Axis Suprise Attack & Allies Capt. Walker


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 23 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 18 times
                6 was rolled 16 times
            Average roll : 3.422
            Median : 3.000
            Variance : 0.515
            Standard Deviation : 0.718
            Total rolls : 102

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Germans Combat
                1 was rolled 4 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.457
            Median : 3.000
            Variance : 1.422
            Standard Deviation : 1.193
            Total rolls : 46

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.227
            Median : 5.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour, 1 artillery and 2 infantry
                    British defend with 3 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 1 :  1/5 hits
                        Chinese roll dice for 4 infantry in Kwangsi, round 1 :  0/4 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  2/3 hits
                        3 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,4
                Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 28 times
                3 was rolled 25 times
                4 was rolled 19 times
                5 was rolled 27 times
                6 was rolled 30 times
            Average roll : 3.710
            Median : 4.000
            Variance : 1.049
            Standard Deviation : 1.024
            Total rolls : 145

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 28

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 3.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 15

    Germans Combat
                1 was rolled 4 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.457
            Median : 3.000
            Variance : 1.422
            Standard Deviation : 1.193
            Total rolls : 46

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 28

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 bomber moved from Kwangtung to Kiangsu
                1 destroyer and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                1 carrier moved from 99 Sea Zone to 98 Sea Zone
                5 transports moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                1 artillery moved from Eastern Persia to Turkmenistan
                1 bomber moved from Egypt to Turkmenistan
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 bomber moved from Gibraltar to 98 Sea Zone

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 4 damage total.
                Battle in Kiangsi
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in Kiangsi
                        Americans roll dice for 1 artillery in Kiangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 7 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 8 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 98 Sea Zone, round 1 :  3/4 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Turkmenistan
                    Americans attack with 1 artillery and 1 bomber
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 1 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Turkmenistan, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Turkmenistan
                        Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 2 :  2/2 hits
                        Germans roll dice for 1 artillery in Turkmenistan, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Turkmenistan
                    Americans win, taking Turkmenistan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 104 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Central America to Southeast Mexico
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
                2 bombers moved from Caroline Islands to Iwo Jima
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kiangsu to Iwo Jima
                3 transports moved from 45 Sea Zone to 54 Sea Zone
                1 bomber moved from Turkmenistan to Eastern Persia
                3 artilleries moved from Persia to Eastern Persia
                1 bomber moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Egypt

    Place Units - Americans
                1 airfield placed in Iwo Jima
                1 artillery and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to Midway: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 armour and 1 mech_infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 2 infantry
        Iwo Jima : 1 flag, 1 airfield and 3 bombers
        Kiangsi : 1 artillery
        Philippines : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 fighter
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
        26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 carrier, 4 destroyers and 1 submarine
        54 Sea Zone : 3 transports
        Central United States : 1 factory_minor
        Southeast Mexico : 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 artillery, 3 fighters and 4 infantry
        Egypt : 1 bomber, 1 fighter and 1 tactical_bomber
        Morocco : 1 armour, 1 artillery and 2 infantry
        Turkmenistan : 1 flag, 1 artillery
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 3 artilleries and 1 bomber
        101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        98 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 78 / 100
        Russians : 2 / 0
        Japanese : 37 / 36
        Americans : 57 / 82
        Chinese : 4 / 14
        British : 37 / 42
        UK_Pacific : 20 / 22
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 flag
        Yunnan : 1 fighter
        Kweichow : 1 artillery and 4 infantry
        Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 78 / 100
        Russians : 2 / 0
        Japanese : 36 / 36
        Americans : 57 / 82
        Chinese : 5 / 7
        British : 37 / 42
        UK_Pacific : 20 / 22
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - British
                1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
                      UK_Pacific take Yakut S.S.R. from Japanese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 armour, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Szechwan
                1 armour moved from Kwangtung to Kwangsi
                1 artillery, 1 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
                4 armour moved from Persia to Northwest Persia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kwangsi
                    British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 armour and 1 artillery
                        British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kwangsi, round 1 :  1/6 hits
                        Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
                        British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 :  2/5 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 2 :  0/2 hits
                        2 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 1 artillery
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 1 :  2/3 hits
                        Germans roll dice for 1 armour in Szechwan, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Szechwan
                    British win, taking Szechwan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Northwest Persia
                    British attack with 4 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 2 artilleries and 5 infantry
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 1 :  5/14 hits
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Northwest Persia, round 1 :  2/8 hits
                        1 infantry owned by the British , 5 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  6/12 hits
                        Germans roll dice for 1 armour and 2 artilleries in Northwest Persia, round 2 :  2/3 hits
                        1 armour owned by the Germans , 2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
                    Casualties for British: 1 infantry and 3 mech_infantrys

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from Northwest Persia to Persia
                1 fighter moved from Northwest Persia to Persia
                2 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Kwangsi to Kwangtung
                5 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Union of South Africa to Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 carrier, 4 destroyers, 2 fighters and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from 110 Sea Zone to Gibraltar
                2 infantry moved from Morocco to Algeria

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 airfield, 1 artillery and 2 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for British :

    Kwangsi : 2 armour, 1 infantry and 1 mech_infantry
        Yunnan : 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
        Szechwan : 1 artillery and 1 infantry
        Burma : 1 artillery and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 fighter and 1 harbour
        Yakut S.S.R. : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 2 infantry
        80 Sea Zone : 1 destroyer and 3 transports
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 4 armour, 1 artillery and 2 mech_infantrys
        Persia : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 77 / 100
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 57 / 82
        Chinese : 7 / 7
        British : 37 / 42
        UK_Pacific : 21 / 0
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Place Units - UK_Pacific
                1 armour, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        Yakut S.S.R. : 1 flag
        French Indo China : 1 flag
        Central Mongolia : 1 flag

    Production/PUs Summary :

    Germans : 77 / 100
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 57 / 82
        Chinese : 7 / 7
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 17 Sea Zone

    Non Combat Move - ANZAC
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 17 Sea Zone
                2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters moved from Philippines to Iwo Jima
                3 fighters moved from Kwangtung to Philippines
                1 bomber moved from Philippines to Iwo Jima
                1 bomber moved from Queensland to Iwo Jima
                1 fighter moved from Queensland to 35 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 2 artilleries, 2 bombers, 3 fighters and 4 infantry
        Hainan : 1 flag, 1 harbour
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 3 fighters and 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        35 Sea Zone : 2 destroyers and 1 fighter
        17 Sea Zone : 2 fighters and 3 transports
        54 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 77 / 100
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 57 / 82
        Chinese : 7 / 7
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 77 / 100
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 57 / 82
        Chinese : 7 / 7
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Suiyuyan to Dzavhan
                      Germans take Central Mongolia from UK_Pacific
                      Germans take Dzavhan from Russians
                2 armour moved from Kazakhstan to Szechwan
                1 artillery, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Slovakia Hungary to Bessarabia
                2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                2 armour moved from Yugoslavia to Bulgaria
                1 infantry moved from Albania to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Western Germany to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Western Germany to Northern Italy
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Romania
                2 bombers moved from Western Germany to 110 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Suiyuyan to Dzavhan
                      Germans take Central Mongolia from UK_Pacific
                      Germans take Dzavhan from Russians
                2 armour moved from Kazakhstan to Szechwan
                1 artillery, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Slovakia Hungary to Bessarabia
                2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                2 armour moved from Yugoslavia to Bulgaria
                1 infantry moved from Albania to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Western Germany to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Western Germany to Northern Italy
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Romania
                2 bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 2 infantry; Americans defend with 1 artillery
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Turkmenistan, round 1 :  0/4 hits
                        Americans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 1 :  2/3 hits
                        2 infantry owned by the Germans lost in Turkmenistan
                    1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Kazakhstan
                    Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Szechwan
                    Germans attack with 2 armour
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour in Szechwan, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 :  0/2 hits
                        Germans roll dice for 2 armour in Szechwan, round 2 :  2/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers in 110 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                1 armour moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                2 submarines placed in 110 Sea Zone
                1 destroyer and 2 submarines placed in 93 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia
                1 armour, 1 artillery and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                Germans undo move 6.
                1 artillery and 1 infantry placed in Western Germany
                1 armour placed in Novgorod
                1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Germans collect 75 PUs (3 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.520
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.520
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Manchuria to Amur


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Manchuria to Amur

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                Japanese collect 34 PUs (2 lost to blockades); end with 36 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.122
            Standard Deviation : 1.059
            Total rolls : 42

    Null / Other
                1 was rolled 5 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

  • '23 '21 '20 '19 '17 '16 '15 '13

    intercept in Japan?


  • YUP, send up all 3

  • '23 '21 '20 '19 '17 '16 '15 '13

    kami attacks in 35 & 17?
    you can use the same file posted earlier.


  • Two on the CV in 17

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