13 GL Zhukov4 vrs. Boldfresh (allies +9)

  • 12

    just to be certain, you are aware that the italians holding morocco does not close the straight of gibraltar right?

  • TripleA

    he is aware. it is pretty obvious what he is doing.

  • 12

    sure isn’t obvious to me.  :lol:

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Romania
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from Southern Italy to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 battleship in Morocco, round 1 :  1/1 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 :  4/5 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  0/2 hits
                        2 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                2 infantry moved from Yugoslavia to Romania
                2 artilleries and 3 infantry moved from Greece to Bulgaria
                2 cruisers moved from 97 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 2 infantry moved from Kenya to Italian Somaliland
                1 infantry moved from British Somaliland to Italian Somaliland
                1 mech_infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from 92 Sea Zone to Southern France

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Alexandria : 1 flag, 1 infantry
        Kenya : 1 flag
        Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
        Southern France : 1 bomber and 2 fighters
        Romania : 1 armour, 2 infantry and 1 mech_infantry
        Tobruk : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 3 mech_infantrys
        Italian Somaliland : 1 artillery and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Bessarabia : 1 flag
        94 Sea Zone : 2 cruisers
        Bulgaria : 2 artilleries and 3 infantry
        Greece : 1 flag
        92 Sea Zone : 1 battleship, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 52 / 72
        Chinese : 10 / 15
        British : 29 / 30
        UK_Pacific : 11 / 10
        Italians : 14 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    French Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 1.833
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • TripleA

    I assume he is attacking your usa fleet, he has subs and now he has air in range with a place to land.

  • TripleA

    kind of gives germany a bit of incentive to buy naval.


  • I hate all these damn Italian can openers, lost my fleet in 91 in games 2 or 3 times now.

  • 12

    @Cow:

    kind of gives germany a bit of incentive to buy naval.

    cow, as always i have no idea what you are talking about.  yeah he can get a few planes there, but it’s an attack i was prepared for, even inviting.  maybe i’m missing something and zhukov will teach me a new trick, so either way i win!  :lol:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 1 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 52 / 72
        Chinese : 10 / 15
        British : 29 / 30
        UK_Pacific : 11 / 10
        Italians : 14 / 15
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    there is only 1 thing zhukov could be thinking that would make sense to me, and i’m prepared for that too.  i’m actually hoping he knows something i don’t.  :?

  • 12

    @Jeff28:

    I hate all these damn Italian can openers, lost my fleet in 91 in games 2 or 3 times now.

    nothing to fear from italian can openers jeff - you just gotta be ready for them.

  • 12

    clearly zhuk has his entire G3 carefully planned.  when you are ready
    to fire zhuk, please post your move summary and wait for me to reply before rolling
    any dice.  just to be safe.  :wink:

  • 12

    remember, just because tripleA allows something doesn’t mean it’s
    legal.

  • 12

    oh, yeah his w german air can get there…  i didn’t calculate the route correctly.  nevertheless, i invite that attack.  bring it zhuk, you are due for some cold dice!  :wink:

  • TripleA

    10v8 with bigger dice and a transport kill to pick up. I like it.

  • 12

    @Cow:

    10v8 with bigger dice and a transport kill to pick up. I like it.

    i like it more than you like it cow, trust me.  course if he clears my fleet with minimal losses, he’ll look like a genius and so far his dice have been white hot so it could be a great move…  :-)

  • 12

    big early fleet battles are REALLY dicey.  which usually is not good for me.  but you just never know…  :wink:

  • 16 15 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
                2 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                2 artilleries and 13 infantry moved from Romania to Eastern Poland
                1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery moved from Poland to Baltic States
                4 artilleries moved from Poland to Baltic States
                2 artilleries moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                1 artillery moved from Poland to Baltic States
                9 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Eastern Poland
                7 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                1 armour moved from Poland to Baltic States
                1 armour moved from Germany to Eastern Poland
                1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland

  • 16 15 10

    need scramble/submerge/ool info for 91

  • 12

    sub fights scramble all 3 fighters. Ool will be round by round.  I am on so will be quick with my responses

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