13L G40 Boldfresh vs. Karl7 (Allies +11) game 2

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine; Americans loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    also max 8 convoy damage again (4 above average)  :wink:

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    every bit helps!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 infantry moved from Belarus to Smolensk
                1 infantry and 1 tactical_bomber moved from Belarus to Bryansk
                1 bomber moved from Belarus to Volgograd
                3 infantry and 1 mech_infantry moved from Rostov to Volgograd
                10 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Volgograd, round 1 :  3/5 hits
                        Russians roll dice for 2 infantry in Volgograd, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 10 armour and 10 mech_infantrys
                    Americans defend with 2 mech_infantrys
                        Germans roll dice for 10 armour and 10 mech_infantrys in Northwest Persia, round 1 :  10/20 hits
                        Russians roll dice for 2 mech_infantrys in Northwest Persia, round 1 :  1/2 hits
                        2 mech_infantrys owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 10 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Germans
                3 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
                1 tactical_bomber moved from Bryansk to Rostov
                1 fighter moved from Smolensk to Rostov
                1 bomber moved from Volgograd to Rostov
                1 armour moved from Novgorod to Eastern Poland
                2 infantry moved from Novgorod to Belarus
                2 armour and 13 mech_infantrys moved from Romania to Ukraine
                4 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
                1 artillery and 1 infantry moved from Northern Italy to France
                3 aaGuns moved from Northern Italy to Western Germany
                2 armour and 7 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Western Germany
                1 armour and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,5
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Germany : 1 armour, 1 factory_major and 9 mech_infantrys
        Belarus : 1 flag, 3 aaGuns, 12 artilleries and 18 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 3 artilleries, 1 bomber, 5 fighters, 8 mech_infantrys and 3 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 armour and 7 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 13 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 10 armour and 9 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 23 / 38
        Japanese : 42 / 63
        Americans : 58 / 83
        Chinese : 23 / 23
        British : 31 / 32
        UK_Pacific : 8 / 5
        Italians : 11 / 9
        ANZAC : 2 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 2.905
            Median : 2.500
            Variance : 1.463
            Standard Deviation : 1.210
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.677
            Median : 2.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 31

    Russians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • 12

    just a sec, quick edit

  • 12

    here ya go Karl

  • 12

    once the germans get a stranglehold on south russia/middle east, it’s usually curtains pretty quick.

    i like what you are doing against japan, but i’m afraid the european theater is in too much trouble to overcome.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
                EDIT: Adding units owned by Germans to Northwest Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Kazakhstan to Volgograd
                1 artillery moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                5 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Samara to Volgograd

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    can I redo USSR?

    I forgot a critical combat move.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
                EDIT: Adding units owned by Germans to Northwest Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Samara to Volgograd
                1 artillery moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                1 armour, 5 artilleries and 38 infantry moved from Russia to Smolensk

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
                EDIT: Adding units owned by Germans to Northwest Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Samara to Volgograd
                1 artillery moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                1 armour, 5 artilleries and 38 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 armour, 5 artilleries and 38 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 armour, 5 artilleries and 38 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                6 armour and 1 mech_infantry moved from Samara to Smolensk
                1 fighter moved from Bryansk to Russia
                1 aaGun moved from Russia to Bryansk
                2 aaGuns moved from Russia to Smolensk
                1 infantry moved from Vologda to Russia
                2 aaGuns moved from Samara to Russia
                1 artillery moved from Samara to Russia
                4 infantry moved from Samara to Russia
                1 infantry moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                1 artillery, 1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese repair 14 damage on 14 factory_majors; Remaining resources: 49 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 carrier and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                2 bombers moved from French Indo China to India
                2 armour, 2 infantry and 2 mech_infantrys moved from Burma to India
                1 armour, 1 artillery and 7 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 armour, 1 artillery, 5 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 3 artilleries, 6 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 armour, 3 artilleries and 6 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 1 :  2/5 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine; Americans defend with 1 transport
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 1 :  3/6 hits
                        Americans roll dice for 1 artillery in Philippines, round 1 :  0/1 hits
                        1 artillery owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in India
                    Japanese attack with 3 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 1 :  7/20 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 1 :  1/3 hits
                        2 infantry owned by the British , 1 bomber owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from India to Java
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 infantry placed in Malaya
                9 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,3,4,1,1,3,4,5,3,2,1,4,4,1,2,3,4,3,1,3,1,3,1,5,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
                Japanese collect 36 PUs (11 lost to blockades); end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 24 infantry
        Hainan : 1 harbour
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Wake Island : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 airfield and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 airfield, 1 bomber, 2 fighters and 2 tactical_bombers
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 1 transport
        35 Sea Zone : 1 destroyer and 1 transport
        39 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
        20 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 30 / 39
        Japanese : 47 / 56
        Americans : 56 / 83
        Chinese : 23 / 23
        British : 31 / 32
        UK_Pacific : 5 / 0
        Italians : 11 / 9
        ANZAC : 2 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 13 times
                3 was rolled 22 times
                4 was rolled 20 times
                5 was rolled 16 times
                6 was rolled 9 times
            Average roll : 3.112
            Median : 3.000
            Variance : 2.028
            Standard Deviation : 1.424
            Total rolls : 107

    Null / Other
                1 was rolled 10 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.029
            Median : 3.000
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 10 times
                6 was rolled 2 times
            Average roll : 3.257
            Median : 3.000
            Variance : 1.441
            Standard Deviation : 1.200
            Total rolls : 35

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 10 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.029
            Median : 3.000
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

  • 22 20 19 18 17 16 15 14 12

    All right I am back.  Need a good run to shake off the defeats.  JWW is going to probably win that game now.  But, what can you do.

    Lets see what kind of damage we can do here.

  • 22 20 19 18 17 16 15 14 12

    intercept Japan

    USA RAID.tsvg

  • 12

    no intercept

  • 22 20 19 18 17 16 15 14 12

    Look like A&A.org is down.  Will email UK map.

  • 12

    if you emailed the map i never saw it, can you post here now, site is back on for posting.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 battleship moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Algeria to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from West India to India
                2 fighters moved from 80 Sea Zone to India
                1 tactical_bomber moved from Persia to India
                3 fighters and 1 tactical_bomber moved from Kwangsi to India
                1 infantry moved from Kwangsi to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in Holland Belgium
                Battle in Gibraltar
                    British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                    British win, taking Holland Belgium from Germans, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in India
                    British attack with 1 armour, 1 artillery, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
                    British win, taking India from Japanese, taking Burma from Chinese with 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Japanese: 3 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
                    Casualties for British: 9 infantry

    Non Combat Move - British
                1 aaGun moved from West India to India
                5 fighters and 2 tactical_bombers moved from India to West India
                3 armour moved from Egypt to Trans-Jordan
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 artillery and 6 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Kwangsi to Yunnan
                1 bomber moved from Gibraltar to United Kingdom
                1 armour moved from Persia to West India

    Place Units - British
                1 destroyer and 1 fighter placed in 110 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,1,5,2,3,4,5,5,5,1,6,1,4,1,2,1,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,6,2
                UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total

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