13L g40 no tech snake11eyes (axis) v Gamerman01 (allies +10)
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Where are the transports you bought?
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No I didn’t notice that, did you only attack with one? I would move 1 inf from manchuria into amur, secondly I held back the transports until next turn.
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No I didn’t notice that, did you only attack with one? I would move 1 inf from manchuria into amur, secondly I held back the transports until next turn.
It’s illegal to hold back the transports. You can only carry over purchases when you have no capacity to build them.
TripleA is wrong to allow you to do that. However, I will allow it because you realized they were not safe. In fact, I’ll allow you to change your buy. Do you want to spend the 14 on something else, or just save it 'til next turn?
In other words, I am improving your situation because you will not be committed to having 2 transports waiting for next turn - you could buy something else.
But yeah, it’s illegal to hold back units. I’m willling to let you change your buy this time though.
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I guess in G40 when you CAN’T place units you get your money back (it was AA50 that the units carried over)
Again, IIRC you can’t voluntarily withhold units, but I will allow you to keep the money.So basically your situation has actually improved. On your next Japanese turn you may exchange the 2 transports (14 IPCs) for whatever you want to purchase. You are not locked in to the 2 transports because I’m allowing you to take back the purchase.
OK, I’m not waiting for a decision, then, I’ll move the infantry to Amu, edit you up an IPC, and continue with America when I’m done with my turn in another game.
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No I didn’t notice that, did you only attack with one?
Yes, I attack with one infantry to take Mongolia off the table.
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I always thought you were able to hold units for one turn, but the following turn they must be placed or lost. thanks for the rule clarification
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Sure, man.
I’m 99% sure… I don’t see that the rulebook expressly prohibits it, but if I remember correctly it’s been answered on the FAQ thread.
Anyway, I’m going to let you do it so it’s a non-issue for this game…
OK, time to give you a move!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 47 to 48
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from Caroline Islands to New Guinea
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 fighter moved from Eastern United States to Gibraltar
1 aaGun moved from Western United States to Central United States
1 fighter moved from Wake Island to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 cruiser moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 bomber and 2 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
4 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
5 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Malaya to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Kenya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan StateCombat - British
Battle in Kenya
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Scotland
British attack with 1 fighter and 9 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 armour moved from 64 Sea Zone to Southeast Mexico
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 tactical_bomber moved from Kenya to Belgian Congo
1 infantry moved from Eastern Persia to West India
2 fighters moved from Shan State to India
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to India
3 aaGuns moved from Burma to Shan State
6 infantry moved from Burma to IndiaPlace Units - British
1 armour placed in Union of South Africa
1 submarine placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,3,5
British collect 20 PUs (6 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,1,1,6,1,4,4,2,5
UK_Pacific collect 14 PUs (4 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Tobruk to Egypt
Italians take Alexandria from British
Italians take Egypt from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Tobruk to Alexandria
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser
Casualties for Italians: 1 bomber
Battle in Greece
Italians attack with 1 armour and 5 infantry
Neutral_Allies defend with 4 infantry
1 armour owned by the Italians retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Man, crappy luck, dude
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 56 Sea Zone to 45 Sea Zone
2 aaGuns moved from South Australia to Northern Territory
1 infantry moved from Malaya to Shan State
1 fighter moved from Java to Shan State
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 78 Sea Zone to 39 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
3 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour, 5 mech_infantrys and 1 tactical_bomber moved from Germany to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Eastern Poland -
Do you want to scramble in z110
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Hell no
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Lol I assumed no but wanted to make sure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
3 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour, 5 mech_infantrys and 1 tactical_bomber moved from Germany to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 1 artillery and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 armour, 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 submarine
Germans win with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarineNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from Eastern Poland to Western Germany
6 armour moved from Yugoslavia to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Southern France to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyPlace Units - Germans
2 armour and 7 mech_infantrys placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Lol I assumed no but wanted to make sure
I appreciate that.
You don’t usually have to wait long when you’re playing me…





