT not within one game. I have the distinct feeling hat luck in a given game is very often skewed.

    Last game, overall, you certainly were luckier more often. In this one, most certainly not. Really bad is the volability of any G1. I dread this turn as G.

  • 17 16 15 12

    In this game, it will be very tough to come back from those setbacks, I guess.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry and 1 mech_infantry moved from Archangel to Novgorod
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Novgorod
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod
                3 armour, 4 artilleries, 25 infantry and 3 mech_infantrys moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Russians roll dice for 2 armour, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 :  5/19 hits
                        Germans roll dice for 3 infantry in Novgorod, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Belarus
                1 fighter moved from Western Ukraine to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                7 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 aaGun moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                9 infantry and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from French Indo China to Yunnan
                3 mech_infantrys moved from Hunan to Kweichow
                3 mech_infantrys moved from Kiangsu to Hopei
                1 bomber moved from Burma to Hopei
                2 fighters moved from Burma to Kweichow
                2 fighters moved from Burma to Yunnan
                2 tactical_bombers moved from Burma to Kweichow
                2 tactical_bombers moved from Burma to Yunnan
                1 battleship, 2 carriers, 1 cruiser, 9 destroyers, 2 fighters, 10 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from Kweichow to Burma
                1 bomber moved from Hopei to Burma

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,6,4,1,5,6,4,2,6,5,2,2,3,1,1,2,1,3,3,2,2,1
                Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

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