scram of 111
13L G40 wheatbeer (Axis) vs Vance (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from Egypt to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 96 Sea Zone to Gibraltar
1 bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 22 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
3 aaGuns, 1 artillery and 24 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 transports moved from 99 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 3 infantry moved from Syria to Iraq
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Syria to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 armour moved from Belarus to Eastern PolandPlace Units - Italians
3 infantry placed in Iraq
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 51 / 59
Russians : 21 / 24
Japanese : 69 / 74
Americans : 50 / 72
Chinese : 4 / 5
British : 31 / 34
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 13 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to New GuineaPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
3 infantry moved from Libya to TobrukCombat - French
Battle in Tobruk
French attack with 3 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
2 infantry owned by the French retreated to Libya
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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Very interesting game. Never had a mid-East struggle quite like this. Usually it goes all one way and stays that way until end game.
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Yes this one is all about UK and Italy for a change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Archangel
1 tactical_bomber moved from Belarus to Archangel
2 submarines moved from 125 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 artillery, 3 infantry and 1 mech_infantry moved from Syria to Iraq
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Archangel to Novgorod
3 artilleries and 1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Belarus to Novgorod
9 armour, 15 artilleries, 33 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Yugoslavia to Romania
3 artilleries and 3 infantry moved from Northern Italy to France
2 bombers moved from Archangel to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries and 5 infantry moved from Germany to Poland
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Northern Italy
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to SyriaPlace Units - Germans
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 6 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 52 / 67
Russians : 21 / 24
Japanese : 69 / 74
Americans : 50 / 72
Chinese : 4 / 5
British : 30 / 34
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
4 infantry moved from Yenisey to Evenkiyskiy
4 infantry moved from Samara to Novosibirsk
6 infantry moved from Samara to Volgograd
1 aaGun and 3 infantry moved from Smolensk to Bryansk
8 infantry moved from Russia to Bryansk
1 aaGun, 6 artilleries and 12 infantry moved from Bryansk to Rostov
1 aaGun moved from Samara to Volgograd
1 aaGun and 6 infantry moved from Samara to Russia
2 fighters moved from Bryansk to Russia
1 artillery moved from Russia to SamaraPlace Units - Russians
3 artilleries placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour; UK_Pacific defend with 1 factory_major
1 aaGun owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 aaGun, 1 artillery and 2 infantry moved from Yakut S.S.R. to Dzavhan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 tactical_bombers moved from Kwangsi to 33 Sea Zone
7 artilleries and 14 infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 armour and 2 mech_infantrys moved from Burma to India
2 bombers moved from Kiangsi to BurmaPlace Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 50 / 67
Russians : 23 / 24
Japanese : 73 / 91
Americans : 50 / 72
Chinese : 4 / 5
British : 30 / 34
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
2 fighters and 2 infantry placed in Western United States
5 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 23 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - British
British buy 6 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 tactical_bombers moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 bomber, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Trans-Jordan to Egypt
3 aaGuns, 1 artillery and 24 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
4 armour and 4 infantry moved from Union of South Africa to 71 Sea Zone
4 armour, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 4 submarines and 4 transports moved from 71 Sea Zone to 80 Sea Zone
4 armour and 4 infantry moved from 80 Sea Zone to Eastern Persia
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 artilleries placed in Egypt
3 artilleries and 1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
Ooops! didn;t see those japanese planes in Iraq! please use this one.
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No problem …. it’s gotten really complex in the Med/Mideast, so I might need awhile to think about this turn.
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the timing is tricky. very chessy
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I just noticed that the French attacked Tobruk leaving me with 1 mech, 1 art … since I started the process of ferrying those men to the east of Egypt, I would have lost the mech before the infantry. Do you care if I fix that OOL issue that before doing Italy?
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yeah no problem.





