@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 23 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.422
Median : 3.000
Variance : 0.515
Standard Deviation : 0.718
Total rolls : 102Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.227
Median : 5.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery and 2 infantry
British defend with 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/5 hits
Chinese roll dice for 4 infantry in Kwangsi, round 1 : 0/4 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hitsNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs totalDice Statistics:
Total
1 was rolled 16 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 30 times
Average roll : 3.710
Median : 4.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 145Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.286
Median : 5.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.286
Median : 5.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Kiangsu
1 destroyer and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
5 transports moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 artillery moved from Eastern Persia to Turkmenistan
1 bomber moved from Egypt to Turkmenistan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Gibraltar to 98 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Battle in Kiangsi
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Kiangsi, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 98 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Turkmenistan
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 1 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Turkmenistan, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Turkmenistan
Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 2 : 2/2 hits
Germans roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Turkmenistan
Americans win, taking Turkmenistan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central America to Southeast Mexico
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 bombers moved from Caroline Islands to Iwo Jima
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsu to Iwo Jima
3 transports moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Turkmenistan to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
1 bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to EgyptPlace Units - Americans
1 airfield placed in Iwo Jima
1 artillery and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 armour and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 airfield and 3 bombers
Kiangsi : 1 artillery
Philippines : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield and 1 fighter
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 carrier, 4 destroyers and 1 submarine
54 Sea Zone : 3 transports
Central United States : 1 factory_minor
Southeast Mexico : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 3 fighters and 4 infantry
Egypt : 1 bomber, 1 fighter and 1 tactical_bomber
Morocco : 1 armour, 1 artillery and 2 infantry
Turkmenistan : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 3 artilleries and 1 bomber
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 transports
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 78 / 100
Russians : 2 / 0
Japanese : 37 / 36
Americans : 57 / 82
Chinese : 4 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Hunan
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 flag
Yunnan : 1 fighter
Kweichow : 1 artillery and 4 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 78 / 100
Russians : 2 / 0
Japanese : 36 / 36
Americans : 57 / 82
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Combat Move - British
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 armour, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Szechwan
1 armour moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
4 armour moved from Persia to Northwest Persia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour and 1 artillery
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kwangsi, round 1 : 1/6 hits
Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 1 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 1 : 2/3 hits
Germans roll dice for 1 armour in Szechwan, round 1 : 0/1 hits
1 armour owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northwest Persia
British attack with 4 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 1 : 5/14 hits
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Northwest Persia, round 1 : 2/8 hits
1 infantry owned by the British , 5 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/12 hits
Germans roll dice for 1 armour and 2 artilleries in Northwest Persia, round 2 : 2/3 hits
1 armour owned by the Germans , 2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 1 infantry and 3 mech_infantrysNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Persia
2 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Kwangsi to Kwangtung
5 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Union of South Africa to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 carrier, 4 destroyers, 2 fighters and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
2 infantry moved from Morocco to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 airfield, 1 artillery and 2 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Kwangsi : 2 armour, 1 infantry and 1 mech_infantry
Yunnan : 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Szechwan : 1 artillery and 1 infantry
Burma : 1 artillery and 3 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 fighter and 1 harbour
Yakut S.S.R. : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 2 infantry
80 Sea Zone : 1 destroyer and 3 transports
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag, 4 armour, 1 artillery and 2 mech_infantrys
Persia : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 77 / 100
Russians : 2 / 0
Japanese : 34 / 36
Americans : 57 / 82
Chinese : 7 / 7
British : 37 / 42
UK_Pacific : 21 / 0
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
Yakut S.S.R. : 1 flag
French Indo China : 1 flag
Central Mongolia : 1 flagProduction/PUs Summary :
Germans : 77 / 100
Russians : 2 / 0
Japanese : 34 / 36
Americans : 57 / 82
Chinese : 7 / 7
British : 37 / 42
UK_Pacific : 21 / 26
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea ZoneNon Combat Move - ANZAC
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from Philippines to Iwo Jima
3 fighters moved from Kwangtung to Philippines
1 bomber moved from Philippines to Iwo Jima
1 bomber moved from Queensland to Iwo Jima
1 fighter moved from Queensland to 35 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 2 artilleries, 2 bombers, 3 fighters and 4 infantry
Hainan : 1 flag, 1 harbour
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 3 fighters and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
35 Sea Zone : 2 destroyers and 1 fighter
17 Sea Zone : 2 fighters and 3 transports
54 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 77 / 100
Russians : 2 / 0
Japanese : 34 / 36
Americans : 57 / 82
Chinese : 7 / 7
British : 37 / 42
UK_Pacific : 21 / 26
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 77 / 100
Russians : 2 / 0
Japanese : 34 / 36
Americans : 57 / 82
Chinese : 7 / 7
British : 37 / 42
UK_Pacific : 21 / 26
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Suiyuyan to Dzavhan
Germans take Central Mongolia from UK_Pacific
Germans take Dzavhan from Russians
2 armour moved from Kazakhstan to Szechwan
1 artillery, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
3 armour moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Slovakia Hungary to Bessarabia
2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
2 armour moved from Yugoslavia to Bulgaria
1 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Western Germany to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Western Germany to Northern Italy
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Romania
2 bombers moved from Western Germany to 110 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Suiyuyan to Dzavhan
Germans take Central Mongolia from UK_Pacific
Germans take Dzavhan from Russians
2 armour moved from Kazakhstan to Szechwan
1 artillery, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
3 armour moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Slovakia Hungary to Bessarabia
2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
2 armour moved from Yugoslavia to Bulgaria
1 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Western Germany to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Western Germany to Northern Italy
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Romania
2 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Turkmenistan
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 artillery
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Turkmenistan, round 1 : 0/4 hits
Americans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 1 : 2/3 hits
2 infantry owned by the Germans lost in Turkmenistan
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Kazakhstan
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Szechwan
Germans attack with 2 armour
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Germans roll dice for 2 armour in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Szechwan
Germans win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 110 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 submarines placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Germans undo move 6.
1 artillery and 1 infantry placed in Western Germany
1 armour placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Germans collect 75 PUs (3 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.520
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Null / Other
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 4.200
Median : 5.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.520
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Null / Other
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 4.200
Median : 5.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Manchuria to Amur -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Japanese collect 34 PUs (2 lost to blockades); end with 36 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.333
Median : 4.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 42Null / Other
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 4.200
Median : 5.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9 -
intercept in Japan?
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YUP, send up all 3
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kami attacks in 35 & 17?
you can use the same file posted earlier. -
Two on the CV in 17