13L G40 wheatbeer (Axis) vs Vance (Allies +7)

  • '17

    Japan opens with 10 hits (1 sub hit, 9 non-sub hits)

    Should I just give you max defense? Or do you want to call OOL?

  • '17

    (in the interest of expediency I will assume your OOL for this round since you will still have destroyers and carriers alive anyways if I give you max D)

  • '17

    US rolled insanely lucky in round 1 and 2  :lol:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                6 fighters moved from Caroline Islands to 6 Sea Zone
                1 armour moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Iraq to Persia
                      Japanese take Persia from British
                1 infantry moved from Philippines to 35 Sea Zone
                2 bombers moved from Philippines to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain

    Combat - Japanese
                Battle in New Britain
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 11 fighters, 5 submarines and 3 tactical_bombers
                    ANZAC defend with 1 cruiser; British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  9/24 hits
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
                        Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 7 destroyers and 4 fighters in 6 Sea Zone, round 1 :  12/18 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        2 submarines owned by the Americans , 4 destroyers owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 5 submarines owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  12/20 hits
                        Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 4 fighters in 6 Sea Zone, round 2 :  11/14 hits
                        4 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 4 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/9 hits
                        Americans roll dice for 2 battleships in 6 Sea Zone, round 3 :  0/2 hits
                        1 battleship owned by the Americans and 1 battleship owned by the British lost in 6 Sea Zone
                    Japanese win, taking New Britain from ANZAC with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for Japanese: 6 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 cruiser
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines

    Non Combat Move - Japanese
                2 bombers moved from 6 Sea Zone to Kiangsi
                1 fighter moved from 6 Sea Zone to Japan
                1 aaGun, 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Kwangsi
                1 armour, 7 artilleries and 15 infantry moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                3 mech_infantrys moved from Malaya to Burma
                1 mech_infantry moved from Szechwan to Burma
                1 infantry moved from Suiyuyan to Hopei
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Manchuria
                1 destroyer and 2 submarines placed in 37 Sea Zone
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 23 / 24
        Japanese : 69 / 74
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 30 / 30
        UK_Pacific : 5 / 5
        Italians : 15 / 22
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    12/20(w subs) and 11/14 … thank god your battleships whiffed in round 3!

    opening with 10/29 was not the high point of Japan’s career

  • '17 '16 '15 '14 '12

    the board looks a little emptier now

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                2 bombers moved from Egypt to 96 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from 96 Sea Zone to Gibraltar
                1 bomber moved from Western United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 carriers and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 22 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Egypt
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to 82 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 82 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                3 aaGuns, 1 artillery and 24 infantry moved from India to West India

    Place Units - British
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 34 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,6
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 transports moved from 99 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
                1 artillery and 3 infantry moved from Syria to Iraq
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
                2 fighters moved from Syria to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Belarus to Eastern Poland

    Place Units - Italians
                3 infantry placed in Iraq
                1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 21 / 24
        Japanese : 69 / 74
        Americans : 50 / 72
        Chinese : 4 / 5
        British : 31 / 34
        UK_Pacific : 5 / 5
        Italians : 16 / 20
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 13 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 47 Sea Zone

    Combat - ANZAC
                Battle in 47 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 47 Sea Zone to New Guinea

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 23 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French
                3 infantry moved from Libya to Tobruk

    Combat - French
                Battle in Tobruk
                    French attack with 3 infantry
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    2 infantry owned by the French retreated to Libya
                    Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French

    Turn Complete - French

  • '17

    Very interesting game.  Never had a mid-East struggle quite like this. Usually it goes all one way and stays that way until end game.

  • '17 '16 '15 '14 '12

    Yes this one is all about UK and Italy for a change.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Syria to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 infantry moved from Novgorod to Archangel
                2 bombers moved from Eastern Poland to Archangel
                1 tactical_bomber moved from Belarus to Archangel
                2 submarines moved from 125 Sea Zone to 127 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Archangel, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
                1 artillery, 3 infantry and 1 mech_infantry moved from Syria to Iraq
                1 fighter moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from Archangel to Novgorod
                3 artilleries and 1 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Belarus to Novgorod
                9 armour, 15 artilleries, 33 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                1 artillery moved from Yugoslavia to Romania
                3 artilleries and 3 infantry moved from Northern Italy to France
                2 bombers moved from Archangel to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                2 artilleries and 5 infantry moved from Germany to Poland
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from Yugoslavia to Northern Italy
                1 fighter moved from Iraq to Syria
                1 tactical_bomber moved from Iraq to Syria

    Place Units - Germans
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 6 infantry placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 21 / 24
        Japanese : 69 / 74
        Americans : 50 / 72
        Chinese : 4 / 5
        British : 30 / 34
        UK_Pacific : 5 / 5
        Italians : 16 / 20
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans

    Combat - Russians

    Non Combat Move - Russians
                4 infantry moved from Yenisey to Evenkiyskiy
                4 infantry moved from Samara to Novosibirsk
                6 infantry moved from Samara to Volgograd
                1 aaGun and 3 infantry moved from Smolensk to Bryansk
                8 infantry moved from Russia to Bryansk
                1 aaGun, 6 artilleries and 12 infantry moved from Bryansk to Rostov
                1 aaGun moved from Samara to Volgograd
                1 aaGun and 6 infantry moved from Samara to Russia
                2 fighters moved from Bryansk to Russia
                1 artillery moved from Russia to Samara

    Place Units - Russians
                3 artilleries placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Burma to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 infantry
                    British defend with 1 aaGun, 1 airfield and 1 harbour; UK_Pacific defend with 1 factory_major
                        1 aaGun owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Japanese
                1 infantry moved from Persia to Iraq
                1 artillery and 3 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Jehol to Anhwe
                3 mech_infantrys moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                1 aaGun, 1 artillery and 2 infantry moved from Yakut S.S.R. to Dzavhan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                7 artilleries and 14 infantry moved from Burma to India
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 armour and 2 mech_infantrys moved from Burma to India
                2 bombers moved from Kiangsi to Burma

    Place Units - Japanese
                3 infantry placed in Malaya
                3 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 23 / 24
        Japanese : 73 / 91
        Americans : 50 / 72
        Chinese : 4 / 5
        British : 30 / 34
        UK_Pacific : 2 / 0
        Italians : 15 / 20
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 5 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
                1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 destroyer moved from 25 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                2 fighters and 2 infantry placed in Western United States
                5 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 23 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

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