@AndrewAAGamer I concur. I am pretty used to playing “no turning back” having been playing Axis and Allies 1942 Online primarily the past few years. My only question is point C. I assume you mean you allow edits to correct illegal moves. Also, this is my first game via forum. Since you begin the game from your save, do I just load the savegame file, make my moves, and then select post to forum? Or do I need to load the save in the play by forum selection in TripleA.
L13 G40 Snake11eyes(Allies+10) v Gamerman01, no tech, game 2
-
No scramble - good luck
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Szechwan to 39 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from 95 Sea Zone to Southern Italy
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 infantry, 2 mech_infantrys, 3 submarines and 4 transports moved from 33 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 infantry, 2 mech_infantrys, 3 submarines and 4 transports
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 fighter and 1 mech_infantry; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Italians win with 1 artillery, 3 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -45
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Alaska from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 submarines
Italians defend with 1 destroyer
Americans win with 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
1 fighter owned by the Japanese forced to land in IndiaNon Combat Move - Americans
1 aaGun and 5 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Western United States
Americans undo move 1.
1 armour and 1 infantry placed in Western United States
8 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,1,3,1,3,3
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total -
I could just drag this out but I’d rather not waste both our times lol, good game I concede.
-
Good game, Snake, thanks for the games
Sorry about the complaining - I haven’t suffered dice that bad in quite a while. You can take it as a compliment that I was worried about losing. You are improving rapidly and I see a lot of potential in your play - you do a lot of solid things.
-
Thank you for the compliment I’ve been playing mostly tier 1 players so learning alot quickly, thanks for the help.
See you in tier 1 soon! lol
-
Sounds good, man -
Already looking forward to playing next year.I had a great time playing the two games with you - thanks again





