@pacifiersboard scramble to 114?
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from New South Wales to Malaya
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Philippines to Korea
1 destroyer moved from 30 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in GreeceNon Combat Move - ANZAC
1 infantry moved from Saudi Arabia to Trans-Jordan
1 bomber moved from Trans-Jordan to Spain
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 factory_minor placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Libya
1 fighter moved from Spain to 109 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Eastern Poland to Bulgaria
1 infantry moved from Romania to Bulgaria
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Eastern Poland to Romania
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to France
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone -
I have to save this turn and do the combat from home I think; if you have a definative OOL for 109 then let me know, if not I’ll post after round 1.
I seem to have missed one major oops. Â Turkey is accessable from contenental europe. Â That was particularly dumb to have missed that!
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@PGMatt:
I have to save this turn and do the combat from home I think; if you have a definative OOL for 109 then let me know, if not I’ll post after round 1.
I seem to have missed one major oops. � Turkey is accessable from contenental europe. � That was particularly dumb to have missed that!
I was wondering why a tank wasn’t going down there earlier.
Well, it was needed to PASTE my stack on East Poland, so don’t feel too bad.
Now you have to get through my world conquering ANZAC to get to Turkey :wink:
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Yeah I guess you’re in another desperate need for a dicing win on a big stack…. if you don’t get lucky that’s gonna kill, man. Let me take a look…
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@PGMatt:
I seem to have missed one major oops. � Turkey is accessable from contenental europe. � That was particularly dumb to have missed that!
Well, if we each learn several things like that each game we’ll each get better fast, right?
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Yeah, I really can’t give you OOL in advance on that one. 2 super subs, and I only have 1 destroyer, plus I have 2 fighters that will splash as soon as I damage the carrier…
It’s really going to depend on exactly how many hits you get - what I choose.
Going out to eat with the pretty little lady :-)
Will check back after that as soon as I can without getting into trouble -
Ready when you are
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4 hits, none from the subs.
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Um,
damage battleship, lose destroyer and both cruisers
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3 defensive hits; DD, Ft, Tb. Both subs hit round 2. sink the CV I assume?
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Right, that would be the thing to do
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You done run out of pretty dive bombers… :cry:
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I really don’t like them. i’d trade them all for fighters and strat bombers
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2 more hits. 2 fighters and 1 BB(d) left
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@PGMatt:
I really don’t like them. i’d trade them all for fighters and strat bombers
I think we often (I know I do) forget that they can strat bomb bases. That could be useful.
But yeah, they’re kind of lame overall esp when playing with tech. Jet fighters almost makes them obsolete (the only exception being said Strat bombing ability)
You didn’t tell me what you lost
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Never mind - I saw it in the e-mail
You have a fighter and 2 heavies.Lose the 2 fighters because you could just retreat and let the remaining one die.
Keep the crippled 'ship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Eastern Poland to Bulgaria
1 infantry moved from Romania to Bulgaria
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Eastern Poland to Romania
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to France
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 109 Sea Zone, round 1 : 3/7 hits
2 cruisers owned by the British , 1 tactical_bomber owned by the Germans , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British lost in 109 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 109 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 2 bombers and 2 submarines remaining. Battle score for attacker is 49
Casualties for Germans: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighterNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to United Kingdom
10 infantry moved from Germany to Poland
2 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
4 armour, 1 artillery and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to United Kingdom: 1 infantry
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 5 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Normandy Bordeaux : 1 infantry
Southern France : 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 mech_infantry
Poland : 10 infantry
Germany : 1 factory_major
Northern Italy : 2 aaGuns and 3 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 3 armour and 2 artilleries
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag, 4 armour and 1 infantry
109 Sea Zone : 1 flag, 2 submarines
Sweden : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 55 / 65
Russians : 30 / 41
Japanese : 38 / 51
Americans : 68 / 90
Chinese : 14 / 18
British : 21 / 0
UK_Pacific : 13 / 12
Italians : 15 / 17
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
I’ll have Russia done soon





