@666 No Scrambles, sir - let’s have some fun!
13 GL Zhukov4 vrs. Boldfresh (allies +9)
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Yeah that was a tough turn. I had difficulty deciding whether to use the dd in 54 or not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
10 infantry moved from Yunnan to Szechwan
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 artilleries placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,3
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Hopei : 1 infantry
Szechwan : 4 artilleries, 1 fighter and 12 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 46 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 27 / 31
UK_Pacific : 10 / 13
Italians : 13 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Null / Other
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Shan State, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to French West Africa: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
1 infantry moved from Yunnan to Burma
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
3 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Ontario to Eastern United States
1 armour moved from Alberta Saskatchewan Manitoba to Eastern United States
1 bomber and 1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 infantry placed in United Kingdom
1 airfield and 1 factory_minor placed in EgyptTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,5,5,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
Sumatra : 1 flag, 2 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 29 / 30
UK_Pacific : 11 / 10
Italians : 13 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.621
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Null / Other
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12British Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
edited the US bomber to africa from new zealand. thought i had done it on the map but all i did was undo it’s move to queensland. i had another version of the map where i sent it to africa. a lot of players seem to think they can edit US noncombat moves willy nilly as much as they please, i am not one of those people, although i usually allow them to do it.
in this case, there were only 2 very minor combat moves and the movement of the bomber to africa was unrelated to either. i will do my best to avoid any US noncoms after China and/or UK noncombat is complete…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
2 fighters moved from Southern Italy to 92 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco -
Scramble 92? BB, dd, 2 fig from italy. You have 2 fighters to scramble.
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no scramble. what are you up to zhukov???
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just to be certain, you are aware that the italians holding morocco does not close the straight of gibraltar right?
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he is aware. it is pretty obvious what he is doing.
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sure isn’t obvious to me. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
2 fighters moved from Southern Italy to 92 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 4/5 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 infantry moved from Yugoslavia to Romania
2 artilleries and 3 infantry moved from Greece to Bulgaria
2 cruisers moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Kenya to Italian Somaliland
1 infantry moved from British Somaliland to Italian Somaliland
1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag, 1 infantry
Kenya : 1 flag
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Southern France : 1 bomber and 2 fighters
Romania : 1 armour, 2 infantry and 1 mech_infantry
Tobruk : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 3 mech_infantrys
Italian Somaliland : 1 artillery and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag
94 Sea Zone : 2 cruisers
Bulgaria : 2 artilleries and 3 infantry
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 29 / 30
UK_Pacific : 11 / 10
Italians : 14 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8French Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
Average roll : 1.833
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
I assume he is attacking your usa fleet, he has subs and now he has air in range with a place to land.
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kind of gives germany a bit of incentive to buy naval.
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I hate all these damn Italian can openers, lost my fleet in 91 in games 2 or 3 times now.
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@Cow:
kind of gives germany a bit of incentive to buy naval.
cow, as always i have no idea what you are talking about. yeah he can get a few planes there, but it’s an attack i was prepared for, even inviting. maybe i’m missing something and zhukov will teach me a new trick, so either way i win! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 29 / 30
UK_Pacific : 11 / 10
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there is only 1 thing zhukov could be thinking that would make sense to me, and i’m prepared for that too. i’m actually hoping he knows something i don’t. :?
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I hate all these damn Italian can openers, lost my fleet in 91 in games 2 or 3 times now.
nothing to fear from italian can openers jeff - you just gotta be ready for them.
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clearly zhuk has his entire G3 carefully planned. when you are ready
to fire zhuk, please post your move summary and wait for me to reply before rolling
any dice. just to be safe. :wink: -
remember, just because tripleA allows something doesn’t mean it’s
legal.





