Axis Suprise Attack & Allies Capt. Walker

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 77 / 100
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 57 / 82
        Chinese : 7 / 7
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Suiyuyan to Dzavhan
                      Germans take Central Mongolia from UK_Pacific
                      Germans take Dzavhan from Russians
                2 armour moved from Kazakhstan to Szechwan
                1 artillery, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Slovakia Hungary to Bessarabia
                2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                2 armour moved from Yugoslavia to Bulgaria
                1 infantry moved from Albania to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Western Germany to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Western Germany to Northern Italy
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Romania
                2 bombers moved from Western Germany to 110 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Suiyuyan to Dzavhan
                      Germans take Central Mongolia from UK_Pacific
                      Germans take Dzavhan from Russians
                2 armour moved from Kazakhstan to Szechwan
                1 artillery, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Slovakia Hungary to Bessarabia
                2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                2 armour moved from Yugoslavia to Bulgaria
                1 infantry moved from Albania to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Western Germany to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Western Germany to Northern Italy
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Romania
                2 bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 2 infantry; Americans defend with 1 artillery
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Turkmenistan, round 1 :  0/4 hits
                        Americans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 1 :  2/3 hits
                        2 infantry owned by the Germans lost in Turkmenistan
                    1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Kazakhstan
                    Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Szechwan
                    Germans attack with 2 armour
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour in Szechwan, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 :  0/2 hits
                        Germans roll dice for 2 armour in Szechwan, round 2 :  2/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers in 110 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                1 armour moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                2 submarines placed in 110 Sea Zone
                1 destroyer and 2 submarines placed in 93 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia
                1 armour, 1 artillery and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                Germans undo move 6.
                1 artillery and 1 infantry placed in Western Germany
                1 armour placed in Novgorod
                1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Germans collect 75 PUs (3 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.520
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.520
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Manchuria to Amur


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Manchuria to Amur

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                Japanese collect 34 PUs (2 lost to blockades); end with 36 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.122
            Standard Deviation : 1.059
            Total rolls : 42

    Null / Other
                1 was rolled 5 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

  • '23 '21 '20 '19 '17 '16 '15 '13

    intercept in Japan?


  • YUP, send up all 3

  • '23 '21 '20 '19 '17 '16 '15 '13

    kami attacks in 35 & 17?
    you can use the same file posted earlier.


  • Two on the CV in 17

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 4 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 bomber moved from Eastern Persia to Volgograd
                3 bombers moved from Iwo Jima to Japan
                1 fighter moved from Midway to 17 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 bomber moved from Egypt to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 93 Sea Zone

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,1
                Air Battle in Japan
                    Americans attacks with 3 units heading to Japan
                    Japanese launches 3 interceptors out of Japan
                        Defenders Fire,  :  0/3 hits
                        Attackers Fire,  :  0/3 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in Japan rolls: 8,4 and causes: 12 damage to unit: factory_major
                    Bombing raid in Japan causes 12 damage total.
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 5 damage total.
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 17 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 5 destroyers, 1 fighter and 2 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 submarines in 17 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 5 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 35 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer and 2 submarines
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 93 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 :  4/6 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 93 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                2 fighters could not land in 17 Sea Zone and were removed
                1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from 93 Sea Zone to Gibraltar
                1 fighter moved from 93 Sea Zone to Gibraltar
                1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries moved from Eastern Persia to Turkmenistan
                1 bomber moved from Volgograd to Northwest Persia
                2 bombers moved from Japan to Iwo Jima
                1 bomber moved from Western United States to Iwo Jima
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 transports moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                1 fighter moved from 17 Sea Zone to Iwo Jima

    Place Units - Americans
                1 bomber placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 fighter and 2 infantry
        Iwo Jima : 1 flag, 1 airfield, 3 bombers and 1 fighter
        Philippines : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
        26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag, 5 destroyers and 2 submarines
        Central United States : 1 factory_minor
        Southeast Mexico : 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 4 infantry
        Morocco : 2 armour, 2 artilleries and 4 infantry
        Turkmenistan : 1 flag, 4 artilleries
        93 Sea Zone : 1 flag, 1 destroyer
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
        101 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
        Northwest Persia : 1 bomber
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 78 / 100
        Russians : 2 / 0
        Japanese : 36 / 36
        Americans : 57 / 82
        Chinese : 4 / 7
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 armour
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 1 :  2/4 hits
                        Germans roll dice for 2 armour in Szechwan, round 1 :  1/2 hits
                        2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Yunnan : 1 fighter
        Hopei : 1 infantry
        Szechwan : 1 artillery and 3 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 77 / 100
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 57 / 82
        Chinese : 7 / 14
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Combat Move - British
                1 artillery and 2 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Kwangtung to Kiangsi
                1 armour and 1 mech_infantry moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      UK_Pacific take Buryatia from Japanese
                1 armour moved from Yunnan to Shensi
                      Chinese take Shensi from Germans
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 armour moved from Kwangsi to Hunan
                1 mech_infantry moved from Yunnan to Hunan
                2 mech_infantrys moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 4 armour, 1 artillery, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 artilleries and 4 infantry
                        British roll dice for 4 armour, 1 artillery, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 1 :  6/13 hits
                        Germans roll dice for 2 artilleries and 4 infantry in Caucasus, round 1 :  2/6 hits
                        4 infantry owned by the Germans , 2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 4 armour, 1 artillery, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 artilleries and 4 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Kiangsi
                    British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kiangsi, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Hunan
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Hunan, round 1 :  4/6 hits
                        Japanese roll dice for 1 armour and 1 infantry in Hunan, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Kwangtung
                1 fighter moved from Hunan to Kwangtung
                2 infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                4 infantry moved from India to Burma
                2 artilleries and 4 infantry moved from Persia to Northwest Persia
                2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for British :

    Kwangsi : 2 infantry
        Kiangsi : 1 armour and 1 mech_infantry
        Shensi : 1 armour
        Yunnan : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Hunan : 1 armour, 1 infantry and 1 mech_infantry
        Burma : 4 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 2 fighters and 1 harbour
        Buryatia : 1 mech_infantry
        39 Sea Zone : 1 destroyer and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 2 infantry
        Caucasus : 1 flag, 4 armour, 1 artillery and 2 mech_infantrys
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 destroyer and 1 transport
        81 Sea Zone : 2 transports
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 2 artilleries and 4 infantry
        Persia : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 2 / 0
        Japanese : 31 / 36
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 39 / 44
        UK_Pacific : 22 / 0
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Place Units - UK_Pacific
                2 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 2 / 0
        Japanese : 31 / 36
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 39 / 44
        UK_Pacific : 22 / 27
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Northern Italy to Southern Italy

    Non Combat Move - Italians
                1 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    I need intercept orders and scramble orders for sz6….kami strikes in 6 if you’re using them.

  • '23 '21 '20 '19 '17 '16 '15 '13

    bump


  • 3 Kamikazi’s
    3 scramble
    No intercept

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Iwo Jima to Japan
                1 fighter moved from Iwo Jima to 6 Sea Zone
                2 fighters moved from Iwo Jima to 6 Sea Zone
                2 destroyers moved from 35 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4,4
                Air Battle in Japan
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/2 hits
                    Bombing raid in Japan rolls: 8,8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.
                Battle in 6 Sea Zone
                    ANZAC attack with 2 destroyers and 3 fighters
                    Japanese defend with 2 destroyers and 3 fighters
                        ANZAC roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 :  0/5 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 :  3/5 hits
                        2 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 6 Sea Zone
                        ANZAC roll dice for 2 fighters in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  4/5 hits
                        1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 destroyers and 3 fighters
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                2 bombers moved from Japan to Iwo Jima
                3 fighters moved from Philippines to Iwo Jima
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 bomber moved from Queensland to Iwo Jima
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from 35 Sea Zone to Iwo Jima

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Iwo Jima : 2 artilleries, 3 bombers, 4 fighters and 4 infantry
        Hainan : 1 flag, 1 harbour
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        21 Sea Zone : 1 submarine
        17 Sea Zone : 3 transports
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 2 / 0
        Japanese : 31 / 36
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 39 / 44
        UK_Pacific : 22 / 27
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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