@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA wouldn’t let me move the ANZ cruiser through the Panama canal so I had to edit it.
The French navy committed suicide in Z97 and scored 1 hit. If you want to lose a unit instead of damaging the battleship, feel free to edit - thanks
TripleA wouldn’t let me move the ANZ cruiser through the Panama canal so I had to edit it.
Strictly speaking, that would be correct, since if the USA isn’t at war all powers would need to ask permission before moving through the Canal.
ANZ asked permission, and the USA gave it.
What’s your point, Egg?
TripleA says you can’t go through the canal because you (ANZ) are not the owner, and then it gives no option to give permission, so it is in fact INCORRECT :x
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Finland to Karelia
2 bombers moved from Eastern Poland to Karelia
2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Karelia, round 1 : 5/8 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Karelia, round 1 : 2/3 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Karelia
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 armour moved from Baltic States to Novgorod
3 artilleries and 8 infantry moved from Baltic States to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Eastern Poland to Belarus
4 armour and 2 mech_infantrys moved from Romania to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 bombers moved from Karelia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Karelia to Finland
8 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Northern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 4 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 tactical_bomber
Poland : 3 mech_infantrys
Germany : 1 factory_major
Northern Italy : 1 artillery
Southern Italy : 3 fighters and 1 tactical_bomber
Belarus : 1 flag, 2 aaGuns, 4 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 1 flag, 8 armour, 2 bombers, 9 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
Finland : 1 flag, 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 45 / 52
Russians : 28 / 38
Japanese : 39 / 56
Americans : 52 / 56
Chinese : 9 / 15
British : 31 / 31
UK_Pacific : 11 / 6
Italians : 17 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
ANZ asked permission, and the USA gave it.
What’s your point, Egg?
No point, you just seemed surprised it happened. It’s one of the items listed in the notes that the engine doesn’t support.
@Eggman:
ANZ asked permission, and the USA gave it.
What’s your point, Egg?
No point, you just seemed surprised it happened. It’s one of the items listed in the notes that the engine doesn’t support.
gamer, have you ever tried to reason with an egg?
gamer, have you ever tried to reason with an egg?
I have learned to stop. He reminds me of someone who likes Calvin and Hobbes, but he’s too old…
gamer, have you ever tried to reason with an egg?
I have learned to stop. He reminds me of someone who likes Calvin and Hobbes, but he’s too old…
egg = calvin?
No, but maybe his Dad
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 mech_infantry moved from Vyborg to Finland
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 1 mech_infantry
Germans defend with 2 fighters and 2 tactical_bombers
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 2 infantry moved from Vologda to Russia
2 aaGuns, 3 artilleries and 10 infantry moved from Bryansk to Russia
3 infantry moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Persia to Northwest Persia
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
i am bombarding java and not bombarding shan.
would you like to intercept?
Looking now
No intercepting
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
1 fighter moved from Kwangsi to French Indo China
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 bomber killed by AA guns
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Sumatra
Battle in Celebes
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 3/5 hits
French roll dice for 1 fighter in French Indo China, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking French Indo China from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Siam
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter
Japanese roll dice for 2 fighters and 2 tactical_bombers in Siam, round 1 : 2/4 hits
UK_Pacific roll dice for 1 fighter in Siam, round 1 : 0/1 hits
1 fighter owned by the ANZAC lost in Siam
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 3/4 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 1 : 1/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from Siam to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
2 tactical_bombers moved from Siam to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from India to Kwangsi
1 infantry moved from Sakha to Amur
1 aaGun, 1 artillery and 6 infantry moved from Amur to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Kwangsi : 1 artillery, 1 bomber, 6 fighters, 3 infantry, 2 mech_infantrys and 7 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Shensi : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 artillery
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
41 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
39 Sea Zone : 1 submarine
20 Sea Zone : 1 battleship and 1 carrier
6 Sea Zone : 4 destroyers and 2 submarines
Production/PUs Summary :
Germans : 43 / 52
Russians : 28 / 30
Japanese : 60 / 65
Americans : 52 / 56
Chinese : 4 / 15
British : 31 / 31
UK_Pacific : 10 / 6
Italians : 17 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
i am trying to follow the sbr, amphib, then general combat. still pretty new to me. i missed java and rolled it last. dont think it really mattered this round as no battles had ools that would change due to knowledge of other battles.
Yeah, OOL’s or retreat decisions
Sounds good - it will come naturally soon enough - I know from experience
Couple other games are playing rapid fire and they don’t take as much thought as you.
I also like to hold one in reserve because when I have a hankering to play A&A, it’s a bummer to have no games to play
Probably play later tonight if no one else moves against me.
Thanks for understanding
…
Thanks for understanding
who said i understand?
but seriously, take as much time as you need to do your turn. i hope you are still having fun playing.
See - I knew you’d understand
Much appreciated
2 guys are playing me rapid fire, and it’s great, but I can’t play 3 that way. As soon as there’s a lull or a game wraps up I anticipate returning my attention to this one. Thanks again
Making my move now