@discalced please play 2nd map with
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
13L G40 wheatbeer (Axis) vs Vance (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Baltic States to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 submarines moved from 124 Sea Zone to 125 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 aaGun, 3 armour, 14 artilleries and 32 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Ukraine to Eastern Poland
4 armour and 5 mech_infantrys moved from Baltic States to Belarus
1 aaGun, 2 artilleries and 7 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Poland
2 artilleries and 3 infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Iraq
1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 99 Sea Zone to Iraq
1 tactical_bomber moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Baltic States to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Yugoslavia
3 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 51 / 59
Russians : 23 / 28
Japanese : 66 / 71
Americans : 50 / 70
Chinese : 4 / 4
British : 32 / 30
UK_Pacific : 5 / 5
Italians : 16 / 22
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Let me know you’re certain you want the Pacific fleet in SZ6 before it’s Japan’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Bryansk to Smolensk
2 infantry moved from Vologda to Smolensk
3 artilleries and 14 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Novosibirsk to Samara
4 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
OK let’s see what the dice have in store for z6. :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
6 fighters moved from Caroline Islands to 6 Sea Zone
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Iraq to Persia
Japanese take Persia from British
1 infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain -
Japan opens with 10 hits (1 sub hit, 9 non-sub hits)
Should I just give you max defense? Or do you want to call OOL?
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(in the interest of expediency I will assume your OOL for this round since you will still have destroyers and carriers alive anyways if I give you max D)
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US rolled insanely lucky in round 1 and 2 :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
6 fighters moved from Caroline Islands to 6 Sea Zone
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Iraq to Persia
Japanese take Persia from British
1 infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New BritainCombat - Japanese
Battle in New Britain
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 11 fighters, 5 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser; British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines
Japanese roll dice for 5 submarines in 6 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 9/24 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 7 destroyers and 4 fighters in 6 Sea Zone, round 1 : 12/18 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 submarines owned by the Americans , 4 destroyers owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 5 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 12/20 hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 4 fighters in 6 Sea Zone, round 2 : 11/14 hits
4 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 4 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 2 battleships in 6 Sea Zone, round 3 : 0/2 hits
1 battleship owned by the Americans and 1 battleship owned by the British lost in 6 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 6 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarinesNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Japan
1 aaGun, 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Kwangsi
1 armour, 7 artilleries and 15 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to IraqPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 destroyer and 2 submarines placed in 37 Sea Zone
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 51 / 59
Russians : 23 / 24
Japanese : 69 / 74
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 15 / 22
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
12/20(w subs) and 11/14 … thank god your battleships whiffed in round 3!
opening with 10/29 was not the high point of Japan’s career
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the board looks a little emptier now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from Egypt to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 96 Sea Zone to Gibraltar
1 bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 22 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
3 aaGuns, 1 artillery and 24 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 transports moved from 99 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 3 infantry moved from Syria to Iraq
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Syria to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 armour moved from Belarus to Eastern PolandPlace Units - Italians
3 infantry placed in Iraq
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 51 / 59
Russians : 21 / 24
Japanese : 69 / 74
Americans : 50 / 72
Chinese : 4 / 5
British : 31 / 34
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 13 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to New GuineaPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
3 infantry moved from Libya to TobrukCombat - French
Battle in Tobruk
French attack with 3 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
2 infantry owned by the French retreated to Libya
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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Very interesting game. Never had a mid-East struggle quite like this. Usually it goes all one way and stays that way until end game.
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Yes this one is all about UK and Italy for a change.





